' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Overview
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Context
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Changes
Modified script/c0.lua
from [d2ec0bb50b]
to [0db52e9ecc].
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Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["失败得分"] = function() --{
Debug.ShowHint(tostring(Duel.GetLP(1)))
str["对方玩家的初始生命值"] = Duel.GetLP(1)
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
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