Overview
Comment: | 0.0.1213 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
6f45c2f05c7a2b709af867f57ba5adc0 |
User & Date: | 顽雨沉风 on 2023-07-11 14:20:58 |
Other Links: | manifest | tags |
Context
2023-07-11
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14:23 | 0.0.1214 check-in: 5744929923 user: 顽雨沉风 tags: trunk | |
14:20 | 0.0.1213 check-in: 6f45c2f05c user: 顽雨沉风 tags: trunk | |
11:08 | 0.0.1212 check-in: 3727ffca0c user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [7bc74f5d08] to [c79df2a08d].
1 2 3 4 5 | str = {} fun = {} str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 | str = {} fun = {} str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin Debug.ReloadFieldBegin = function(str_1, str_2) --{ str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN if str_2 then if str_2 == 3 then str["规则"] = "大师3 " elseif str_2 == 4 then str["规则"] = "新大师 " elseif str_2 == 5 then str["规则"] = "大师2020 " end else str["规则"] = "大师2020 " end str["Debug.ReloadFieldBegin"](str_1, str_2) end --} fun["通关邀请"] = function() effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() cache_1 = Duel.GetLP(1) if cache_1 <= 0 then if cache_1 < 0 then Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」") end cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") return end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["是否效果卡"] = function(card) cache_1 = Card.IsType(card, TYPE_SPELL) cache_2 = Card.IsType(card, TYPE_TRAP) cache_3 = Card.IsType(card, TYPE_EFFECT) if cache_1 or cache_2 or cache_3 then return true end cache_1 = Card.IsType(card, TYPE_PENDULUM) if cache_1 then cache_1 = Card.IsCode(card, 28363749) cache_2 = Card.IsCode(card, 19474136) cache_3 = Card.IsCode(card, 17390179) cache_4 = Card.IsCode(card, 83980492) if cache_1 or cache_2 or cache_3 or cache_4 then else return true end end return false end fun["开局说明"] = function() if str["开局说明吗"] == 1 then return else str["开局说明吗"] = 1 end cache_1 = 0 cache_1 = cache_1 + LOCATION_DECK cache_1 = cache_1 + LOCATION_HAND cache_1 = cache_1 + LOCATION_MZONE cache_1 = cache_1 + LOCATION_SZONE cache_1 = cache_1 + LOCATION_GRAVE cache_1 = cache_1 + LOCATION_REMOVED cache_1 = cache_1 + LOCATION_EXTRA str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil) cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(cache_1) do cache_1 = fun["是否效果卡"](k) if cache_1 then str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1 end end str["开局说明"] ="" str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"] str["开局说明"] = str["开局说明"] .. "卡 " str["开局说明"] = str["开局说明"] .. str["规则"] if str["不洗牌"] == 0 then else str["开局说明"] = str["开局说明"] .. "伪洗牌 " end if str["无BP"] == 0 then str["开局说明"] = str["开局说明"] .. "无BP " end if str["开局添加手卡"] then str["开局说明"] = str["开局说明"] .. "选" str["开局说明"] = str["开局说明"] .. str["开局添加手卡"] str["开局说明"] = str["开局说明"] .. "卡 " end if str["禁格"] then str["开局说明"] = str["开局说明"] .. "禁" str["开局说明"] = str["开局说明"] .. str["禁格"] str["开局说明"] = str["开局说明"] .. "格 " end if str["印卡"] then str["开局说明"] = str["开局说明"] .. "印卡 " end Debug.ShowHint(str["开局说明"]) fun["通关邀请"]() end fun["开局添加手卡"] = function(str_1) str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() if str["已添加手卡"] == 1 then return false else str["已添加手卡"] = 1 return true end end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) Duel.SendtoHand(str["玩家选定的卡"] , nil , REASON_RULE) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) fun["开局说明"]() end fun["禁格"] = function(str_1) str["禁格"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD) effect_1:SetCode(EFFECT_USE_EXTRA_MZONE) effect_1:SetValue(str_1) Duel.RegisterEffect(effect_1,0) end fun["印卡"] = function(str_1, str_2, str_3) str["印卡"] = 1 if str_3 then else str_3 = str_2 end str["当前印卡数"] = 1 effect_1 = Effect.CreateEffect(str_1) effect_1:SetType(EFFECT_TYPE_IGNITION) effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) cache_1 = function() Duel.SetChainLimit(aux.FALSE) return true end effect_1:SetTarget(cache_1) effect_1:SetRange(LOCATION_EXTRA) function print_hand(effect_event , player_who_activate_the_effect) announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect , announce_card) if str["当前印卡数"] <= str_2 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card,nil,REASON_RULE) else if str["当前印卡数"] <= str_3 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE) else Debug.ShowHint("印卡过多!") end end end effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) end fun["全部回到卡组"] = function() Debug.ShowHint("胜利条件:让对方的卡回到卡组。") effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) cache_1 = function() cache_1 = 0 cache_1 = cache_1 + LOCATION_HAND cache_1 = cache_1 + LOCATION_MZONE cache_1 = cache_1 + LOCATION_SZONE cache_1 = cache_1 + LOCATION_GRAVE cache_1 = cache_1 + LOCATION_REMOVED cache_1 = Duel.GetFieldGroupCount(1,cache_1,0) if cache_1 == 0 then return true else return false end end effect_1:SetCondition(cache_1) cache_1 = function() Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1,0) end |