游戏王残局简化版

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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c8affac86676ef7489f391bae3cffa58be599eeb139dc46e30718d44765a528b
User & Date: 顽雨沉风 on 2024-07-25 07:51:43
Other Links: manifest | tags
Context
2024-07-25
09:05
0 check-in: 6e2ed3b4c4 user: 顽雨沉风 tags: trunk
07:51
0 check-in: c8affac866 user: 顽雨沉风 tags: trunk
07:23
0 check-in: e362eac494 user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-04.lua from [c6c300f3fc] to [c4f4688141].

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Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(39581190, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("征兵令")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")

Modified single/X-LV-07.lua from [ad32d93d4a] to [25b4298edc].

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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81777047, 0, 0, k1, 0, k2)
Debug.AddCard(81777047, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("限制解除")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下效果攻击力的固定")

Modified single/X-LV-27.lua from [95fde3e0f9] to [d47d281e67].

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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63977008, 0, 0, k1, 0, k2)
Debug.AddCard(53855409, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("共振装置")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-29.lua from [bed4107cc7] to [9fd5b32a50].

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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, k2)
Debug.AddCard(14731897, 0, 0, k1, 0, k2)
Debug.AddCard(24299458, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超重蒸鬼 铁道王-O")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-30.lua from [f51d842257] to [cc5ff96a2c].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, k2)
Debug.AddCard(79335209, 0, 0, k1, 0, k2)
Debug.AddCard(42941100, 0, 0, k1, 0, k2)
Debug.AddCard(12482652, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("无解")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/印卡局_1.lua from [a2d433daf2] to [c7e678a921].

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Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("天邪鬼的诅咒")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)

Modified single/印卡局_3.lua from [82797cadc5] to [ef4f619f92].

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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)

Modified single/印卡局_4.lua from [c7898b406a] to [f0143ecd34].

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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("异星的最终战士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Debug.PreEquip(s1, m1)

Modified single/印卡局_5.lua from [5de1c3beec] to [3aab89c26e].

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Debug.AddCard(1929294, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("命运英雄 血魔-D")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)

Modified single/特殊局_1.lua from [39140af50a] to [a8c7e383ad].

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Debug.AddCard(3814632, 0, 0, k1, 0, k2)
Debug.AddCard(53334641, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/特殊局_2.lua from [fe2b21e61f] to [e1553bee58].

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Debug.AddCard(41999284, 0, 0, k1, 0, k2)
Debug.AddCard(70369116, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/简化版_0320.lua from [5835a0e9d7] to [f627aae5d4].

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Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("不死世界")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0321.lua from [1d36dca5e1] to [b9c5477652].

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Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("归还")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0321_01.lua from [77db23cd1a] to [c77530a06e].

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Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("灾魔剑")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0321_02.lua from [e753d82545] to [6bd350a2c9].

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Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("活死人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0321_04.lua from [0381d33304] to [1641cb9211].

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Debug.AddCard(70298454, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68540059, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("红龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0321_05.lua from [49000f4824] to [efbedfadbf].

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--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd("灵摆停顿")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0321_06.lua from [558b20cda9] to [fbf6bf3abf].

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Debug.AddCard(11868825, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40732515, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(8471389, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("卡通世界")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0322.lua from [323e382bd9] to [711527c04e].

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Debug.AddCard(88619463, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40737112, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("始祖恶魔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0322_02.lua from [345bbe7a3c] to [3e79b26acc].

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Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(7572887, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("皇士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0323.lua from [095aecb68d] to [561a853875].

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Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(s1, m1)
Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("盖尔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0330.lua from [1582e6b23a] to [fc777de6ba].

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Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("螳螂")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0330_02.lua from [fc7a1855ef] to [155ee5f7d0].

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Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("超融合")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0330_03.lua from [7ed654e8ab] to [3529cfe603].

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Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("鲁猪深")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0331.lua from [218130dc47] to [abb584e239].

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Debug.AddCard(16229315, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd("天枪龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0331_02.lua from [ded5b0ea2f] to [463e708800].

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c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("魔轰")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0331_03.lua from [6ed74dbfae] to [820b40f339].

