Modified single/X-LV-01.lua
from [a219740cea]
to [d8aadfe42b].
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Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2")
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Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2")
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Modified single/X-LV-02.lua
from [fca3561f81]
to [b459426d07].
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Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Modified single/X-LV-03.lua
from [de6900f816]
to [39d05c9de1].
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Debug.AddCard(27288416, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Debug.AddCard(27288416, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Modified single/X-LV-04.lua
from [1cea8e0d7d]
to [bcf103a156].
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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Modified single/X-LV-05.lua
from [2e6373f9e2]
to [eb92161920].
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Debug.AddCard(27288416, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(27288416, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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︙ | | | ︙ | |
Modified single/X-LV-06.lua
from [2775d63dfd]
to [cdcb920af8].
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local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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︙ | | | ︙ | |
Modified single/X-LV-07.lua
from [4f8d3d12ae]
to [8a6ea4e868].
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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Modified single/X-LV-08.lua
from [f5feaabca1]
to [22427598c0].
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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︙ | | | ︙ | |
Modified single/X-LV-09.lua
from [5f353c6007]
to [d9983f240e].
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Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
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Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/X-LV-10.lua
from [2eaaa15ef6]
to [cb17b3db71].
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Debug.AddCard(56747793, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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Debug.AddCard(56747793, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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Modified single/X-LV-11.lua
from [6fffdcd75f]
to [0277b3c68e].
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
|
︙ | | | ︙ | |
Modified single/X-LV-12.lua
from [2a3766a047]
to [cef47cb524].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
|
Modified single/X-LV-13.lua
from [d3075b95d0]
to [3fab94823e].
︙ | | | ︙ | |
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
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Debug.AddCard(96851799, 1, 1, k1, 1, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
|
|
|
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
Debug.AddCard(96851799, 1, 1, k1, 1, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/X-LV-14.lua
from [e94cb23b5a]
to [cc46d5291a].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
23
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
|
|
|
11
12
13
14
15
16
17
18
19
20
21
22
23
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
|
Modified single/X-LV-15.lua
from [9f9546aa8d]
to [bd7278fc6a].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(74117290, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(74117290, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
|
Modified single/X-LV-16.lua
from [92c206c9f8]
to [0fb5362379].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(67949763, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
|
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15
16
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25
26
27
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Debug.AddCard(67949763, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
|
Modified single/X-LV-17.lua
from [c62b3c1079]
to [e5c0bf90ca].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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17
18
19
20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-18.lua
from [fa029d680b]
to [5f9b82ff92].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
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Debug.AddCard(10352095, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
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14
15
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Debug.AddCard(10352095, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
|
Modified single/X-LV-19.lua
from [9aaad7ed40]
to [1cdd57be56].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
|
|
|
14
15
16
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18
19
20
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25
26
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
|
Modified single/X-LV-20.lua
from [7d32728f7e]
to [c0d614c64f].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
|
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|
11
12
13
14
15
16
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18
19
20
21
22
23
24
25
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
|
︙ | | | ︙ | |
Modified single/X-LV-21.lua
from [887371b5c2]
to [9230ac0fab].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
23
|
Debug.AddCard(59380081, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
|
|
|
11
12
13
14
15
16
17
18
19
20
21
22
23
|
Debug.AddCard(59380081, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
|
Modified single/X-LV-22.lua
from [69434bcc88]
to [90e8c21f1c].
︙ | | | ︙ | |
13
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
|
|
|
13
14
15
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17
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19
20
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25
|
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
|
Modified single/X-LV-23.lua
from [8ef2b1e2af]
to [22f6a4d0c3].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(76721030, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
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|
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(76721030, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-24.lua
from [e9c14924e3]
to [331c87c583].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
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Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
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14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-25.lua
from [55defe763d]
to [aa7918503c].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(33550694, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(33550694, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-26.lua
from [943483d07c]
to [96115104d3].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(86780027, 0, 0, k1, 1, POS_FACEUP)
Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
14
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(86780027, 0, 0, k1, 1, POS_FACEUP)
Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-27.lua
from [ed0962220c]
to [4fda0c8e3f].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()
|
|
|
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()
|
Modified single/X-LV-28.lua
from [49b8509891]
to [1812223a0f].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(3129635, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(3129635, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-29.lua
from [71a5dcd49d]
to [7f6a5d3bc2].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(55948544, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(55948544, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()
|
Modified single/X-LV-30.lua
from [e4a9060667]
to [427e09b473].
