游戏王残局简化版

Check-in [6d89c30f8a]
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Check-in [6d89c30f8a]

Overview
Comment:慢慢来
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6d89c30f8ab0d9b8d1a965de126fe65b7e97b40ab6353dc0fe216d0de05cd68d
User & Date: 顽雨沉风 on 2024-02-09 06:58:42
Other Links: manifest | tags
Context
2024-02-10
04:04
慢慢来 check-in: 47e0a87646 user: 顽雨沉风 tags: trunk
2024-02-09
06:58
慢慢来 check-in: 6d89c30f8a user: 顽雨沉风 tags: trunk
05:22
慢慢来 check-in: 960596b888 user: 顽雨沉风 tags: trunk
Changes

Modified single/ABC_a01 3_15_甲虫装机.lua from [04632d342c] to [cb48545fa3].

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--[[message
察局:
]]
--ABC
Debug.SetAIName("ABC")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17450, 0, 0)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

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--[[message
察局:2024-02-09
]]
--ABC
Debug.SetAIName("ABC")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17450, 0, 0)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Deleted single/AlphaKretin_a02 4_20_DD.lua version [12b7f3a924].

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--[[message
Field spells are fun, right?
]]

Debug.SetAIName("AlphaKretin_02_Set_Rotation")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--AI's field.
Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Omega
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Emeral
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Denglong
Debug.AddCard(82956492, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Modified single/AlphaKretin_a05 3_7_雷王.lua from [c6e216c865] to [1d51b8598b].

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--[[message
察局:
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)

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--[[message
察局:2024-02-09
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)

Modified single/AlphaKretin_a08 3_24_魔偶甜点.lua from [bd60c7f475] to [5f79281cdb].

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--[[message
察局:
简语:How much havoc can 1 Brilliant Fusion cause?
]]
Debug.SetAIName("AlphaKretin_08a_Brillliant")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)

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--[[message
察局:2024-02-09
简语:How much havoc can 1 Brilliant Fusion cause?
]]
Debug.SetAIName("AlphaKretin_08a_Brillliant")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)

Modified single/[WCS2006]_a04 3_4_栗子球.lua from [115c2fa75a] to [ea88c14efd].

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--[[message
察局:
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Modified single/[WCS2006]_a08 3_5_连续魔法.lua from [78187baff9] to [936a09c219].

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--[[message
察局:
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)


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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

Deleted single/[WCS2006]_a10 3_7_融合.lua version [5ed2d66d98].

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--[[message
察局:
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()
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Modified single/[WCS2006]_a13 3_7_融合.lua from [34e2990b08] to [c52e00bbed].

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--[[message

]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4700, 0, 0)


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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4700, 0, 0)

Modified single/[WCS2006]_a20 3_8_扰乱.lua from [15a3aa4382] to [ecafabc88b].

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--[[message

]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)


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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Modified single/[WCS2006]_a21 3_11_扰乱.lua from [dc10492eb9] to [9cf6d2a11d].

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--[[message

]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)


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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)

Deleted single/huamei_a01 3_20_宝石.lua version [91925fb866].

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--[[message
察局:
]]

Debug.SetAIName("huamei01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 666, 0, 0)
Debug.SetPlayerInfo(1, 23333, 0, 0)

--my hand
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28741524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(19163116, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my deck
Debug.AddCard(50457953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(02295440, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61632317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my grave
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90411554, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71692913, 0, 0, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21615956, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_GRAVE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(01833916, 0, 0, LOCATION_GRAVE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 7, POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 5, POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)
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Added single/huamei_a01 3_20_幻兽.lua version [91925fb866].



































































































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--[[message
察局:
]]

Debug.SetAIName("huamei01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 666, 0, 0)
Debug.SetPlayerInfo(1, 23333, 0, 0)

--my hand
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28741524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(19163116, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my deck
Debug.AddCard(50457953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(02295440, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61632317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my grave
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90411554, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71692913, 0, 0, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21615956, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_GRAVE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(01833916, 0, 0, LOCATION_GRAVE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 7, POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 5, POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/「DMI2」_aMagical Scientist 3_5_纳祭.lua from [c7fddf88bf] to [974d5b4860].