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Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR

--Player's GY

Debug.ReloadFieldEnd("电光千鸟")
Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

--LOCATION_DECK
--LOCATION_SZONE
--LOCATION_GRAVE
--LOCATION_HAND

Modified single/简化版_0331_04.lua from [fcf976e791] to [3fb2e21cb8].

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Debug.AddCard(86804246, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("虹暗龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0331_05.lua from [bb057fb085] to [563080d728].

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Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("从者")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0332.lua from [879e83622c] to [b7bd641af9].

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Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(4335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("邪恶防护罩")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0332_02.lua from [41a5297ce0] to [cc28e6ef8e].

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Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("皇士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0332_03.lua from [42476e0560] to [c71a2307fb].

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Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("搜索鸟")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0333.lua from [6e29c00cd0] to [830ec185c1].

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Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡恶魔龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0333_02.lua from [7a74ad0a80] to [7221c7d7f7].

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Debug.AddCard(52286175, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("木龙兽")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0333_03.lua from [5a416dd465] to [8d5bad1468].

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Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.ReloadFieldEnd("抽卡过多")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0333_04.lua from [c93294f8ad] to [a5a595989d].

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Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.ReloadFieldEnd("真实龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0340.lua from [3b2d4bde3e] to [9fdbb633fe].

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--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd("恐狼")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0342.lua from [6442d314e2] to [b4b44b36b3].

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Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("流星之弓")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0343.lua from [e2b9099e37] to [eb0f79fa2a].

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Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("狂暴龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0344.lua from [515ddaf446] to [da5de1929d].

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Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("台车")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0353.lua from [8e250ff5da] to [064c3a6ccc].

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local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("灾厄狮子")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0353_02.lua from [585ff38624] to [3695db8c15].

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local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("灾厄狮子")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0353_03.lua from [b893ead646] to [11fa5ba2e1].

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local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("亡龙之旋律")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0354.lua from [2e250091a8] to [98def34d14].

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Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙神鲨")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0355.lua from [9cc9496876] to [f0194bf8f1].

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Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("零娘")
Debug.ReloadFieldEnd()
Debug.PreSummon(m1, SUMMON_TYPE_FUSION)
aux.BeginPuzzle()

Modified single/简化版_0356.lua from [6b9bba2110] to [c8dd06a50a].

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Debug.AddCard(53315891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89474727, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("002")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0365.lua from [0ad2c08db1] to [26d3bddb7c].

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Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("绿宝石龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)

Modified single/简化版_0365_02.lua from [16aa1f780e] to [fe686ca3bb].

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Debug.AddCard(51543904, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("秋千魔术家")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0367.lua from [3c1d5de2c3] to [e8191fde9d].

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local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.PreEquip(s2, m2)
Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("梦魇恶魔群")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0420.lua from [ec98de8f87] to [5034c2b202].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("恐狼")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0420_01.lua from [5656577fae] to [2d8ff3e36f].

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+

local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(70950698, 0, 0, k1, 0, k2)
Debug.AddCard(75672051, 0, 0, k1, 0, k2)
Debug.AddCard(46986419, 0, 0, k1, 0, k2)
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("虚空俏丽魔术师")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0420_02.lua from [ad5bdb3627] to [0daed04846].

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+

Debug.AddCard(34710660, 1, 1, k1, 0, k2)
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
Debug.AddCard(58695102, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("水晶机巧-中枢大蛇")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0421.lua from [a2889af70f] to [9455696f41].

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Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女
Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女
Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家

Debug.ReloadFieldEnd("更衣")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0421_01.lua from [54c7ee1875] to [8d0f12f6b3].

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--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙
Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字

Debug.ReloadFieldEnd("武器手套")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0422.lua from [366950ec66] to [f299267095].

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+

Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆
Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马

Debug.ReloadFieldEnd("野望之高弗")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0430.lua from [4a925a2d50] to [773e23ece3].

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--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd("二氧鬼神")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 1)

Modified single/简化版_0430_01.lua from [391ab9b5a0] to [af46fda878].

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+

Debug.AddCard(93713837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.24 龙血鬼 德拉古勒斯
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(99011763, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔界的警逻课 死亡警察
Debug.AddCard(85216896, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --神数炼机圣 梅塔特隆
Debug.AddCard(27552504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --永远的淑女 贝阿特丽切

Debug.ReloadFieldEnd("星遗物的守护龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0431.lua from [6c802c3864] to [d808226bbe].