︙ | | | ︙ | |
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("无解")
|
|
|
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("无解")
|
︙ | | | ︙ | |
Modified single/印卡局_1.lua
from [85fa4c3583]
to [4fb23df817].
︙ | | | ︙ | |
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
|
|
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_2.lua
from [6d11303138]
to [ab1faf41fb].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
|
|
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_3.lua
from [592e9783b2]
to [7b6c2394d8].
︙ | | | ︙ | |
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
Debug.PreSetTarget(s2, m2)
|
|
|
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
Debug.PreSetTarget(s2, m2)
|
︙ | | | ︙ | |
Modified single/印卡局_4.lua
from [fe324029b7]
to [8017127e85].
︙ | | | ︙ | |
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)
|
|
|
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)
|
Modified single/印卡局_5.lua
from [7cf4aa75e0]
to [fd45857c50].
︙ | | | ︙ | |
23
24
25
26
27
28
29
30
31
32
33
34
|
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
|
|
|
23
24
25
26
27
28
29
30
31
32
33
34
|
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
|
Modified single/测试局_1.lua
from [c42e6542ed]
to [2d0b07ebf0].
︙ | | | ︙ | |
10
11
12
13
14
15
16
17
18
19
20
21
22
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
10
11
12
13
14
15
16
17
18
19
20
21
22
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/测试局_2.lua
from [b1b9a07a91]
to [6d67df10e4].
︙ | | | ︙ | |
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/测试局_3.lua
from [45212da550]
to [a2c0a8cd36].
︙ | | | ︙ | |
9
10
11
12
13
14
15
16
17
18
19
20
21
|
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
9
10
11
12
13
14
15
16
17
18
19
20
21
|
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/特殊局_1.lua
from [31a902eaaf]
to [69277b2872].
︙ | | | ︙ | |
41
42
43
44
45
46
47
48
49
50
51
52
53
|
Debug.AddCard(64332231, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(nil, 1)
|
|
|
41
42
43
44
45
46
47
48
49
50
51
52
53
|
Debug.AddCard(64332231, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(nil, 1)
|
Modified single/特殊局_2.lua
from [0eee145a5c]
to [905b51cea0].
︙ | | | ︙ | |
60
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)
|
|
|
60
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)
|
Modified single/简化版1_320.lua
from [3ccf111e9d]
to [63800150ee].
︙ | | | ︙ | |
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
Debug.AddCard(17259470, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)
|
|
|
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
Debug.AddCard(17259470, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500.lua
from [a19229a7a3]
to [e4370962f2].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
|
|
|
17
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
|
Modified single/简化版1_500_01.lua
from [a123041b2c]
to [3fd1922661].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
|
Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
|
|
|
21
22
23
24
25
26
27
28
29
30
31
32
|
Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_02.lua
from [20a48d8c36]
to [781a4ecbd7].
︙ | | | ︙ | |
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
|
|
|
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_500_03.lua
from [060f882b26]
to [fca88ee51a].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑洞")
|
|
|
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑洞")
|
︙ | | | ︙ | |
Modified single/简化版1_500_04.lua
from [49365a5488]
to [73e87e65a9].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_HAND
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
|
|
|
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_HAND
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_05.lua
from [3353a3e01b]
to [18c6e08463].
︙ | | | ︙ | |
18
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Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
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Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
|
︙ | | | ︙ | |
Modified single/简化版1_500_06.lua
from [e4636cd740]
to [4352593ce1].
︙ | | | ︙ | |
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Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
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Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
|
Modified single/简化版1_500_07.lua
from [e6f2428bec]
to [0da95af075].
︙ | | | ︙ | |
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Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
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Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_10.lua
from [8c7c9848ce]
to [577febee97].
︙ | | | ︙ | |
17
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23
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26
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Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
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17
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Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_11.lua
from [42d7059f22]
to [056f6de2af].
︙ | | | ︙ | |
19
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28
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Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
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Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_12.lua
from [f97e922ec6]
to [df43cd5376].
︙ | | | ︙ | |
17
18
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21
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25
26
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
|
︙ | | | ︙ | |
Modified single/简化版1_500_13.lua
from [5ec513543b]
to [597a09f18f].
