Comment: | 0.0.229 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
bbc6711f61bbe67b9537868c88a3cac0 |
User & Date: | 顽雨沉风 on 2023-06-19 02:10:52 |
Other Links: | manifest | tags |
2023-06-25
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04:07 | 0.0.230 check-in: bbbc82e9bb user: 顽雨沉风 tags: trunk | |
2023-06-19
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02:10 | 0.0.229 check-in: bbc6711f61 user: 顽雨沉风 tags: trunk | |
2023-06-18
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09:07 | 0.0.228 check-in: 7001bd62aa user: 顽雨沉风 tags: trunk | |
Deleted 32.Enemy Controlled Heraldry_衍生-1.lua version [26f1bfc0c4].
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Deleted 32.Enemy Controlled Heraldry_衍生-2.lua version [ac096ed100].
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Added 32.Enemy Controlled Heraldry_衍生版_1.lua version [26f1bfc0c4].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | --[[message 卡数:41 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,168150,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added 32.Enemy Controlled Heraldry_衍生版_2.lua version [ac096ed100].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | --[[message 卡数:42 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,12595900,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Deleted Dragonmaids vs Dragons_衍生-1.lua version [d20075366b].
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Deleted Dragonmaids vs Dragons_衍生-2.lua version [088a4bb084].
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Added Dragonmaids vs Dragons_衍生版_1.lua version [d20075366b].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | --[[message 卡数:24 规则:大师2020 This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. ]] Debug.SetAIName("闪光的白日梦") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,24700,0,0) Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache1 fun["通关邀请"]=function() local e100 e100=Effect.GlobalEffect() e100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) e100:SetCode(EVENT_DAMAGE) function cache1(e , tp , eg , ep , ev , re , r , rp) cache1=Duel.GetLP(1) return cache1<=0 end e100:SetCondition(cache1) function cache1(e , tp , eg , ep , ev , re , r , rp) Debug.ShowHint("残局群181175613") return end e100:SetOperation(cache1) Duel.RegisterEffect(e100 , 0) end fun["通关邀请"]() |
Added Dragonmaids vs Dragons_衍生版_2.lua version [088a4bb084].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | --[[message 卡数:27 规则:大师2020 This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. ]] Debug.SetAIName("闪光的白日梦") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,12900,0,0) Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache1 fun["通关邀请"]=function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) function cache_1(effect_event , player_who_activate_the_effect , card_gruop_for_effect , player_for_effect_event , value_for_effect , effect_for_trigger , reason_for_trigger , player_who_trigger) cache_1 = Duel.GetLP(1) return cache_1 <= 0 end effect_100:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect , card_gruop_for_effect , player_for_effect_event , value_for_effect , effect_for_trigger , reason_for_trigger , player_who_trigger) Debug.ShowHint("残局群181175613") return end effect_100:SetOperation(cache_1) Duel.RegisterEffect(effect_100 , 0) end fun["通关邀请"]() |
Deleted Fedo-03_衍生-1.lua version [078cf5818b].
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Added Fedo-03_衍生版_1.lua version [078cf5818b].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | --[[message 卡数:38 规则:新大师 ]] Debug.SetAIName("幽厉塔诗莉安") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,19200,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) --自己的怪兽区 Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 --对方的怪兽区 Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 --自己的魔陷区 Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 --对方的魔陷区 Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 --自己的手卡 --~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 --对方的手卡 --自己的墓地 Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 --对方的墓地 Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 --自己的额外 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted Furtie_Hubo_01_Dark_Synchro_衍生-1.lua version [835b6cba44].
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Added Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua version [835b6cba44].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | --[[message 卡数:23 规则:大师2020 Have you ever wondered why Level Eater is banned? ]] --Dark Synchro Debug.SetAIName("Furtie_Hubo") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,23600,0,0) --Furtie_Hubo's Hand --Furtie_Hubo's Grave --Challenger's Deck Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Challenger's Extra Deck Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Challenger's Hand Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow Debug.PreEquip(s1,m1) Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) local e1=Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_USE_EXTRA_MZONE) e1:SetValue(1) Duel.RegisterEffect(e1,0) --Start the Puzzle Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted Furtie_Hubo_14_Nekroz_衍生-1.lua version [b53e43091d].
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Added Furtie_Hubo_14_Nekroz_衍生版_1.lua version [b53e43091d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | --[[message 卡数:29 规则:大师3 Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. ]] -- Nekroz Debug.SetAIName("Furtie_Hubo") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8400,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) -- Furtie_Hubo's Hand Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow -- Furtie_Hubo's Field Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force -- Furtie_Hubo's Grave Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle -- Challenger's Deck Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Challenger's Extra Deck Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -- Challenger's Hand Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz --~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler --~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites -- Start the Puzzle Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted MH-20150511_衍生-1.lua version [1a5f4c51f5].
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Added MH-20150511_衍生版_1.lua version [1a5f4c51f5].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | --[[message 卡数:16 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,6600,0,0) Debug.SetPlayerInfo(1,10900,0,0) Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) |
Deleted MH-20161025_衍生-1.lua version [7b38661875].