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+

Debug.AddCard(46796664, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45206713, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Start the Puzzle
Debug.ReloadFieldEnd("继承玻纤")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0432.lua from [9094eabc57] to [03889799ee].

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+

Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd("废品收集者")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0432_01.lua from [2c25f24cbe] to [b03e4e114b].

56
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+

Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙
--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎
--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙
Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃

Debug.ReloadFieldEnd("异兽")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0433.lua from [8d4891ce2f] to [40810cd777].

53
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+


Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd("2600")
Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
aux.BeginPuzzle()

Modified single/简化版_0440.lua from [6f6154a8fe] to [aef046ef25].

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Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家
Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd("魔女姑娘")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0442.lua from [233d978acd] to [c181b5455e].

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+

Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙
Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd("乃者史蛇")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)

Modified single/简化版_0512.lua from [86542dea78] to [5e449c131c].

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Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("水晶翼同调龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0512_01.lua from [3aeda82460] to [2ce7ecae2d].

26
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+

Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("王宫的通告")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0513.lua from [2635aac2f9] to [a13f93420e].

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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.107 银河眼时空龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520.lua from [6dcf2a46f0] to [559825f4af].

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+

Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("魔轰神兽 甘纳许")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)

Modified single/简化版_0520_01.lua from [8f026742c2] to [0dbc501214].

35
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42

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+

Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_02.lua from [a1ade5411d] to [22a4667e05].

35
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+

Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_03.lua from [73d329c44a] to [24f4fd758a].

34
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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_04.lua from [a1f2fbdbb0] to [103fd80df1].

31
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39
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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)

Debug.ReloadFieldEnd("神数的神托")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_05.lua from [aa1ce2cec0] to [6b02e6b727].

30
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37

38
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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(1929294, 0, 0, k1, 0, k2)
Debug.AddCard(69852487, 0, 0, k1, 0, k2)
Debug.AddCard(8512558, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("No.43 魂魄傀儡鬼 灵魂傀儡师")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_06.lua from [25e2eb0e60] to [c79ba0a47a].

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40
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+

Debug.AddCard(52119435, 0, 0, k1, 0, k2)
Debug.AddCard(71095768, 0, 0, k1, 0, k2)
Debug.AddCard(39139935, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("气能")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_07.lua from [252599b32c] to [16ff1431cc].

40
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+


Debug.AddCard(37038993, 0, 0, k1, 0, k2)
Debug.AddCard(62560742, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("辉龙星-蚣蝮")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
Debug.PreEquip(s1, m1)

Modified single/简化版_0520_10.lua from [1f494d7585] to [ac68bcc8f5].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(67748760, 0, 0, k1, 0, k2)
Debug.AddCard(99234526, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("前托枪管龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_11.lua from [0990b9b3ae] to [b2de7eab63].

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+

Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(32062913, 0, 0, k1, 0, k2)
Debug.AddCard(21570001, 0, 0, k1, 0, k2)
Debug.AddCard(53046408, 0, 0, k1, 0, k2)
Debug.AddCard(23020408, 0, 0, k1, 0, k2)
Debug.AddCard(42352091, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("新世坏")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_12.lua from [3f8c80d35b] to [444b906b4f].

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Debug.AddCard(59297550, 0, 0, k1, 0, k2)
Debug.AddCard(25484449, 0, 0, k1, 0, k2)
Debug.AddCard(16923472, 0, 0, k1, 0, k2)
Debug.AddCard(57962537, 0, 0, k1, 0, k2)
Debug.AddCard(61011311, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("发条猎人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)

Modified single/简化版_0520_13.lua from [3df3389e6d] to [db44ce5ece].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81325903, 0, 0, k1, 0, k2)
Debug.AddCard(94004268, 0, 0, k1, 0, k2)
Debug.AddCard(31102447, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(71209500, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("亚马逊诅咒师")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_14.lua from [aa48bf03f4] to [4eb5ef3d2c].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(75732622, 0, 0, k1, 0, k2)
Debug.AddCard(11163040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("武力军奏")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_15.lua from [94d9ae7d3b] to [7be4445b44].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25774450, 0, 0, k1, 0, k2)
Debug.AddCard(21524779, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(2830693, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("测量器人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_16.lua from [b7fb848fb2] to [1e22e648dd].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(51782995, 0, 0, k1, 0, k2)
Debug.AddCard(98999181, 0, 0, k1, 0, k2)
Debug.AddCard(65877963, 0, 0, k1, 0, k2)
Debug.AddCard(77235086, 0, 0, k1, 0, k2)
Debug.AddCard(23459650, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("护卫者")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_17.lua from [8fb3fa19eb] to [3c7dc08e3c].