︙ | | | ︙ | |
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Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)
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Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_14.lua
from [45e75af6ab]
to [81031c1788].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
|
︙ | | | ︙ | |
Modified single/简化版1_500_15.lua
from [ddb5510392]
to [1ed28425c3].
︙ | | | ︙ | |
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Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)
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Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_16.lua
from [6e62a6b621]
to [0b8d7ddcfe].
︙ | | | ︙ | |
15
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19
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21
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23
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26
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Debug.AddCard(41142615, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
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15
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Debug.AddCard(41142615, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_17.lua
from [6a7b8c30e3]
to [99d0930b87].
︙ | | | ︙ | |
18
19
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23
24
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26
27
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
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18
19
20
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22
23
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26
27
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29
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_20.lua
from [1145c849ee]
to [661457d0e1].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)
|
|
|
14
15
16
17
18
19
20
21
22
23
24
25
26
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_21.lua
from [8125377a7b]
to [1ec676d3d0].
︙ | | | ︙ | |
13
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)
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|
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13
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_22.lua
from [9755c70e8c]
to [66ec78dd0b].
︙ | | | ︙ | |
13
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)
|
|
|
13
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_23.lua
from [4b5781cc9d]
to [cb0a171a6b].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()
|
Modified single/简化版1_500_24.lua
from [b4f200c22d]
to [196b5b0b67].
︙ | | | ︙ | |
12
13
14
15
16
17
18
19
20
21
22
23
24
|
Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()
|
|
|
12
13
14
15
16
17
18
19
20
21
22
23
24
|
Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()
|
Modified single/简化版1_500_25.lua
from [af2ccb38cc]
to [66a0ef8789].
︙ | | | ︙ | |
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)
|
|
|
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_26.lua
from [f6214ff3c6]
to [b2ed76bbfc].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
30
|
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
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|
19
20
21
22
23
24
25
26
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28
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30
|
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_27.lua
from [e5e418dc60]
to [7e64960e71].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
|
|
|
18
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31
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|
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_500_30.lua
from [2c76931cf9]
to [d28e597561].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
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Debug.AddCard(29549364, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
|
|
|
14
15
16
17
18
19
20
21
22
23
24
25
26
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Debug.AddCard(29549364, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_31.lua
from [bc6cfa1767]
to [6cff0a8f20].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_32.lua
from [1bdde2983a]
to [6948d6f1e6].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)
|
|
|
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_33.lua
from [58841384c6]
to [8a85eb0a2d].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)
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Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_34.lua
from [03d861f828]
to [72bfff25ce].
︙ | | | ︙ | |
18
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24
25
26
27
28
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Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)
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Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_35.lua
from [8e2ff1cf00]
to [59aed54fe9].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)
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|
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16
17
18
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23
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25
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27
28
29
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_36.lua
from [5e107d0b35]
to [966efb88df].
︙ | | | ︙ | |
17
18
19
20
21
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25
26
27
28
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Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)
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17
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21
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23
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25
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Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_37.lua
from [175368df32]
to [4cf4ad028a].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
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local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
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local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_40.lua
from [2ae667f152]
to [3f89fd0c0f].
︙ | | | ︙ | |
21
22
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25
26
27
28
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30
31
32
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Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)
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Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_41.lua
from [e9a48de98e]
to [27e7836714].
︙ | | | ︙ | |
12
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Debug.AddCard(62878208, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)
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Debug.AddCard(62878208, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_42.lua
from [a71d4287dc]
to [c1c48e5064].
︙ | | | ︙ | |
15
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26
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Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)
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Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_43.lua
from [299978a5b6]
to [ce5a647ee8].
︙ | | | ︙ | |
16
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25
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Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)
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Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_44.lua
from [afa0693d8c]
to [f18e82f049].
︙ | | | ︙ | |
17
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21
22
23
24
25
26
27
28
29
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Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)
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Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510.lua
from [b0f1826826]
to [911fe41fdc].
︙ | | | ︙ | |
19
20
21
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23
24
25
26
27
28
29
30
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)
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|
19
20
21
22
23
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25
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27
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30
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)
|
Modified single/简化版1_510_01.lua
from [359ae26314]
to [382d80888d].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)
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19
20
21
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23
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_02.lua
from [0e227175bc]
to [0347ecf1a7].
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Debug.AddCard(89743495, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
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Debug.AddCard(89743495, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
|
︙ | | | ︙ | |
Modified single/简化版1_510_03.lua
from [ed98c6c6b5]
to [e7e1fe8fb8].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_04.lua
from [3161749440]
to [23e18f1d20].
