游戏王残局简化版

Check-in [8fb2c5259c]
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Check-in [8fb2c5259c]

Overview
Comment:0.0.766
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 8fb2c5259c5a1ed521b8b1992247b46714528cf3dc3734741f1b6b0450a352f9
User & Date: 顽雨沉风 on 2023-07-06 14:57:16
Other Links: manifest | tags
Context
2023-07-06
15:05
0.0.767 check-in: 0cbc4a2d7c user: 顽雨沉风 tags: trunk
14:57
0.0.766 check-in: 8fb2c5259c user: 顽雨沉风 tags: trunk
13:41
0.0.764 check-in: 4c094022ec user: 顽雨沉风 tags: trunk
Changes

Modified single/huamei01.lua from [483f1594e8] to [56328197a6].

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--[[message
卡数:20
规则:大师3
]]
--created by ygopro puzzle maker

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)


Debug.SetAIName("花妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,666,0,0)
Debug.SetPlayerInfo(1,23333,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASONDECKE)
end end)
Duel.RegisterEffect(e0,0)

--my hand
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

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--ai fzone
Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

fun["开局添加手卡"](5)
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)