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Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("增草剂")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_20.lua from [120da6c468] to [50513eb6ad].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)
Debug.AddCard(28741524, 0, 0, k1, 0, k2)
Debug.AddCard(02295440, 0, 0, k1, 0, k2)
Debug.AddCard(51790181, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("盖亚龙骑士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_21.lua from [cd685c163a] to [43b9740a4a].

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Debug.AddCard(31053337, 0, 0, k1, 0, k2)
Debug.AddCard(72714392, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(69196160, 0, 0, k1, 0, k2)
Debug.AddCard(36737092, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_0520_22.lua from [df2ac7fa91] to [9c69d40a80].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("龙骑兵团兵器-银槲剑")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)

Modified single/简化版_0520_23.lua from [b32a0673b1] to [aa249eebf4].

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Debug.AddCard(4239451, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(9126351, 0, 0, k1, 0, k2)
Debug.AddCard(22842214, 0, 0, k1, 0, k2)
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(94415058, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("鬼青蛙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)

Modified single/简化版_0521.lua from [75f40af56e] to [c2a7907924].

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Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)

Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("刀匠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreEquip(s1, m1)

Modified single/简化版_0521_02.lua from [3afba4e37d] to [c745efadba].

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Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd("拉长石龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0521_03.lua from [387449ae5d] to [67d1102435].

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--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd("死之代偿")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0522.lua from [9272042377] to [53b03fc0fe].

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Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("更新干扰员")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0530.lua from [e27cc50ff0] to [b3a623e460].

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Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 超图书馆员
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --方程式同调士
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙

Debug.ReloadFieldEnd("异次元隔离机")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 2)

Modified single/简化版_0531.lua from [75a9cec9e3] to [69a3852cb0].

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Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd("机械弩士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0532.lua from [dd680750b2] to [9801448ba4].

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Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("赤焰龙女")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0533.lua from [562efda131] to [6242d824b0].

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Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("苍河龙女")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_0573.lua from [23fd0eb47b] to [00dcab0bb0].

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--~ Debug.AddCard(25857246,1,1,LOCATION_DECK,0,POS_FACEDOWN) --nekroz valkyrus
--~ Debug.AddCard(76375976,1,1,LOCATION_DECK,0,POS_FACEDOWN) --Mystic mine

--Ai's Banish
Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime

--load field and information
Debug.ReloadFieldEnd("革命龙")
Debug.ReloadFieldEnd()

--begin
aux.BeginPuzzle()

Modified single/简化版_31_000_001.lua from [9dc0d572ac] to [f55664ad5d].

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Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("纳祭之魔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_002.lua from [1238793e40] to [7ff752c042].

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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("巨大化")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_31_000_003.lua from [b3e82f6304] to [af1a2302bf].

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+

local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_31_000_004.lua from [af9c230481] to [9d7c121796].

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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5183693, 0, 0, k1, 0, k2)
Debug.AddCard(46918794, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("连续魔法")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_005.lua from [bc4d1b8427] to [5809187fdb].

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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("物体消失")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_006.lua from [25594e0728] to [73389e3c85].

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+

Debug.AddCard(5556668, 0, 0, k1, 0, k2)
Debug.AddCard(71564252, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("光之创造神 哈拉克提")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_007.lua from [add090a147] to [538a79e94b].

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Debug.AddCard(336369, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("薰风的疾风 莉兹")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_010.lua from [d3501e9a98] to [9071d2b353].

