游戏王残局简化版

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Check-in [a906295f29]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a906295f29d0235616989ab79480aabd0299500fe877ec814358592a2b87066e
User & Date: 顽雨沉风 on 2024-07-19 07:11:46
Other Links: manifest | tags
Context
2024-07-19
07:13
0 check-in: 81dcab580a user: 顽雨沉风 tags: trunk
07:11
0 check-in: a906295f29 user: 顽雨沉风 tags: trunk
07:10
0 check-in: 34537f61d8 user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-26.lua from [6862f7ae75] to [25a6f924d9].

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--[[message
新手教学
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

--怪兽区域

Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--魔陷区域

Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
Debug.AddCard(59820352, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--卡组区域
--外组区域



Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--墓地区域
--除外区域
--手卡区域



Debug.AddCard(23851033, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()








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--[[message
新手教学
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)


local k1 = LOCATION_MZONE
Debug.AddCard(74677422, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, k1, 2, POS_FACEUP_ATTACK)

local k1 = LOCATION_SZONE
Debug.AddCard(86780027, 0, 0, k1, 1, POS_FACEUP)
Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)


local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)



local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()