︙ | | | ︙ | |
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Debug.AddCard(66961194, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN)
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Debug.AddCard(66961194, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_05.lua
from [0e45f46c8b]
to [0f23edfc3b].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("爆裂反击")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("爆裂反击")
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︙ | | | ︙ | |
Modified single/简化版1_510_06.lua
from [36fa0859f9]
to [31b7f88f62].
︙ | | | ︙ | |
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Debug.AddCard(40348946, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)
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Debug.AddCard(40348946, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_07.lua
from [aa5218f6c8]
to [dd50ea30c4].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("访问码语者")
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("访问码语者")
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︙ | | | ︙ | |
Modified single/简化版1_510_10.lua
from [b01251fec5]
to [6b8f8be406].
︙ | | | ︙ | |
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Debug.AddCard(90953320, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)
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Debug.AddCard(90953320, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_11.lua
from [17b1758c54]
to [0460116e4c].
︙ | | | ︙ | |
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Debug.AddCard(85138716, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
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Debug.AddCard(85138716, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_12.lua
from [95cdedf412]
to [a420629107].
︙ | | | ︙ | |
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29
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31
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Debug.AddCard(16304628, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)
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Debug.AddCard(16304628, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_13.lua
from [3fd5b65fbc]
to [d33af121a8].
︙ | | | ︙ | |
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Debug.AddCard(18964575, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)
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Debug.AddCard(18964575, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_14.lua
from [20b731e00e]
to [e0a209383e].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
|
︙ | | | ︙ | |
Modified single/简化版1_510_15.lua
from [06a03d4535]
to [a44161ceb0].
︙ | | | ︙ | |
25
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Debug.AddCard(99111753, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)
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Debug.AddCard(99111753, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_16.lua
from [d57aca5326]
to [7c6901a180].
︙ | | | ︙ | |
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Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
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Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
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Modified single/简化版1_510_17.lua
from [99b4340ce6]
to [07efd759f0].
︙ | | | ︙ | |
26
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28
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30
31
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35
36
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Debug.AddCard(44508094, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1, 1)
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Debug.AddCard(44508094, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1, 1)
|
Modified single/简化版1_510_20.lua
from [7c9362476d]
to [99936af44e].
︙ | | | ︙ | |
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29
30
31
32
33
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Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1, 1)
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Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1, 1)
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Modified single/简化版1_510_21.lua
from [97404a4e9c]
to [d2295f8499].
︙ | | | ︙ | |
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Debug.AddCard(74701381, 0, 0, k1, 3, POS_FACEDOWN)
local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
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Debug.AddCard(74701381, 0, 0, k1, 3, POS_FACEDOWN)
local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
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︙ | | | ︙ | |
Modified single/简化版1_510_22.lua
from [ae0cd01a66]
to [d23c966de8].
︙ | | | ︙ | |
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Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)
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Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_23.lua
from [2d00f0ade6]
to [11950f6f59].
︙ | | | ︙ | |
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Debug.AddCard(75141056, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)
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Debug.AddCard(75141056, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_24.lua
from [6ccd3c3fe2]
to [affe7827ea].
︙ | | | ︙ | |
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Debug.AddCard(57543573, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("伊利丹异虫")
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Debug.AddCard(57543573, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("伊利丹异虫")
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︙ | | | ︙ | |
Modified single/简化版1_510_25.lua
from [88a56f0c59]
to [7540dde9b7].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
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Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("二重旋风")
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Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("二重旋风")
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︙ | | | ︙ | |
Modified single/简化版1_510_26.lua
from [563f6404da]
to [5af552213f].
︙ | | | ︙ | |
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24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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29
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Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_27.lua
from [1dae8bfb8b]
to [80c6823cf6].
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_30.lua
from [caca486308]
to [c101b499c0].
︙ | | | ︙ | |
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Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, k1, 0, POS_FACEDOWN)
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Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_31.lua
from [6a80c2debe]
to [972b143bf2].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()
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Modified single/简化版1_510_32.lua
from [168b700d35]
to [24f1749c92].
︙ | | | ︙ | |
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Debug.AddCard(23434538, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
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Debug.AddCard(23434538, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_33.lua
from [5625b656a4]
to [3823015e70].