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--[[message

]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)


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--[[message
察局:2024-02-09
]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)

Added single/枯岳说书人_a06 3_12_星圣.lua version [f0683542c4].















































































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--[[message
察局:
简语:棉花糖的暴走叠光
原局:四妹_a01
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/枯岳说书人_a06 3_12_魔人.lua version [f0683542c4].

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--[[message
察局:
简语:棉花糖的暴走叠光
原局:四妹_a01
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/枯岳说书人_a68 3_19_光道.lua version [11e43b4bf6].









































































































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--[[message
原局:QB_06
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/枯岳说书人_a68 3_19_炼狱.lua version [11e43b4bf6].

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--[[message
原局:QB_06
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/枯岳说书人_a80 5_6_机人.lua version [c744775ae2].





























































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--[[message
简语:综合残局1
原局:sample_a08
]]

Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Deleted single/枯岳说书人_a80 5_6_魔人.lua version [c744775ae2].

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--[[message
简语:综合残局1
原局:sample_a08
]]

Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Added single/枯岳说书人_a99 3_5_守墓.lua version [95585d75ad].



























































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--[[message
原局:[WCS2006]_a23
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 800, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Deleted single/枯岳说书人_a99 3_5_恶魔.lua version [95585d75ad].

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--[[message
原局:[WCS2006]_a23
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 800, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Added single/枯岳说书人_b04 4_13_星尘.lua version [0eb5fe1f8e].





































































































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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)

Deleted single/枯岳说书人_b04 4_13_超量.lua version [0eb5fe1f8e].

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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)
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Deleted single/枯岳说书人_c15 4_4_暗黑界.lua version [a5a7a9ddec].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-15")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
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Added single/枯岳说书人_c15 4_4_风灵术.lua version [a5a7a9ddec].





































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--[[message
新手教学
]]
Debug.SetAIName("X-LV-15")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")

Deleted single/枯岳说书人_c45 5_14_烙印.lua version [58d6a4f1a5].

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--[[message
青眼大战圣夜
]]
Debug.SetAIName("X-LV-45")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)

Debug.AddCard(35659410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(08240199, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(41620959, 0, 0, LOCATION_DECK, 2, POS_FACEDOWN)
Debug.AddCard(17751597, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25451383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71039903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66961194, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30576089, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72378329, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34995106, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)
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Added single/枯岳说书人_c45 5_14_青眼.lua version [58d6a4f1a5].

























































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--[[message
青眼大战圣夜
]]
Debug.SetAIName("X-LV-45")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)

Debug.AddCard(35659410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(08240199, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(41620959, 0, 0, LOCATION_DECK, 2, POS_FACEDOWN)
Debug.AddCard(17751597, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25451383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71039903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66961194, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30576089, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72378329, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34995106, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Added single/枯岳说书人_f20 5_13_悠悠.lua version [ae42395b01].

























































































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--[[message
原局:悠悠王_a01
]]
--created by puzzle editor
Debug.SetAIName("悠悠王-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬
Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪
Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!?
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者
--自己的额外
Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球
Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者
Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙
--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/枯岳说书人_f20 5_13_闪刀.lua version [ae42395b01].

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--[[message
原局:悠悠王_a01
]]
--created by puzzle editor
Debug.SetAIName("悠悠王-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬
Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪
Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!?
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者
--自己的额外
Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球
Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者
Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙
--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/枯岳说书人_f23 5_7_混沌.lua version [da50ca89b1].



















































































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--[[message
原局:悠悠王_a04
]]
--created by puzzle editor
Debug.SetAIName("悠悠王-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术
Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震
Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--自己的额外
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/枯岳说书人_f23 5_7_青眼.lua version [da50ca89b1].

