Overview
Comment: | 0.0.2452 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
c291f89d7e8907e8ee7b2cd9c5b62dad |
User & Date: | 顽雨沉风 on 2023-08-02 02:03:49 |
Other Links: | manifest | tags |
Context
2023-08-02
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02:04 | 0.0.2453 check-in: e883722fe2 user: 顽雨沉风 tags: trunk | |
02:03 | 0.0.2452 check-in: c291f89d7e user: 顽雨沉风 tags: trunk | |
02:02 | 0.0.2451 check-in: 89efe6af3d user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [0882e01e16] to [ae89eaefa6].
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60 61 62 63 64 65 66 67 68 69 70 71 72 73 | 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["一_失败得分"] = function() --{ str["失败得分表"] = { [0] = "神龙之圣刻印" , [100] = "调和支援士" , [200] = "深渊的暗杀者" , [300] = "救援猫" , [400] = "注射天使 莉莉" , [500] = "不知火的隐者" , [600] = "影依猎鹰" , [700] = "铁兽战线 姬特" , [800] = "召唤僧" , [900] = "恩底弥翁的仆从" , [1000] = "机壳工具 丑恶" , [1100] = "欧尼斯特" , [1200] = "次元吸引者" , [1300] = "黑羽-疾风之盖尔" , [1400] = "加农炮兵" , [1500] = "教导的大神祗官" , [1600] = "地中族导师" , [1700] = "相剑师-莫邪" , [1800] = "宝玉兽-青玉飞马" , [1900] = "命运英雄 血魔-D" , [2000] = "流离的狮鹫骑手" , [2100] = "电子龙" , [2200] = "古遗物-死镰" , [2300] = "能朋克 调狐" , [2400] = "俱舍怒威族·芬里尔狼" , [2500] = "黑魔术师" , [2600] = "雅典娜" , [2700] = "暗黑界的龙神 格拉法" , [2800] = "魔导兽 刻耳柏洛斯尊主" , [2900] = "元素英雄 永生侠" , [3000] = "青眼白龙" } str["对方玩家的初始生命值"] = Duel.GetLP(1) str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END) function cache_1(effect_event , player_who_activate_the_effect) --{ cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"] if cache_1 > 0 then --{ return --} else --{ cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100) cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100) end --} if cache_1 > 3000 then --{ --} else --{ Debug.ShowHint("这局,您的得分是 " .. cache_1 .. " 分!\n处于「" .. str["失败得分表"][cache_1] .. "」级别!") end --} effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"] , 0) end --} fun["该效果不能被连锁"] = function() --{ Duel.SetChainLimit(aux.FALSE) return true end --} |
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489 490 491 492 493 494 495 | 579 580 581 582 583 584 585 586 587 | - - + - - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"] , 0) end --} |