︙ | | | ︙ | |
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Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抽卡蜥蜴")
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Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抽卡蜥蜴")
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︙ | | | ︙ | |
Modified single/简化版1_510_34.lua
from [0b33fc9c6f]
to [6da94f5238].
︙ | | | ︙ | |
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Debug.AddCard(26563200, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)
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Debug.AddCard(26563200, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_35.lua
from [48d2887392]
to [993a56a473].
︙ | | | ︙ | |
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Debug.AddCard(7799906, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("精灵神后 树精")
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Debug.AddCard(7799906, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("精灵神后 树精")
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︙ | | | ︙ | |
Modified single/简化版1_510_36.lua
from [32bba514c5]
to [23cd3698c4].
︙ | | | ︙ | |
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28
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_37.lua
from [0799de85a6]
to [3fff5a3cd4].
︙ | | | ︙ | |
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23
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25
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28
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_40.lua
from [c45ece0c74]
to [c320583489].
︙ | | | ︙ | |
15
16
17
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19
20
21
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23
24
25
26
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28
29
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Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
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Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
|
︙ | | | ︙ | |
Modified single/简化版1_510_41.lua
from [7438fe9eb2]
to [67868b0bd0].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_42.lua
from [3938f5262f]
to [a4e8ebca66].
︙ | | | ︙ | |
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Debug.AddCard(70095154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("大刀β")
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Debug.AddCard(70095154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("大刀β")
|
︙ | | | ︙ | |
Modified single/简化版1_510_43.lua
from [b97f8a8f8b]
to [ab8e5603c0].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()
|
Modified single/简化版1_510_44.lua
from [fe42162a05]
to [e5dc663d15].
︙ | | | ︙ | |
17
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26
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()
|
Modified single/简化版1_510_45.lua
from [e3252d6825]
to [6193e463c0].
︙ | | | ︙ | |
24
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30
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32
33
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_46.lua
from [32cad5e1ad]
to [7cac619f41].
︙ | | | ︙ | |
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Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)
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Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_47.lua
from [9046511b38]
to [e0c775c237].
︙ | | | ︙ | |
16
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21
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25
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)
Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)
Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_50.lua
from [05af6094e3]
to [22cb00cb29].
︙ | | | ︙ | |
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Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂魔物 乱气流")
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Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂魔物 乱气流")
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︙ | | | ︙ | |
Modified single/简化版1_510_51.lua
from [68d315ef7d]
to [eae399b1d6].
︙ | | | ︙ | |
20
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24
25
26
27
28
29
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31
32
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Debug.AddCard(93483212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)
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Debug.AddCard(93483212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_52.lua
from [9ad4c8c1ab]
to [f24a4b577c].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_53.lua
from [e4cec32790]
to [4773e214e3].
︙ | | | ︙ | |
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30
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Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)
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Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_54.lua
from [1a6eebcac4]
to [c72a24dae8].
︙ | | | ︙ | |
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Debug.AddCard(81599449, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRAk1
Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)
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Debug.AddCard(81599449, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRAk1
Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)
|
Modified single/简化版1_510_55.lua
from [8b4b946e18]
to [735d749a06].
︙ | | | ︙ | |
15
16
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18
19
20
21
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23
24
25
26
27
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_56.lua
from [e8ff7e617e]
to [24fc9a62f1].
︙ | | | ︙ | |
30
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Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙核的咒灵者")
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Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙核的咒灵者")
|
︙ | | | ︙ | |
Modified single/简化版1_510_57.lua
from [11b60d4bf3]
to [9461c6be02].
︙ | | | ︙ | |
24
25
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27
28
29
30
31
32
33
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36
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Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)
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Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511.lua
from [57042ee62f]
to [cb01ef72d7].
︙ | | | ︙ | |
22
23
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25
26
27
28
29
30
31
32
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_01.lua
from [5ca6df4fb5]
to [f26ac9e4dc].
︙ | | | ︙ | |
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31
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33
34
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("白色灵龙")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("白色灵龙")
|
︙ | | | ︙ | |
Modified single/简化版1_511_02.lua
from [61d8bead1c]
to [cd707c704c].
︙ | | | ︙ | |
23
24
25
26
27
28
29
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31
32
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35
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_03.lua
from [dcd84de8fc]
to [c0bca18242].
︙ | | | ︙ | |
18
19
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21
22
23
24
25
26
27
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
|
Modified single/简化版1_511_04.lua
from [549d1d7247]
to [570295d5e2].