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--[[message
原局:悠悠王_a04
]]
--created by puzzle editor
Debug.SetAIName("悠悠王-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术
Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震
Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--自己的额外
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/枯岳说书人_f24 3_7_融合.lua version [619016a43f].





















































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--[[message
察局:2024-02-09
原局:[WCS2006]_a10
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()

Added single/枯岳说书人_f25 4_20_DD.lua version [2f1e33ed61].





















































































































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--[[message
察局:2024-02-09
简语:Field spells are fun, right?
原局:AlphaKretin_a02
]]

Debug.SetAIName("AlphaKretin_02_Set_Rotation")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--AI's field.
Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Omega
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Emeral
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Denglong
Debug.AddCard(82956492, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/棉花_c01 4_12_星尘.lua version [5a45807159].



























































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--[[message
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 3)
aux.BeginPuzzle()

Deleted single/棉花_c01 4_12_超量.lua version [5a45807159].

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--[[message
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 3)
aux.BeginPuzzle()
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Added single/蛋总_b01 4_12_星尘.lua version [0a99d606d7].



























































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--[[message
简语:让我看看还有谁不知道这个知识点
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1, 0, 0)
Debug.SetPlayerInfo(1, 2147483647, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2)
aux.BeginPuzzle()

Deleted single/蛋总_b01 4_12_超量.lua version [0a99d606d7].

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--[[message
简语:让我看看还有谁不知道这个知识点
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1, 0, 0)
Debug.SetPlayerInfo(1, 2147483647, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2)
aux.BeginPuzzle()
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Added 残局文料/lua_lib/算机_基统_窗群_文件系_小文件_写.lua version [4a2c3d3769].



























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local d = {}
--~ 文
--~ 文件路
--~ 式
function d.写文件(o1, o2, o3)
  local k1_3
  --~ 文件
  k1_3 = io.open(o2, o3 or "w")
  k1_3:write(o1)
  k1_3:flush()
  k1_3:close()
  end
return d

Modified 残局文料/残局改名.lua from [e7854921b5] to [88bbfe8403].

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package.path = [[.\lua_lib\?.lua;]] .. package.path
package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath
local 字集码互转库 = require("u8_to_a")

local u8 = 字集码互转库.u8_to_a
local f = require(u8("常用库"))
local 字段名对 = require(u8("字段名"))
local 文件库 = require("lfs")
local 简数据库库 = require("lsqlite3")
local d = {}
do
  local TYPE_SPELL = 0x2