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+

Debug.AddCard(38528901, 0, 0, k1, 0, k2)
Debug.AddCard(37806313, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(50088247, 0, 0, k1, 0, k2)
Debug.AddCard(50088247, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("死亡树熊")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_011.lua from [f1b44264e1] to [18d8265288].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("补充要员")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_012.lua from [b9d16da6d4] to [31c3ab3e75].

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Debug.AddCard(43318266, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("自然灾害")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_013.lua from [47d3eef3ed] to [0f9198cfd3].

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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("隼骑士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Modified single/简化版_31_000_014.lua from [0d5f2da939] to [c944cdbe85].

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Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("千眼纳祭神")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_015.lua from [0909a42d46] to [8a1e96c598].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(45467446, 0, 0, k1, 0, k2)
Debug.AddCard(88241506, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("白色灵龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_016.lua from [7ddcf40e4e] to [f4c891afcc].

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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("融合解除")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_017.lua from [f87f423cb6] to [a2426d0629].

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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(91152256, 0, 0, k1, 0, k2)
Debug.AddCard(46986414, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("幻影壁")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_020.lua from [a1d30ce9e7] to [1cea083839].

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+

Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("月之书")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_000_021.lua from [849c4ad09c] to [8622a6976f].

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+

Debug.AddCard(34100324, 0, 0, k1, 0, k2)
Debug.AddCard(48766543, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, k2)
Debug.AddCard(48094997, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("电控魔术师")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_001.lua from [9d27953c70] to [7c37da0b61].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, k2)
Debug.AddCard(75390004, 0, 0, k1, 0, k2)
Debug.AddCard(13069066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超传导恐兽")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_002.lua from [40ec81bbf4] to [2557e43162].

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+

Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("终焉之王 迪米斯")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_003.lua from [93d5c70a18] to [f8f333d7f6].

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+

Debug.AddCard(31764353, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("风灵使 薇茵")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_31_010_004.lua from [e01402e7e4] to [6ef9a38489].

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+

Debug.AddCard(65737274, 0, 0, k1, 0, k2)
Debug.AddCard(51630558, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("小仙人掌斗士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_005.lua from [8ffb0143a1] to [66fe02bf2c].

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+

Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("闪光吸收")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_006.lua from [809d479533] to [1f16ced43c].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("电子召唤爆破器")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_007.lua from [079f4f7dc0] to [bc376fd63b].

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(96965364, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("大刀β")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_010.lua from [2f04bbf505] to [3c65dabee1].

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+

Debug.AddCard(89631139, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(54493213, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魂之解放")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_011.lua from [ecaab7ee47] to [5f8005988d].

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+

Debug.AddCard(82112775, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(21438286, 0, 0, k1, 0, k2)
Debug.AddCard(51638941, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("飓风")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_012.lua from [fea6637700] to [84e9eeda41].

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+

Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(6039967, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("吸血鬼千金")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_013.lua from [32b7ec3ffe] to [ee2453e994].

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80825553, 0, 0, k1, 0, k2)
Debug.AddCard(13474291, 0, 0, k1, 0, k2)
Debug.AddCard(96947648, 0, 0, k1, 0, k2)
Debug.AddCard(42709949, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魂魔物 乱气流")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_014.lua from [a1afb45246] to [5219bdea7d].

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+

Debug.AddCard(29795530, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(41788781, 0, 0, k1, 0, k2)
Debug.AddCard(77060848, 0, 0, k1, 0, k2)
Debug.AddCard(66362965, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("武斗圆舞")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_015.lua from [7a86e23c10] to [cca5792e8c].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, k2)
Debug.AddCard(81823360, 0, 0, k1, 0, k2)
Debug.AddCard(37742478, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("邪帝 盖乌斯")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_016.lua from [c31510d1d4] to [380a5261f9].

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39

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64973456, 0, 0, k1, 0, k2)
Debug.AddCard(81254059, 0, 0, k1, 0, k2)
Debug.AddCard(73216412, 0, 0, k1, 0, k2)
Debug.AddCard(45305419, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("伊利丹异虫")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_010_017.lua from [0c88d2c2f0] to [dd727e3e7b].

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32

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+


local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("限制解除")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

Modified single/简化版_31_010_020.lua from [976ed4c96e] to [1229532111].

