游戏王残局简化版

Check-in [cfd8ea9168]
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Check-in [cfd8ea9168]

Overview
Comment:0.0.232
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: cfd8ea9168abe9a185e449d89c2e630a6b057ff8e1979f5e38b87c35a502d6ce
User & Date: 顽雨沉风 on 2023-06-25 04:10:14
Other Links: manifest | tags
Context
2023-06-25
04:19
0.0.233 check-in: faf21c2386 user: 顽雨沉风 tags: trunk
04:10
0.0.232 check-in: cfd8ea9168 user: 顽雨沉风 tags: trunk
04:09
0.0.231 check-in: 9adf9af520 user: 顽雨沉风 tags: trunk
Changes

Modified 07.Constellar vs Evilswarm.lua from [473059cccc] to [c1895ce326].

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Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()