  local TYPE_TRAP = 0x4
  local TYPE_EFFECT = 0x20


  local TYPE_PENDULUM = 0x1000000
  local 有效果卡的类排 = {
  TYPE_SPELL
  , TYPE_TRAP
  , TYPE_EFFECT
  }
  local 无效果灵摆怪兽排 = {
    28363749 --火蛋白石头龙头领
    , 19474136 --曼陀林草龙
    , 17390179 --闪光之骑士
    , 83980492 --铜锣龙
    }
  --~
  function d.筛有效果卡(o1_4)
    for o1 = 1, #有效果卡的类排 do
      if bit.band(有效果卡的类排[o1], o1_4.type) == 0 then
      else
        return o1_4
        end
      end
    if bit.band(TYPE_PENDULUM, o1_4.type) == 0 then
    else
      if 无效果灵摆怪兽排[o1_4.id] then
      else
        return o1_4
        end
      end
    end
  end
--~ 各文件的卡对排
function d.筛有效果卡_一维(o1_0)
  return f.历排(o1_0, d.筛有效果卡)
  end
--~ 各文件的卡编排
function d.取卡对_一维(o1_0)
  return f.历排(o1_0, d.取卡对)
  end
--~ 卡编
function d.取卡对(o1)
  local k1_0, k2_0
  --~ 卡文对
  k1_0 = d.取卡文(o1)
  --~ 卡数据对
  k2_0 = d.取卡数据(o1)
  return f.连两对(k1_0, k2_0)
  end
--~ 卡编
function d.取卡文(o1)
  for o1_4 in 数据库:nrows("select * from texts where id = " .. o1) do
    return o1_4
    end
  end
--~ 卡编
function d.取卡数据(o1)
  for o1_4 in 数据库:nrows("select * from datas where id = " .. o1) do
    --~ if o1_4.setcode > 0xffffffff then
      --~ ffi = require("ffi")
      --~ print(bit.tohex(o1_4.setcode, 16), o1_4.setcode, o1_4.setcode == 36592129229979791, bit.tohex(bit.rshift(o1_4.setcode, 31)), bit.tohex(bit.band(o1_4.setcode, 0xf)), string.format("%x", 36592129229979791 - 36592129229979791), bit.tohex(math.fmod(36592129229979791, 0xffff + 1)), math.fmod(36592129229979791, 0xffff + 1), ffi.new("uint64_t[1]", 36592129229979791)[0], tostring(36592129229979791) == tostring(o1_4.setcode), tonumber(tostring(o1_4.setcode)) == 36592129229979791, math.modf(36592129229979791 / (0xffff + 1)), bit.tohex(bit.band(o1_4.setcode - 4, ffi.new("uint64_t[1]", 0xffff)[0])))
      --~ print(string.format("%x", 36592129229979791 - 5))
    --~ else
      --~ end
    return o1_4
    end
  end
--~ 文
function d.局筛卡编(o1)
  local k1_0
  --~ 卡编排
  k1_0 = f.历文(o1, string.gmatch, "[^\n]+")
  k1_0 = f.历排(k1_0, string.match, "Debug%.AddCard.+")
  return f.历排(k1_0, string.match, "[0-9]+")
  end
--~ 文
function d.局筛则数(o1)
  local k1
  local k1_0
  --~ 则数排
  k1_0 = f.历文(o1, string.gmatch, "[^\n]+")
  k1_0 = f.历排(k1_0, f.全筛前缀, "Debug.ReloadFieldBegin")
  --~ 则数
  k1 = string.match(k1_0[1], "[0-9]")
  return k1 or 3
  end
--~ 卡对排
function d.荐名(o1_0)
  local k1
  --~ print(o1_0[1].name)
  --~ return o1_0[1]
  --~ 名
  k1 = d.荐字段名(o1_0)
  if k1 then
  else
    k1 = d.荐卡名(o1_0)
    end
  if k1 then
    return k1
  else
    return "请便"
    end
  end

function d.荐卡名(o1_0)
  local k1_0
  --~ 卡名排
  k1_0 = d.取卡名排(o1_0)
  return f.历排取一(k1_0, f.筛排中最短文)
  end
--~ 卡对
function d.取卡名(o1_0)
  local k1_0
  --~ 卡名排
  k1_0 = {}
  for o1 = 1, #o1_0 do
    k1_0[o1] = o1_0[o1].name
    end
  return k1_0
  end
--~ 卡对排
function d.取字段对(o1_0)
  local k1, k2, k3, k4
  local k1_0
  --~ 字段对
  k1_0 = {}
  for o1 = 1, #o1_0 do
    --~ 字段数
    k1 = f.to_uint64(o1_0[o1].setcode)


    if k1 > 0xffffFFFFffff then
      k1 = k1 - 1
    elseif k1 < 1 then
    else
      for o2 = 1, 11112222 do
        if k1 < 1 then
          break
        else
          --~ 大字段号
          k2 = f.位和(k1, 0xffff)
          k1 = f.位右移(k1, f.乘法(4, 4))
          --~ 字段名
          k3 = 字段名对[tonumber(k2)]
          if k3 then
            if k1_0[k3] then
              k1_0[k3] = f.加法(k1_0[k3], 1)
            else
              k1_0[k3] = 1
              end
            if k2 > 0xfff then
              --~ 小字段号
              k4 = f.位和(k2, 0xfff)
              k3 = 字段名对[tonumber(k4)]
              if k3 then
                if k1_0[k3] then
                  k1_0[k3] = f.加法(k1_0[k3], 1)
                else
                  k1_0[k3] = 1