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+

Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(13032689, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, k2)
Debug.AddCard(37364101, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超量组件")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_011_001.lua from [cf03b8fa4c] to [49498301da].

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30

31
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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, k2)
Debug.AddCard(79575620, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_31_011_002.lua from [b35cb27d32] to [9121b45888].

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+


local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("奇迹之苏生")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

Modified single/简化版_31_011_003.lua from [1d6b3178cf] to [ddde522ebc].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("噩梦之拷问室")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000.lua from [956e550c9f] to [39d44a9d11].

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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("外星人母后")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_1.lua from [a354baa0dd] to [c7b14de644].

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+

Debug.AddCard(35809262, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(79109599, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_2.lua from [8bf6bc24b3] to [14da122ade].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)
Debug.AddCard(35183584, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_3.lua from [27395d38d3] to [4e68d189ce].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(55713623, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("雾状躯体")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_4.lua from [fa6e54c384] to [d4e597206b].

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+

Debug.AddCard(7093411, 0, 0, k1, 0, k2)
Debug.AddCard(7093411, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35486099, 0, 0, k1, 0, k2)
Debug.AddCard(95326659, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("宝玉兽 红玉兽")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_5.lua from [1000865ded] to [fad9efb97d].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(10509340, 0, 0, k1, 0, k2)
Debug.AddCard(83104731, 0, 0, k1, 0, k2)
Debug.AddCard(56094445, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_6.lua from [1a2f1ac7b9] to [bd578c6977].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, k2)
Debug.AddCard(33731070, 0, 0, k1, 0, k2)
Debug.AddCard(79126789, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_000_7.lua from [0a92c443e6] to [b96d8d8077].

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+

Debug.AddCard(71413901, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("技能抽取")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010.lua from [2768126bac] to [aa11506a65].

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+

Debug.AddCard(52085072, 0, 0, k1, 0, k2)
Debug.AddCard(26082117, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝贝虎龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_1.lua from [2acb168624] to [15cfb483f6].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45206713, 0, 0, k1, 0, k2)
Debug.AddCard(19580308, 0, 0, k1, 0, k2)
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("DD 螺涡史莱姆")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_2.lua from [9dd84a0e7f] to [93657d1de1].

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(57568840, 0, 0, k1, 0, k2)
Debug.AddCard(8487449, 0, 0, k1, 0, k2)
Debug.AddCard(16638212, 0, 0, k1, 0, k2)
Debug.AddCard(5780210, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("爆裂反击")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_3.lua from [b6f9c5a7d8] to [9d6bb27696].

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+

Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(19139516, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(16638212, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("流天类星龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_4.lua from [855d3b661b] to [3e5a918392].

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+

Debug.AddCard(29669359, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, k2)
Debug.AddCard(02461031, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("火山恐龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_5.lua from [9e1024708c] to [5cd806d32c].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(423585, 0, 0, k1, 0, k2)
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("哈普托大日")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_6.lua from [fa05da8dd9] to [3fe75b46f2].

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(43642620, 0, 0, k1, 0, k2)
Debug.AddCard(75652080, 0, 0, k1, 0, k2)
Debug.AddCard(35262428, 0, 0, k1, 0, k2)
Debug.AddCard(81674782, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("二重旋风")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_010_7.lua from [28334270f4] to [3e3c9081c3].

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+

Debug.AddCard(89621922, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(35255456, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011.lua from [420c60282b] to [3d34daebec].

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-
+

Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("星圣·外屏七")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_1.lua from [b4a360e82d] to [fc07121900].

31
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+





Debug.AddCard(60800381, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("氮素战士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)

Modified single/简化版_32_011_2.lua from [1548641148] to [4f52fadb72].

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+

local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("心镇壶的复制品")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_3.lua from [6351c18dc4] to [c1a3fb00a6].

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+

local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(38699854, 0, 0, k1, 0, k2)
Debug.AddCard(44762290, 0, 0, k1, 0, k2)
Debug.AddCard(70828912, 0, 0, k1, 0, k2)
Debug.AddCard(65810489, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("光学迷彩铠甲")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_4.lua from [3fc2eeb0c7] to [4fbada8d9a].