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Added MH-20161025_衍生版_1.lua version [7b38661875].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | --[[message 卡数:14 规则:大师3 ]] --created by puzzle edit Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,13700,0,0) --自己的前场 --对方的前场 Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟 --自己的后场 Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生 --对方的后场 --自己的手卡 Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女 --对方的手卡 --自己的墓地 Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普 Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移 Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 --对方的卡组 --自己的额外 Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆 Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙 Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心 Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普 Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫 --对方的额外 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) --~ local e1=Effect.GlobalEffect() --~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) --~ e1:SetCode(EVENT_PHASE_START+PHASE_END) --~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) --~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) --~ Debug.ShowHint("提示:宝贝虎龙") end) --~ Duel.RegisterEffect(e1,0) |
Deleted MH-20230405_衍生-1.lua version [20dcd25dce].
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Added MH-20230405_衍生版_1.lua version [20dcd25dce].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | --[[message 卡数:15 规则:新大师 ]] --created by puzzle editor Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,14200,0,0) --自己的怪兽区 --对方的怪兽区 Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 --自己的魔陷区 Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 --对方的魔陷区 --自己的手卡 Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 --对方的卡组 --自己的额外 Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 local e1=Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_USE_EXTRA_MZONE) e1:SetValue(1) Duel.RegisterEffect(e1,0) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted MH54_衍生-1.lua version [286f45aecb].
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Added MH54_衍生版_1.lua version [286f45aecb].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message 卡数:10 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1000,0,0) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted MH87_衍生-1.lua version [534600f80a].
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Added MH87_衍生版_1.lua version [534600f80a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | --[[message 卡数:31 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("本回合取得胜利") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted NH-04_衍生-1.lua version [2e13d6714a].
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Deleted NH-04_衍生-2.lua version [3a8a16b397].
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Added NH-04_衍生版_1.lua version [2e13d6714a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | --[[message 卡数:12 规则:新大师 让我看看还有谁不知道这个知识点 ]] --By OURYGO-YGO EZ manager Debug.SetAIName("蛋总") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,1,0,0) Debug.SetPlayerInfo(1,2147483647,0,0) local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) local n=0 function print_hand(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.AnnounceCard(tp) local c=Duel.CreateToken(tp,ac) if n<2 then Duel.SendtoHand(c,nil,REASON_RULE) Duel.ShuffleHand(tp) n=n+1 else if n==3 then Debug.ShowHint("印卡过多,审判降临!") Duel.SetLP(0,0) else n=n+1 Duel.Remove(c,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(c,tp,0,REASON_RULE) end end end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) e1:SetRange(LOCATION_EXTRA) e1:SetOperation(print_hand) c:RegisterEffect(e1) Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.PreEquip(s1,m1) Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。") --~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组") aux.BeginPuzzle() |
Added NH-04_衍生版_2.lua version [3a8a16b397].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | --[[message 卡数:12 规则:新大师 ]] --By OURYGO-YGO EZ manager Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,30000,0,0) local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) local n=0 function print_hand(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.AnnounceCard(tp) local c=Duel.CreateToken(tp,ac) if n<3 then Duel.SendtoHand(c,nil,REASON_RULE) Duel.ShuffleHand(tp) n=n+1 else if n==3 then Debug.ShowHint("印卡过多,审判降临!") Duel.SetLP(0,0) else n=n+1 Duel.Remove(c,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(c,tp,0,REASON_RULE) end end end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) e1:SetRange(LOCATION_EXTRA) e1:SetOperation(print_hand) c:RegisterEffect(e1) Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.PreEquip(s1,m1) Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。") --~ Debug.ShowHint("只能打印3张卡到手卡或额外") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted Naim_DDD_衍生-1.lua version [c7baa64c0f].
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Added Naim_DDD_衍生版_1.lua version [c7baa64c0f].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | --[[message 卡数:11 规则:大师3 Inspired by this page (http://roadoftheking.com/dd-advance-combo). ]] Debug.SetAIName("Naim") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11000,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) --your hand Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --ragnarok --~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl --~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --kepler --your deck Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swamp Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --lamia --your extra deck Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --beowulf Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --genghis Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --crystal Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --sieg Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --alex --opponent's Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --graydle dragon --Insert any message here --insert additional message here Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) --~ Debug.ShowHint("Win this turn!!") |
Deleted QB072_衍生-1.lua version [514183eede].
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Added QB072_衍生版_1.lua version [514183eede].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | --[[message 卡数:7 规则:大师3 ]] --created by puzzle editor Debug.SetAIName("QB072") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,3000,0,0) --自己的怪兽区 --对方的怪兽区 local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 --自己的魔陷区 Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 --对方的魔陷区 Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 --自己的手卡 Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 --对方的卡组 --自己的额外 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted QB083_衍生-1.lua version [72e27d980e].
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Added QB083_衍生版_1.lua version [72e27d980e].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | --[[message 卡数:18 规则:大师2020 ]] --created by puzzle editor --20230404 Debug.SetAIName("QB083") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) --自己的怪兽区 --对方的怪兽区 Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 --自己的魔陷区 Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 --对方的魔陷区 --自己的手卡 Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 --对方的手卡 Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 --自己的墓地 Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 --对方的卡组 --自己的额外 Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted X-LV-32_衍生-1.lua version [cf949ff8ca].