                  end
              else
                end
            else
              end
          else
            end
          end
        end
      end
    end
  return k1_0
  end
--~ 卡对排
function d.荐字段名(o1_0)
  local k1, k2
  local k1_0
  --~ 字段对
  k1_0 = d.取字段对(o1_0)
  --~ f.历对(k1_0, print)
  --~ 最大的字段名数量
  _, k1 = f.历对取一(k1_0, f.筛对中最大值)
  --~ print(_, k1)
  --~ 最高频字段名对
  k2_0 = f.历对(k1_0, f.全等筛对中值, k1)
  --~ f.历对(k2_0, print)
  --~ 最短的最高频字段
  k2 = f.历对取一(k2_0, f.筛对中最短键)
  --~ print(k2)
  if k2 then
    return k2
  else
    return false
    end
  end
--~ 目对
function d.残局名(o1_0)

  local k1_0, k2_0, k3_0, k4_0, k5_0, k6_0, k7_0, k8_0

  --~ 文件名排
  k1_0 = f.历文(o1_0.文件目, 文件库.dir)
  k1_0 = f.历排(k1_0, f.全筛后缀, ".lua")
  --~ 文件排
  k2_0 = f.历排(k1_0, f.全筛后缀, ".lua")
  for o1 = 1, #k2_0 do
    k2_0[o1] = f.加前缀(k2_0[o1], o1_0.文件目)
    k2_0[o1] = f.读文件(k2_0[o1])
    k2_0[o1] = string.gsub(k2_0[o1], "%-%-" .. "%[(=*)%[" .. ".-" .. "%]%1%]", "")
    k2_0[o1] = string.gsub(k2_0[o1], "%-%-" .. "[^\n]*", "")
    end
  --~ 则数排
  k3_0 = f.历排(k2_0, d.局筛则数)
  --~ 各文件的卡编排
  k4_0 = f.历排(k2_0, d.局筛卡编)
  _G.数据库 = 简数据库库.open(o1_0.数据库路)
  --~ 各文件的卡对排
  k5_0 = f.历排(k4_0, d.取卡对_一维)
  --~ 有效果卡的卡对排
  k6_0 = f.历排(k5_0, d.筛有效果卡_一维)
  --~ print(k6_0[1][2].name)
  --~ 有效果卡的张数排
  k7_0 = f.历排(k6_0, table.maxn)
  --~ 荐名排
  k8_0 = f.历排(k6_0, d.荐名)




  for o1 = 1, #k1_0 do





    print(k1_0[o1], k3_0[o1], k7_0[o1], k8_0[o1])
    --~ print(k5_0[o1], k6_0[o1])




    end
  --~ k1 = 1
  --~ print(k2_0[k1], k5_0[k1], k6_0[k1])
  --~ print(k5_0[2])
  end
d.目对 = {
  ["文件目"] = "../single/"
  , ["数据库路"] = [[D:\install\YGOPro\cards.cdb]]
  }
for o1, o2 in pairs(d.目对) do
  d.目对[o1] = f.操类(o2, "string", u8)
  end

d.残局名(d.目对)



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package.path = [[.\lua_lib\?.lua;]] .. package.path
package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath
local 字集码互转库 = require("u8_to_a")
local 字集库 = require("u8_to_a")
local u8 = 字集码互转库.u8_to_a
local f = require(u8("常用库"))
local 字段名对 = require(u8("字段名"))
local 文件库 = require("lfs")
local 库 = require("lsqlite3")
local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算"))
local 位算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_位算"))
local 前缀库 = require(字集库.u8_to_a("算机_程语_月_基类_文_前缀"))
local 后缀库 = require(字集库.u8_to_a("算机_程语_月_基类_文_后缀"))
local 历排库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取全"))
local 历对库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_对_取全"))
local 历文库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_文_取全"))
local 历排取一库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取一"))
local 基类库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_基类"))
local 历对取一库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_对_取一"))
local 筛卡库 = require(字集库.u8_to_a("游戏王_则拟器_原版_残局_卡_全筛_有效果卡"))
local 对库 = require(字集库.u8_to_a("算机_程语_月_基类_表_对"))
local 字节库 = require(字集库.u8_to_a("算机_理器_通用_字节"))
local 读文件库 = require(字集库.u8_to_a("算机_基统_窗群_文件系_小文件_读"))
local 写文件库 = require(字集库.u8_to_a("算机_基统_窗群_文件系_小文件_写"))
local string = string
local os = os