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34

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+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, k2)
Debug.AddCard(52097679, 0, 0, k1, 0, k2)
Debug.AddCard(25880422, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("激昂的牛头人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_5.lua from [1382687def] to [e069e109f8].

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40

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-
+

Debug.AddCard(48686504, 0, 0, k1, 0, k2)
Debug.AddCard(61650133, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
Debug.AddCard(98494543, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("废品收集者")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_6.lua from [db22f5ffa8] to [ddaeaf7f64].

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37
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35

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-
+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(23434538, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("增殖的G")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_32_011_7.lua from [5b8cd95569] to [4ed032de5f].

32
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36
37
38
39

40
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38

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40







-
+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, k2)
Debug.AddCard(97396380, 0, 0, k1, 0, k2)
Debug.AddCard(66413481, 0, 0, k1, 0, k2)
Debug.AddCard(57793869, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("进化龙·索德斯龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_40_020_1.lua from [71ed3eb541] to [37f00eb077].

33
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39
40

41
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39

40
41







-
+

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31826057, 0, 0, k1, 0, k2)
Debug.AddCard(68933343, 0, 0, k1, 0, k2)
Debug.AddCard(43583400, 0, 0, k1, 0, k2)
Debug.AddCard(49919798, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("音响战士 贝司手")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_40_031_1.lua from [d4df1dc8e8] to [c4d62380cb].

43
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48
49
50

51
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44
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49

50
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-
+

Debug.AddCard(39064822, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27354732, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("秘女郎-雾美人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_40_042_1.lua from [7cfb0fae72] to [aeb7f7992d].

47
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54

55
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54
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-
+

Debug.AddCard(70180284, 0, 0, k1, 0, k2)
Debug.AddCard(15327215, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(77462146, 1, 1, k1, 0, k2)
Debug.AddCard(46986414, 1, 1, k1, 0, k2)
Debug.AddCard(35191415, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("六武众的先导")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_000_1.lua from [8044ca53a0] to [519d817543].

21
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29
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28
29







-
+

Debug.AddCard(1861629, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("牲祭栗子球")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_010_1.lua from [0f5b314f90] to [6b4e805b74].

25
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, k2)
Debug.AddCard(99645428, 0, 0, k1, 0, k2)
Debug.AddCard(79531196, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝石骑士·黄玉")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_010_2.lua from [609a59b144] to [834dff17f7].

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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44330098, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_010_3.lua from [7d52cdb805] to [d29d630907].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12289247, 0, 0, k1, 0, k2)
Debug.AddCard(86937530, 0, 0, k1, 0, k2)
Debug.AddCard(9952083, 0, 0, k1, 0, k2)
Debug.AddCard(39000945, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("刻读之魔术士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_010_4.lua from [0c42edae7d] to [98f6512011].

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Debug.AddCard(5133471, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, k2)
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(94599451, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魔导兽 胡狼")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_011_1.lua from [8912b6cb20] to [389174798b].

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Debug.AddCard(90162951, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25789292, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("禁忌的圣杯")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_42_011_2.lua from [2288a5bd7c] to [747a43fd1d].

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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)
Debug.AddCard(86120751, 0, 0, k1, 0, k2)
Debug.AddCard(00458748, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("雾状躯体")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)

Modified single/简化版_51_000_001.lua from [eb8abddf35] to [95d88a9015].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, k2)
Debug.AddCard(92125819, 0, 0, k1, 0, k2)
Debug.AddCard(76908448, 0, 0, k1, 0, k2)
Debug.AddCard(43096270, 0, 0, k1, 0, k2)
Debug.AddCard(14214060, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("紫翠玉龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_000_002.lua from [8de2e119e8] to [5a65db5c66].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(28363749, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("黑洞")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_000_003.lua from [3998387e5c] to [6b602f6380].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_000_004.lua from [cf2b063c47] to [c041edc0ba].

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Debug.AddCard(68464358, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("森之番人 绿狒狒")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_001.lua from [d6a99ebe3b] to [b711553507].

