游戏王残局简化版

Check-in [90ffb76ac0]
Login

Check-in [90ffb76ac0]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 90ffb76ac00f656b865188504c9a299213b68d023defe449e7d8413bda81e8a0
User & Date: 顽雨沉风 on 2024-07-21 08:43:20
Other Links: manifest | tags
Context
2024-07-21
08:55
0 check-in: 9a6fd78eac user: 顽雨沉风 tags: trunk
08:43
0 check-in: 90ffb76ac0 user: 顽雨沉风 tags: trunk
08:40
0 check-in: 0081a6a7b2 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0510_57.lua version [ebec1b547d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38






































-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
--[[message
解法由「如果」提供。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.PreAddCounter(c1, 0x1, 1)
Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66104644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27354732, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)

Added single/简化版_43_010_4.lua version [74d612a6ef].







































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
--[[message
解法由「如果」提供。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, k2)
Debug.PreAddCounter(c1, 0x1, 1)
Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(66104644, 0, 0, k1, 0, k2)
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(27354732, 0, 0, k1, 0, k2)
Debug.AddCard(3611830, 0, 0, k1, 0, k2)
Debug.AddCard(91182675, 0, 0, k1, 0, k2)
Debug.AddCard(39910367, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, k2)
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(94599451, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)