游戏王残局简化版

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Check-in [b8310852ad]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b8310852adb6ac671fe91f2b354cb5b0e2b1f89f09571c672824935f64e78b91
User & Date: 顽雨沉风 on 2024-07-21 07:34:39
Other Links: manifest | tags
Context
2024-07-21
07:35
0 check-in: 727c018b36 user: 顽雨沉风 tags: trunk
07:34
0 check-in: b8310852ad user: 顽雨沉风 tags: trunk
07:33
0 check-in: 064fc671bd user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0510_45.lua version [3f291fd177].

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--[[message
#[WCS2006]11_remove
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, k1, 3, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(05758500, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)

Added single/简化版_31_010_01.lua version [f3a3582c9b].



































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--[[message
#LV-051
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22587018, 0, 0, k1, 3, k2)
Debug.AddCard(12829151, 1, 1, k1, 1, k2)
Debug.AddCard(23995346, 1, 1, k1, 2, k2)
Debug.AddCard(23995346, 1, 1, k1, 3, k2)
Debug.AddCard(12829151, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85520851, 0, 0, k1, 0, k2)
Debug.AddCard(22587018, 0, 0, k1, 0, k2)
Debug.AddCard(22587018, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, k2)
Debug.AddCard(75390004, 0, 0, k1, 0, k2)
Debug.AddCard(13069066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)

Added single/简化版_31_010_02.lua version [76307b4dea].


































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--[[message
#[WCS2006]20_Beginning of the End
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29843091, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("终焉之王 迪米斯")
aux.BeginPuzzle(1)

Added single/简化版_31_010_03.lua version [cbc879da80].







































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--[[message
#[WCS2006]15_charmer
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(31305911, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(42945701, 0, 0, k1, 1, k2)
Debug.AddCard(70156997, 0, 0, k1, 2, k2)
Debug.AddCard(06540606, 0, 0, k1, 3, k2)
Debug.AddCard(79333300, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(31887905, 0, 0, k1, 0, k2)
Debug.AddCard(68881649, 0, 0, k1, 0, k2)
Debug.AddCard(04376658, 0, 0, k1, 0, k2)
Debug.AddCard(31764353, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()

Added single/简化版_31_010_04.lua version [45f20185a6].










































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--[[message
#增殖的G抽 #02.Maxx C Draw
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(34002992, 0, 0, k1, 1, k2)
Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(55465441, 0, 0, k1, 3, k2)
Debug.AddCard(80036543, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7902349, 0, 0, k1, 0, k2)
Debug.AddCard(35112613, 0, 0, k1, 0, k2)
Debug.AddCard(8124921, 0, 0, k1, 0, k2)
Debug.AddCard(44519536, 0, 0, k1, 0, k2)
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(23434538, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 0, 0, k1, 0, k2)
Debug.AddCard(7526150, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(65737274, 0, 0, k1, 0, k2)
Debug.AddCard(51630558, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("小仙人掌斗士")
aux.BeginPuzzle(1)

Added single/简化版_31_010_05.lua version [f2076dbe5c].



































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--[[message
#LV-143
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(98045062, 0, 0, k1, 1, k2)
Debug.AddCard(42956963, 0, 0, k1, 2, k2)
Debug.AddCard(82324105, 0, 0, k1, 3, k2)
Debug.AddCard(31550470, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, k2)
Debug.AddCard(9391354, 0, 0, k1, 0, k2)
Debug.AddCard(90263923, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("闪光吸收")
aux.BeginPuzzle(1)

Added single/简化版_31_010_06.lua version [155565b799].






























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--[[message
#MH-54
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(47297616, 0, 0, k1, 2, k2)
Debug.AddCard(47297616, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(74701381, 1, 1, k1, 1, k2)
Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)

Added single/简化版_31_010_07.lua version [053e461169].

































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--[[message
#QB
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(31477025, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(86170989, 0, 0, k1, 0, k2)
Debug.AddCard(70095154, 0, 0, k1, 0, k2)
Debug.AddCard(94667532, 0, 0, k1, 0, k2)
Debug.AddCard(86170989, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(96965364, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_1.lua version [f3a3582c9b].

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--[[message
#LV-051
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22587018, 0, 0, k1, 3, k2)
Debug.AddCard(12829151, 1, 1, k1, 1, k2)
Debug.AddCard(23995346, 1, 1, k1, 2, k2)
Debug.AddCard(23995346, 1, 1, k1, 3, k2)
Debug.AddCard(12829151, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85520851, 0, 0, k1, 0, k2)
Debug.AddCard(22587018, 0, 0, k1, 0, k2)
Debug.AddCard(22587018, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, k2)
Debug.AddCard(75390004, 0, 0, k1, 0, k2)
Debug.AddCard(13069066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)

Added single/简化版_31_010_10.lua version [e48b4e788e].








































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--[[message
#[WCS2006]11_remove
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, k1, 3, k2)
local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(05758500, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(08628798, 0, 0, k1, 0, k2)
Debug.AddCard(08628798, 0, 0, k1, 0, k2)
Debug.AddCard(08628798, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(54493213, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_2.lua version [76307b4dea].

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--[[message
#[WCS2006]20_Beginning of the End
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29843091, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("终焉之王 迪米斯")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_3.lua version [cbc879da80].

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--[[message
#[WCS2006]15_charmer
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(31305911, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(42945701, 0, 0, k1, 1, k2)
Debug.AddCard(70156997, 0, 0, k1, 2, k2)
Debug.AddCard(06540606, 0, 0, k1, 3, k2)
Debug.AddCard(79333300, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(31887905, 0, 0, k1, 0, k2)
Debug.AddCard(68881649, 0, 0, k1, 0, k2)
Debug.AddCard(04376658, 0, 0, k1, 0, k2)
Debug.AddCard(31764353, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()

Deleted single/简化版_31_010_4.lua version [45f20185a6].

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--[[message
#增殖的G抽 #02.Maxx C Draw
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(34002992, 0, 0, k1, 1, k2)
Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(55465441, 0, 0, k1, 3, k2)
Debug.AddCard(80036543, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7902349, 0, 0, k1, 0, k2)
Debug.AddCard(35112613, 0, 0, k1, 0, k2)
Debug.AddCard(8124921, 0, 0, k1, 0, k2)
Debug.AddCard(44519536, 0, 0, k1, 0, k2)
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(23434538, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 0, 0, k1, 0, k2)
Debug.AddCard(7526150, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(65737274, 0, 0, k1, 0, k2)
Debug.AddCard(51630558, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("小仙人掌斗士")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_5.lua version [f2076dbe5c].

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--[[message
#LV-143
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(98045062, 0, 0, k1, 1, k2)
Debug.AddCard(42956963, 0, 0, k1, 2, k2)
Debug.AddCard(82324105, 0, 0, k1, 3, k2)
Debug.AddCard(31550470, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, k2)
Debug.AddCard(9391354, 0, 0, k1, 0, k2)
Debug.AddCard(90263923, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("闪光吸收")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_6.lua version [155565b799].

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--[[message
#MH-54
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(47297616, 0, 0, k1, 2, k2)
Debug.AddCard(47297616, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(74701381, 1, 1, k1, 1, k2)
Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)

Deleted single/简化版_31_010_7.lua version [053e461169].

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--[[message
#QB
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(31477025, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(86170989, 0, 0, k1, 0, k2)
Debug.AddCard(70095154, 0, 0, k1, 0, k2)
Debug.AddCard(94667532, 0, 0, k1, 0, k2)
Debug.AddCard(86170989, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(96965364, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)