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Debug.AddCard(82944432, 0, 0, k1, 0, k2)
Debug.AddCard(60645181, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40044918, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_002.lua from [6d0df7b174] to [411d91fb2d].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(21844576, 0, 0, k1, 0, k2)
Debug.AddCard(66836598, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_003.lua from [3f2459ebbc] to [44d2378925].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(99910751, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(97631303, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("鬼计无头骑士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_004.lua from [b1e0d34f22] to [8e6338ee76].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("抽卡蜥蜴")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_005.lua from [4439d0697d] to [c9c4012306].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_006.lua from [df105a1ac6] to [7f2aeacdab].

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+

Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族战士")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_51_010_007.lua from [7ef8e04d00] to [e9b817b76d].

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+

Debug.AddCard(47556396, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("钻土蜥")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_51_010_010.lua from [af414624bb] to [41b316df2b].

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+

Debug.AddCard(50588353, 0, 0, k1, 0, k2)
Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(98978921, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_011.lua from [8b3c48838a] to [8b7525ddaa].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(1965724, 0, 0, k1, 0, k2)
Debug.AddCard(96765646, 0, 0, k1, 0, k2)
Debug.AddCard(911883, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("云魔物-小烟球")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_012.lua from [5cafc2e9e5] to [f8f5e248bf].

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+

Debug.AddCard(26593852, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83764718, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("东方龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_013.lua from [5a843a0c98] to [a56fade80a].

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+

Debug.AddCard(17412721, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("元素英雄 烈焰侠")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_51_010_014.lua from [88b50ed9d4] to [83eb2abb6c].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(81439173, 0, 0, k1, 0, k2)
Debug.AddCard(63166096, 0, 0, k1, 0, k2)
Debug.AddCard(51405049, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("访问码语者")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000.lua from [4f1511b5ed] to [43050450e6].

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+

local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_52_000_1.lua from [72b6dde6d3] to [99bc333c14].

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+

local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("假面英雄 光牙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/简化版_52_000_2.lua from [90cb100c10] to [7283465f28].

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+

local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("活死人的呼声")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000_3.lua from [dd670582b5] to [6c41bcc5b5].

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26
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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(61127349, 0, 0, k1, 0, k2)
Debug.AddCard(54485355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000_4.lua from [d9970e3702] to [4b94887cd5].

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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超重神童 牛若-U4")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000_5.lua from [98a8607e66] to [1d41cb8a96].

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+

Debug.AddCard(26563200, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("流星连打-白黑机人")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000_6.lua from [43ccf86ed2] to [bac93de2ab].

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+

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, k2)
Debug.AddCard(76471944, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("超重忍者 猿飞-B")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_000_7.lua from [c173dd746c] to [2ce9a59b06].

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+

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)
Debug.AddCard(44430454, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("血之代偿")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_010.lua from [0125b09073] to [0e8a826ff5].

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Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族妖魔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil)

Modified single/简化版_52_010_1.lua from [87158272ba] to [70154901f1].

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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, k2)
Debug.AddCard(34550857, 0, 0, k1, 0, k2)
Debug.AddCard(85431040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)

Modified single/简化版_52_010_2.lua from [bb9153ab51] to [0cfbb0b051].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17946349, 0, 0, k1, 0, k2)
Debug.AddCard(57160136, 0, 0, k1, 0, k2)
Debug.AddCard(80965043, 0, 0, k1, 0, k2)
Debug.AddCard(27182739, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_010_3.lua from [ddf5eca3d9] to [e264f29128].

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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("精灵神后 树精")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_010_4.lua from [46eb10e565] to [34b0b2cb3a].

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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35659410, 0, 0, k1, 0, k2)
Debug.AddCard(08240199, 0, 0, k1, 0, k2)
Debug.AddCard(41620959, 0, 0, k1, 0, k2)
Debug.AddCard(38517737, 0, 0, k1, 0, k2)
Debug.AddCard(53318263, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("黑衣龙 白界龙")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_010_5.lua from [1bab961cc8] to [6cbd62f101].

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Debug.AddCard(33909817, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44956694, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("象牙角笛")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_52_010_6.lua from [1cd280fa22] to [eede4a7dec].

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Debug.AddCard(68300121, 0, 0, k1, 0, k2)
Debug.AddCard(27381364, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)

Modified single/简化版_52_010_7.lua from [4d8d1d691c] to [74586fa880].

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Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(86066372, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(26202165, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)