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Deleted X-LV-32_衍生-2.lua version [a28bfc4ecf].
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Added X-LV-32_衍生版_1.lua version [cf949ff8ca].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 卡数:9 规则:大师3 ]] Debug.SetAIName("顽雨沉风") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2500,0,0) Debug.SetPlayerInfo(1,16500,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Added X-LV-32_衍生版_2.lua version [a28bfc4ecf].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 卡数:9 规则:大师3 ]] --By OURYGO-YGO EZ manager Debug.SetAIName("顽雨沉风") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2500,0,0) Debug.SetPlayerInfo(1,17400,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2006]02_joker_衍生-1.lua version [92f3b4b7ed].
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Added [WCS2006]02_joker_衍生版_1.lua version [92f3b4b7ed].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | --[[message 卡数:12 规则:大师3 ]] Debug.SetAIName("[WCS2006]02_joker") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,900,0,0) Debug.SetPlayerInfo(1,6100,0,0) Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() local cache1 local e999 e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) function cache1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end e999:SetCondition(cache1) function cache1(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") return end e999:SetOperation(cache1) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-03_衍生-1.lua version [f178e238c2].
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Added [WCS2011]-03_衍生版_1.lua version [f178e238c2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | --[[message 卡数:9 规则:大师3 ]] --wcs2011-03 Debug.SetAIName("[WCS2011]-03") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,250,0,0) Debug.SetPlayerInfo(1,22000,0,0) Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) --~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-09_衍生-1.lua version [e8251db74a].
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Added [WCS2011]-09_衍生版_1.lua version [e8251db74a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | --[[message 卡数:14 规则:大师3 ]] --wcs2011-09 Debug.SetAIName("[WCS2011]-09") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8400,0,0) Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-11_衍生-1.lua version [fccdaf0510].
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Added [WCS2011]-11_衍生版_1.lua version [fccdaf0510].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | --[[message 卡数:9 规则:大师3 ]] --wcs2011-11 Debug.SetAIName("[WCS2011]-11") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,10300,0,0) --~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-12_衍生-1.lua version [469121d9a3].
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Added [WCS2011]-12_衍生版_1.lua version [469121d9a3].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | --[[message 卡数:13 规则:大师3 ]] --wcs2011-12 Debug.SetAIName("[WCS2011]-12") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,5100,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted base-2_衍生-1.lua version [81579206fc].
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Deleted base-2_衍生-2.lua version [96deadfaeb].
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Added base-2_衍生版_1.lua version [81579206fc].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | --[[message 卡数:11 规则:大师3 ]] Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,9700,0,0) Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache_1 fun["通关邀请"] = function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) function cache_1(effect_event , player_for_activate_the_effect , card_gruop_for_effect , player_for_effect_event , value_for_effect , effect_for_trigger , reason_for_trigger , player_for_trigger) cache_1 = Duel.GetLP(1) return cache_1 <= 0 end effect_100:SetCondition(cache_1) function cache_1(effect_event , player_for_activate_the_effect , card_gruop_for_effect , player_for_effect_event , value_for_effect , effect_for_trigger , reason_for_trigger , player_for_trigger) Debug.ShowHint("残局群181175613") return end effect_100:SetOperation(cache_1) Duel.RegisterEffect(effect_100 , 0) end fun["通关邀请"]() |
Added base-2_衍生版_2.lua version [96deadfaeb].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | --[[message 卡数:12 规则:大师3 ]] Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,39800,0,0) Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted sample8_衍生-1.lua version [6a9a2e4960].
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Added sample8_衍生版_1.lua version [6a9a2e4960].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message 卡数:6 规则:大师2020 综合残局1 ]] Debug.SetAIName("sample8") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted superheavy samurai 2_衍生-1.lua version [ddad1fe7c1].
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Added superheavy samurai 2_衍生版_1.lua version [ddad1fe7c1].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | --[[message 卡数:6 规则:新大师 ]] --created by puzzle editor Debug.SetAIName("z2001jx") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5800,0,0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K --对方的手卡 --自己的墓地 Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 --对方的墓地 --自己除外的卡 --对方除外DOWN --自己的卡组 Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q --对方的卡组 --自己的额外 Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted superheavy samurai 3_衍生-1.lua version [87aa04d63d].
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Added superheavy samurai 3_衍生版_1.lua version [87aa04d63d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | --[[message 卡数:26 规则:大师2020 这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! ]] --created by puzzle editor Debug.SetAIName("z2001jx") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11800,0,0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 --对方的手卡 Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 --对方的卡组 --自己的额外 Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted 「DMI2」Primal Seed_衍生-1.lua version [3656951042].
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Added 「DMI2」Primal Seed_衍生版_1.lua version [3656951042].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message 卡数:6 规则:大师3 ]] Debug.SetAIName("「DMI2」Primal Seed") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,9750,0,0) Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |