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| s["Debug.ReloadFieldBegin"](u1, u2)
end
end
s["不被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
do
local h1, h2
--~ 原解邀请
h1 = "残局群181175613"
--~ 二解邀请,备用:圣魔术师
h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
--~ 通关邀
s["_通关邀"] = function()
local h3
--~ 对方之血
h3 = Duel.GetLP(1)
if h3 <= 0 then
if h3 == 0 then
Debug.ShowHint(h1)
else
Debug.ShowHint(h2)
end
end
end
s["通关邀"] = function()
local h1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_DAMAGE)
h1:SetCondition(s["_通关邀"])
h1:SetOperation(aux.NULL)
Duel.RegisterEffect(h1, 0)
end
end
s["是否效卡"] = function(card)
for i = 1, #s["效卡之类排"] do
if Card.IsType(card, s["效卡之类排"][i]) then
return true
end
end
if Card.IsType(card, TYPE_PENDULUM) then
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| s["Debug.ReloadFieldBegin"](u1, u2)
end
end
s["不被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
s["是否效卡"] = function(card)
for i = 1, #s["效卡之类排"] do
if Card.IsType(card, s["效卡之类排"][i]) then
return true
end
end
if Card.IsType(card, TYPE_PENDULUM) then
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| s["开局选卡入手"](u1)
end
if u2 then
s["印卡"](u2, u3, u4)
else
end
s["开局示"]()
s["通关邀"]()
end
end
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| s["开局选卡入手"](u1)
end
if u2 then
s["印卡"](u2, u3, u4)
else
end
s["开局示"]()
end
end
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