local d = {}





local
















--~ 各文件的卡对排
function d.筛有效果卡_一维(o1_0)
  return 历排库.历排(o1_0, 筛卡库.筛有效果卡)
  end
--~ 各文件的卡编排
function d.取卡对_一维(o1_0)
  return 历排库.历排(o1_0, d.取卡对)
  end
--~ 卡编
function d.取卡对(o1)
  local k1_0, k2_0
  --~ 卡文对
  k1_0 = d.取卡文(o1)
  --~ 卡数据对
  k2_0 = d.取卡数据(o1)
  return 对库.连两对(k1_0, k2_0)
  end
--~ 卡编
function d.取卡文(o1)
  for o1_4 in 卡档:nrows("select * from texts where id = " .. o1) do
    return o1_4
    end
  end
--~ 卡编
function d.取卡数据(o1)
  for o1_4 in 卡档:nrows("select * from datas where id = " .. o1) do






    return o1_4
    end
  end
--~ 文
function d.局筛卡编(o1)
  local k1_0
  --~ 卡编排
  k1_0 = 历文库.历文(o1, string.gmatch, "[^\n]+")
  k1_0 = 历排库.历排(k1_0, string.match, "Debug%.AddCard.+")
  return 历排库.历排(k1_0, string.match, "[0-9]+")
  end
--~ 文
function d.局筛则数(o1)
  local k1
  local k1_0
  --~ 则数排
  k1_0 = 历文库.历文(o1, string.gmatch, "[^\n]+")
  k1_0 = 历排库.历排(k1_0, 前缀库.全筛前缀, "Debug.ReloadFieldBegin")
  --~ 则数
  k1 = string.match(k1_0[1], "[0-9]")
  return k1 or 3
  end
--~ 卡对排
function d.荐名(o1_0)
  local k1


  --~ 名
  k1 = d.荐字段名(o1_0)
  if k1 then
  else
    k1 = d.荐卡名(o1_0)
    end
  if k1 then
    return k1
  else
    return "请便"
    end
  end
--~ 卡对排
function d.荐卡名(o1_0)
  local k1_0
  --~ 卡名排
  k1_0 = 历排库.历排(o1_0, d.取卡名)
  return 历排取一.筛最短文(k1_0)
  end
--~ 卡对
function d.取卡名(o1_0)






  return o1_0.name
  end
--~ 卡对排
function d.取字段对(o1_0)
  local k1, k2, k3, k4
  local k1_0
  --~ 字段对
  k1_0 = {}
  for o1 = 1, #o1_0 do
    --~ 字段数
    k1 = 字节库.to_uint64(o1_0[o1].setcode)
    if k1 < 1 then
    else
      if k1 > 0xffffFFFFffff then
        k1 = k1 - 1

      else
        for o2 = 1, 11112222 do
          if k1 < 1 then
            break
          else
            --~ 大字段号
            k2 = 位算库.位和(k1, 0xffff)
            k1 = 位算库.位右移(k1, 基算库.乘法(4, 4))
            --~ 字段名
            k3 = 字段名对[tonumber(k2)]
            if k3 then
              if k1_0[k3] then
                k1_0[k3] = 基算库.加法(k1_0[k3], 1)
              else
                k1_0[k3] = 1
                end
              if k2 > 0xfff then
                --~ 小字段号
                k4 = 位算库.位和(k2, 0xfff)
                k3 = 字段名对[tonumber(k4)]
                if k3 then
                  if k1_0[k3] then
                    k1_0[k3] = 基算库.加法(k1_0[k3], 1)
                  else
                    k1_0[k3] = 1
                    end
                else
                  end
              else
                end
            else
              end

            end
          end
        end
      end
    end
  return k1_0
  end
--~ 卡对排
function d.荐字段名(o1_0)
  local k1
  local k1_0
  --~ 字段对
  k1_0 = d.取字段对(o1_0)

