游戏王残局简化版

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Check-in [94808ecaf2]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 94808ecaf2314f70fc43f7f18f8901f5e17a120360e64eb5a4cd0fd6cea5afe8
User & Date: 顽雨沉风 on 2024-08-05 03:33:49
Other Links: manifest | tags
Context
2024-08-05
03:35
0 check-in: a80c039a80 user: 顽雨沉风 tags: trunk
03:33
0 check-in: 94808ecaf2 user: 顽雨沉风 tags: trunk
03:33
0 check-in: cf3ebbab94 user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_30_010_5.lua version [66fe02bf2c].





































































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--[[message
#LV-143
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(98045062, 0, 0, k1, 1, k2)
Debug.AddCard(42956963, 0, 0, k1, 2, k2)
Debug.AddCard(82324105, 0, 0, k1, 3, k2)
Debug.AddCard(31550470, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, k2)
Debug.AddCard(9391354, 0, 0, k1, 0, k2)
Debug.AddCard(90263923, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__31_010_005.lua version [66fe02bf2c].

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--[[message
#LV-143
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(98045062, 0, 0, k1, 1, k2)
Debug.AddCard(42956963, 0, 0, k1, 2, k2)
Debug.AddCard(82324105, 0, 0, k1, 3, k2)
Debug.AddCard(31550470, 0, 0, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, k2)
Debug.AddCard(9391354, 0, 0, k1, 0, k2)
Debug.AddCard(90263923, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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