游戏王残局简化版

Check-in [6e6008ae37]
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Check-in [6e6008ae37]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6e6008ae37ba9875a314e3847ed8225d0474cb2ba87a63adbf7803963b0553be
User & Date: 顽雨沉风 on 2024-08-05 12:44:01
Other Links: manifest | tags
Context
2024-08-05
12:45
0 check-in: 578cbc6ca6 user: 顽雨沉风 tags: trunk
12:44
0 check-in: 6e6008ae37 user: 顽雨沉风 tags: trunk
12:42
0 check-in: deb424db78 user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_50_000_6.lua version [43050450e6].






























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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, k2)
Debug.AddCard(29071332, 0, 0, k1, 1, k2)
Debug.AddCard(29071332, 0, 0, k1, 2, k2)
Debug.AddCard(29071332, 0, 0, k1, 3, k2)
Debug.AddCard(29071332, 0, 0, k1, 4, k2)
Debug.AddCard(29071332, 0, 0, k1, 5, k2)
Debug.AddCard(33878931, 1, 1, k1, 0, k2)
Debug.AddCard(33878931, 1, 1, k1, 1, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/简化版_52_000_7.lua version [7283465f28].

































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--[[message
游戏王基本操作
#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89943723, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(70781052, 1, 1, k1, 2, k2)
Debug.AddCard(70781052, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94192409, 0, 0, k1, 1, k2)
Debug.AddCard(97077563, 0, 0, k1, 2, k2)
Debug.AddCard(60082869, 0, 0, k1, 3, k2)
Debug.AddCard(84749824, 0, 0, k1, 4, k2)
Debug.AddCard(70342110, 1, 1, k1, 2, k2)
Debug.AddCard(97077563, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__52_000.lua version [43050450e6].

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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, k2)
Debug.AddCard(29071332, 0, 0, k1, 1, k2)
Debug.AddCard(29071332, 0, 0, k1, 2, k2)
Debug.AddCard(29071332, 0, 0, k1, 3, k2)
Debug.AddCard(29071332, 0, 0, k1, 4, k2)
Debug.AddCard(29071332, 0, 0, k1, 5, k2)
Debug.AddCard(33878931, 1, 1, k1, 0, k2)
Debug.AddCard(33878931, 1, 1, k1, 1, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/简化版__52_000_2.lua version [7283465f28].

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--[[message
游戏王基本操作
#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89943723, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(70781052, 1, 1, k1, 2, k2)
Debug.AddCard(70781052, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94192409, 0, 0, k1, 1, k2)
Debug.AddCard(97077563, 0, 0, k1, 2, k2)
Debug.AddCard(60082869, 0, 0, k1, 3, k2)
Debug.AddCard(84749824, 0, 0, k1, 4, k2)
Debug.AddCard(70342110, 1, 1, k1, 2, k2)
Debug.AddCard(97077563, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)