︙ | | | ︙ | |
15
16
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20
21
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23
24
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27
28
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Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
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Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_511_05.lua
from [211545907c]
to [157b3aaa3a].
︙ | | | ︙ | |
20
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26
27
28
29
30
31
32
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Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("激昂的牛头人")
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28
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31
32
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|
Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("激昂的牛头人")
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︙ | | | ︙ | |
Modified single/简化版1_511_06.lua
from [60be50158c]
to [d4de84241e].
︙ | | | ︙ | |
25
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31
32
33
34
35
36
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38
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Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
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Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_07.lua
from [5a946531c3]
to [669ce4616c].
︙ | | | ︙ | |
19
20
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22
23
24
25
26
27
28
29
30
31
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Debug.AddCard(43434803, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(11747708, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(58242947, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29654737, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27174286, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_HAND
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN)
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Debug.AddCard(43434803, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(11747708, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(58242947, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29654737, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27174286, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_HAND
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_511_10.lua
from [93a1cd1ec6]
to [37f70f1864].
︙ | | | ︙ | |
24
25
26
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28
29
30
31
32
33
34
35
36
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("进化龙·索德斯龙")
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("进化龙·索德斯龙")
|
︙ | | | ︙ | |
Modified single/简化版1_511_11.lua
from [58ed8b5529]
to [fa46e2f3c4].
︙ | | | ︙ | |
26
27
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29
30
31
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33
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35
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Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
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Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
|
︙ | | | ︙ | |
Modified single/简化版1_511_12.lua
from [b5d7d0ccb8]
to [47ec7033fe].
︙ | | | ︙ | |
20
21
22
23
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25
26
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28
29
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Debug.AddCard(29401950, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
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Debug.AddCard(29401950, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_13.lua
from [55822c800a]
to [06704fc73c].
︙ | | | ︙ | |
17
18
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21
22
23
24
25
26
27
28
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Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
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Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_14.lua
from [243e27146a]
to [9d62d17866].
︙ | | | ︙ | |
17
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25
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Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)
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Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_15.lua
from [7a784384de]
to [9f3dd0d14c].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
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21
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23
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
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︙ | | | ︙ | |
Modified single/简化版1_512.lua
from [ce93c31a3c]
to [d10e25726d].
︙ | | | ︙ | |
40
41
42
43
44
45
46
47
48
49
50
51
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Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)
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40
41
42
43
44
45
46
47
48
49
50
51
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Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)
|
Modified single/简化版1_512_01.lua
from [771f5737cb]
to [9b1c45d95b].
︙ | | | ︙ | |
20
21
22
23
24
25
26
27
28
29
30
31
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Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)
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20
21
22
23
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25
26
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28
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30
31
32
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|
Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)
|
Modified single/简化版1_513.lua
from [84624f03b8]
to [3f9fb763ff].
︙ | | | ︙ | |
22
23
24
25
26
27
28
29
30
31
32
33
34
35
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Debug.AddCard(72053645, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)
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23
24
25
26
27
28
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30
31
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35
|
Debug.AddCard(72053645, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_520.lua
from [5d2e7da59b]
to [1e11f50ee9].
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Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(12014404, 0, 0, k1, 0, 0)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97439806, 0, 0, k1, 0, 0)
Debug.AddCard(57421866, 0, 0, k1, 0, 0)
local k1 = LOCATION_REMOVED
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)
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Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(12014404, 0, 0, k1, 0, 0)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97439806, 0, 0, k1, 0, 0)
Debug.AddCard(57421866, 0, 0, k1, 0, 0)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)
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︙ | | | ︙ | |
Modified single/简化版1_520_01.lua
from [f12142b2b6]
to [eeb992f3f3].
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Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Modified single/简化版1_520_02.lua
from [5e0ccdba19]
to [5a9a417d86].
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Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Modified single/简化版1_520_03.lua
from [77e704e52e]
to [a2f7a6e160].
︙ | | | ︙ | |
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Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
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Modified single/简化版1_520_04.lua
from [8a3ed7dcca]
to [f8824de9e7].
︙ | | | ︙ | |
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Debug.AddCard(89907227, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)
Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)
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Debug.AddCard(89907227, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)
Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)
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Modified single/简化版1_520_17.lua
from [60b63cef5c]
to [964f5a6641].
︙ | | | ︙ | |
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Debug.AddCard(2403771, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)
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Debug.AddCard(2403771, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)
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