Overview
| Comment: | 0 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
b76b739f5947a2dbf38102e57b53089b |
| User & Date: | 顽雨沉风 on 2024-07-20 06:37:49.832 |
| Other Links: | manifest | tags |
Context
|
2024-07-20
| ||
| 06:39 | 0 check-in: b395854285 user: 顽雨沉风 tags: trunk | |
| 06:37 | 0 check-in: b76b739f59 user: 顽雨沉风 tags: trunk | |
| 06:30 | 0 check-in: 2226215c1b user: 顽雨沉风 tags: trunk | |
Changes
Modified single/简化版1_520.lua
from [710aee2f32]
to [cdf1c9bf16].
| ︙ | ︙ | |||
28 29 30 31 32 33 34 | Debug.AddCard(76774528, 0, 0, k1, 0, 0) Debug.AddCard(76774528, 0, 0, k1, 0, 0) Debug.AddCard(12014404, 0, 0, k1, 0, 0) local k1 = LOCATION_GRAVE Debug.AddCard(97439806, 0, 0, k1, 0, 0) Debug.AddCard(57421866, 0, 0, k1, 0, 0) local k1 = LOCATION_REMOVED | | | | | | | | | 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 |
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(12014404, 0, 0, k1, 0, 0)
local k1 = LOCATION_GRAVE
Debug.AddCard(97439806, 0, 0, k1, 0, 0)
Debug.AddCard(57421866, 0, 0, k1, 0, 0)
local k1 = LOCATION_REMOVED
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)
Debug.ReloadFieldEnd("魔轰神兽 甘纳许")
aux.BeginPuzzle(1, 1)
|
Modified single_doc/残局代码/single.lua
from [c2d2ee5d44]
to [2bb3936b7d].
1 2 3 4 5 6 7 8 9 |
--[[message
这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
| | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
--[[message
这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN
local k1, k2 = LOCATION_PZONE, POS_FACEUP
local k1, k2 = LOCATION_DECK, POS_FACEDOWN
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN
local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名")
aux.BeginPuzzle()
|