游戏王残局简化版

Check-in [c648bacbbf]
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Check-in [c648bacbbf]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c648bacbbfaedc744ca955274920c3d28e58437bfedd19b4099594964558fb6d
User & Date: 顽雨沉风 on 2024-08-05 06:36:35
Other Links: manifest | tags
Context
2024-08-05
06:38
0 check-in: 6ad9bd34b7 user: 顽雨沉风 tags: trunk
06:36
0 check-in: c648bacbbf user: 顽雨沉风 tags: trunk
06:35
0 check-in: b480d3dd74 user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_31_010_20.lua version [3e3c9081c3].




































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--[[message
棉花得意局
#MH-HERO
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40101111, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(40044918, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
Debug.AddCard(89943723, 0, 0, k1, 0, k2)
Debug.AddCard(79979666, 0, 0, k1, 0, k2)
Debug.AddCard(75141056, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, k2)
Debug.AddCard(34086406, 0, 0, k1, 0, k2)
Debug.AddCard(81566151, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(35255456, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__32_010_7.lua version [3e3c9081c3].

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--[[message
棉花得意局
#MH-HERO
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40101111, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(40044918, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
Debug.AddCard(89943723, 0, 0, k1, 0, k2)
Debug.AddCard(79979666, 0, 0, k1, 0, k2)
Debug.AddCard(75141056, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, k2)
Debug.AddCard(34086406, 0, 0, k1, 0, k2)
Debug.AddCard(81566151, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(35255456, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)