游戏王残局简化版

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Check-in [cbc68faea5]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: cbc68faea5e424498076d7d031f9e8c1acab987762c7cedaf5854f0204f83f63
User & Date: 顽雨沉风 on 2024-07-18 22:54:35
Other Links: manifest | tags
Context
2024-07-18
22:55
0 check-in: ca242fb241 user: 顽雨沉风 tags: trunk
22:54
0 check-in: cbc68faea5 user: 顽雨沉风 tags: trunk
22:53
0 check-in: 63ab3c4cc2 user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-17.lua from [cd391ed186] to [9950075647].

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--[[message
新手教学
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)

--怪兽区域
Debug.AddCard(11066358, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local k1 = LOCATION_MZONE
Debug.AddCard(11066358, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(91152256, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(96851799, 1, 1, k1, 1, POS_FACEUP_ATTACK)
--魔陷区域
Debug.AddCard(96383838, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local k1 = LOCATION_SZONE
Debug.AddCard(96383838, 0, 0, k1, 2, POS_FACEDOWN)
--卡组区域
--外组区域
Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
--墓地区域
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
local k1 = LOCATION_GRAVE
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
--除外区域
--手卡区域
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd()
aux.BeginPuzzle()