游戏王残局简化版

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Check-in [a6cfef7a8c]

Overview
Comment:0.0.138
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a6cfef7a8ca4d278dbbc9a9901103424ad9e3032d4396935d7bd278eacc49c5d
User & Date: 顽雨沉风 on 2023-05-24 15:27:32
Other Links: manifest | tags
Context
2023-05-25
15:11
0.0.139 check-in: 72f70e0ac8 user: 顽雨沉风 tags: trunk
2023-05-24
15:27
0.0.138 check-in: a6cfef7a8c user: 顽雨沉风 tags: trunk
2023-05-23
15:40
0.0.137 check-in: 0f5542a4cf user: 顽雨沉风 tags: trunk
Changes

Added [WCS2006]15_charmer.lua version [f6633312ff].




























































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--[[message
卡数:14
规则:大师3
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()