  --~ 最大的字段名数量
  _, k1 = 历对取一.筛最大值(k1_0)

  --~ 最高频字段名对
  k2_0 = 历对库.历对(k1_0, 历对库.全等筛值, k1)





  return 历对取一库.筛最短键(k2_0)


  end

--~ 目对
function d.残局名(o1_0)
  local k1, k2
  local k1_0, k2_0, k3_0, k4_0, k5_0, k6_0, k7_0, k8_0, k9_0
  local k10_0
  --~ 文件名排
  k1_0 = 历文库.历文(o1_0.文件目, 文件库.dir)
  k1_0 = 历排库.历排(k1_0, 后缀库.全筛后缀, ".lua")
  --~ 文件排
  k2_0 = 历排库.历排(k1_0, 后缀库.全筛后缀, ".lua")
  for o1 = 1, #k2_0 do
    k2_0[o1] = 前缀库.加前缀(k2_0[o1], o1_0.文件目)
    k2_0[o1] = 读文件库.读文件(k2_0[o1])
    k2_0[o1] = string.gsub(k2_0[o1], "%-%-" .. "%[(=*)%[" .. ".-" .. "%]%1%]", "")
    k2_0[o1] = string.gsub(k2_0[o1], "%-%-" .. "[^\n]*", "")
    end
  --~ 则数排
  k3_0 = 历排库.历排(k2_0, d.局筛则数)
  --~ 各文件的卡编排
  k4_0 = 历排库.历排(k2_0, d.局筛卡编)

  --~ 各文件的卡对排
  k5_0 = 历排库.历排(k4_0, d.取卡对_一维)
  --~ 有效果卡的卡对排
  k6_0 = 历排库.历排(k5_0, d.筛有效果卡_一维)

  --~ 有效果卡的张数排
  k7_0 = 历排库.历排(k6_0, table.maxn)
  --~ 荐名排
  k8_0 = 历排库.历排(k6_0, d.荐名)
  --~ 新名排
  k9_0 = 历排库.历排(k1_0, string.gsub, 字集库.u8_to_a(" " .. ".+"), "")
  --~ 编号排
  k10_0 = 历排库.历排(k1_0, string.gsub, 字集库.u8_to_a(" " .. ".+"), "")
  for o1 = 1, #k1_0 do
    k9_0[o1] = string.gsub(k9_0[o1], "%." .. "lua".. "$", "")
    k9_0[o1] = 字集库.a_to_u8(o1_0.文件目) .. 字集库.a_to_u8(k9_0[o1]) .. " " .. k3_0[o1] .. "_" .. k7_0[o1] .. "_" .. k8_0[o1] .. "." .. "lua"
    k1_0[o1] = o1_0.文件目 .. k1_0[o1]
    --~ 新名
    k1 = 字集库.u8_to_a(k9_0[o1])
    os.rename(k1_0[o1], k1)
    --~ 文件
    k2 = 读文件库.读文件(k1)
    k10_0[o1] = 字集库.a_to_u8(k10_0[o1])
    k2 = string.gsub(k2, "Debug" .. "%." .. "SetAIName" .. "[^\n]+", [[Debug.SetAIName("]] .. k10_0[o1] .. [[")]], 1)
    写文件库(k2, k1)
    end



  end
d.目对 = {
  ["文件目"] = "../single/"
  , ["卡档路"] = [[D:\install\YGOPro\cards.cdb]]
  }
for o1, o2 in pairs(d.目对) do
  d.目对[o1] = 基类库.操类(o2, "string", 字集库.u8_to_a)
  end
卡档 = 档库.open(d.目对.卡档路)
d.残局名(d.目对)