游戏王残局简化版

Check-in [b0d40f3f29]
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Check-in [b0d40f3f29]

Overview
Comment:0.0.2059
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b0d40f3f297678c2579199993be7d5d8a3ce7f1482d579ecbdcd8e073e57f912
User & Date: 顽雨沉风 on 2023-07-23 13:15:10
Other Links: manifest | tags
Context
2023-07-23
13:17
0.0.2060 check-in: 8790ffa676 user: 顽雨沉风 tags: trunk
13:15
0.0.2059 check-in: b0d40f3f29 user: 顽雨沉风 tags: trunk
13:11
0.0.2058 check-in: 15c47f6d38 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [775f09e967] to [bfc256d3f8].

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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    if cache_1 > 0 then --{
      
      --}
      
    else --{
      
      cache_1 = math.abs(cache_1)
      
      if cache_1 > str["对方玩家的初始生命值"] - 100 then --{
        
        --}
        
      else --{
        
        cache_1 = cache_1 / (str["对方玩家的初始生命值"] - 100)
        
        end --}
        
      --~         cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      end --}
      







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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    if cache_1 > 0 then --{

      --}
      
    else --{
      
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      if cache_1 > 0 then --{
        
        --}
        
      else --{
        
        cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
        
        end --}
        
      --~         cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      end --}