游戏王残局简化版

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User & Date: 顽雨沉风 on 2024-06-28 08:34:48
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2024-06-28
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Changes

Modified single_doc/三个绑定函数.md from [5ab8f49aae] to [b94e09290d].

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# 三个绑定函数
## PreSummon

### 原型

Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
***

~~~
● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
~~~

### 召唤类型的可选值
1. SUMMON_TYPE_NORMAL

1. SUMMON_TYPE_ADVANCE
1. SUMMON_TYPE_DUAL
1. SUMMON_TYPE_FLIP
1. SUMMON_TYPE_SPECIAL
1. SUMMON_TYPE_FUSION
1. SUMMON_TYPE_RITUAL
1. SUMMON_TYPE_SYNCHRO
1. SUMMON_TYPE_XYZ
1. SUMMON_TYPE_PENDULUM
1. SUMMON_TYPE_LINK
***
~~~
--Summon Type --召唤类型
SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
~~~

### 从哪个区域特召到场上的可选值
1. LOCATION_DECK
1. LOCATION_HAND
1. LOCATION_GRAVE
1. LOCATION_REMOVED
1. LOCATION_EXTRA
***