游戏王残局简化版

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Check-in [d1721f832d]

Overview
Comment:0.0.1512
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d1721f832d19bb758d68a1263b9c87b87d070a1d0b16197d08c7636185083454
User & Date: 顽雨沉风 on 2023-07-16 00:30:26
Other Links: manifest | tags
Context
2023-07-16
00:30
0.0.1513 check-in: 89a7f54730 user: 顽雨沉风 tags: trunk
00:30
0.0.1512 check-in: d1721f832d user: 顽雨沉风 tags: trunk
00:28
0.0.1511 check-in: 642cb19321 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [b8e4e6bfac] to [7372cacb1e].

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  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
      
      --}
      
    else --{
      
      str["已添加手卡"] = 1
      
      return true
      
      end --}
      
    end--}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
--~   effect_1 = Effect.GlobalEffect()
--~   
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~   + EFFECT_TYPE_CONTINUOUS)
--~   
--~   effect_1:SetCode(EVENT_ADJUST)
--~   
--~   effect_1:SetCountLimit(1)
--~   
--~   function cache_1() --{
--~     
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false
--~       
--~       --}
--~       
--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}
--~       
--~     end--}
--~     
--~   effect_1:SetCondition(cache_1)
--~   
--~   function cache_1(effect_event
--~   , player_who_activate_the_effect) --{
--~     
--~     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~     , Card.IsAbleToHand
--~     , player_who_activate_the_effect
--~     , LOCATION_DECK
--~     , 0
--~     , str_1
--~     , str_1
--~     , nil)
--~     
--~     Duel.SendtoHand(str["玩家选定的卡"]
--~     , nil
--~     , REASON_RULE)
--~     
--~     end --}
--~     
--~   effect_1:SetOperation(cache_1)
--~   
--~   Duel.RegisterEffect(effect_1
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~   , 0)

    str["玩家选定的卡"] = Duel.SelectMatchingCard(0
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , 0
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  

Modified single/19.Let's GaGaGa.lua from [ddace317c1] to [7ccd60f32a].

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local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


--~ 必须位于残局文件底部
fun["开局添加手卡"](6)