游戏王残局简化版

Check-in [6817913a96]
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Check-in [6817913a96]

Overview
Comment:0
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6817913a96fea82c2a7a35f688cbed6cc62ffd7e30b43b061d044f93710e8551
User & Date: 顽雨沉风 on 2024-07-20 13:16:06.345
Other Links: manifest | tags
Context
2024-07-20
13:17
0 check-in: 3019be1bbb user: 顽雨沉风 tags: trunk
13:16
0 check-in: 6817913a96 user: 顽雨沉风 tags: trunk
13:15
0 check-in: 872c51c323 user: 顽雨沉风 tags: trunk
Changes
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Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
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Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")
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Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
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Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
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Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
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Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
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Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
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Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
14
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22
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14
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21
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+




Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
16
17
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22
23

24
25
26
16
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23
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+



Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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20
21
22

23
24
25
15
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22
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+



local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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24

25
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27
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24
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
15
16
17
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23
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25
26
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16
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22
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Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
20
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22
23
24
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27

28
29
30
31
32
20
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27
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()
16
17
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23

24
25
26
27
16
17
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22

23
24
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-
+




Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
16
17
18
19
20
21
22
23

24
25
26
27
28
29
16
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22

23
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+






Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()
26
27
28
29
30
31
32
33

34
35
36
37
38
39
40
26
27
28
29
30
31
32

33
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35
36
37
38
39
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+







local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()
62
63
64
65
66
67
68
69

70
71
72
62
63
64
65
66
67
68

69
70
71
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+



Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
20
21
22
23
24
25
26
27

28
29
20
21
22
23
24
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26

27
28
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-
+


Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
43
44
45
46
47
48
49
50

51
52
53
54
55
56
57
43
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46
47
48
49

50
51
52
53
54
55
56
57







-
+







Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)
23
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25
26
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29
30

31
32
33
34
35
36
23
24
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30
31
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33
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+






local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)
24
25
26
27
28
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30
31

32
33
34
24
25
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31
32
33
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-
+



Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
11
12
13
14
15
16
17
18

19
20
21
22
11
12
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14
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17

18
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+




Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
11
12
13
14
15
16
17
18

19
20
21
22
23
11
12
13
14
15
16
17

18
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22
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+





Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
10
11
12
13
14
15
16
17

18
19
20
21
10
11
12
13
14
15
16

17
18
19
20
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-
+




Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
42
43
44
45
46
47
48
49

50
51
52
53
42
43
44
45
46
47
48

49
50
51
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+




Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(nil, 1)
61
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63
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65
66
67
68

69
70
71
72
61
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63
64
65
66
67

68
69
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+




Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)
34
35
36
37
38
39
40
41

42
43
44
45
46
34
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36
37
38
39
40

41
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+





Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
18
19
20
21
22
23
24

25
26
27
28







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+



Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
22
23
24
25
26
27
28
29

30
31
32
22
23
24
25
26
27
28

29
30
31
32







-
+



Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
14
15
16
17
18
19
20
21

22
23
24
25
26
27
28
14
15
16
17
18
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20

21
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23
24
25
26
27
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+







local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("紫翠玉龙")
15
16
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18
19
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21
22

23
24
25
26
27
28
29
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22
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26
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28
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-
+







local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28

29
30
31
32
21
22
23
24
25
26
27

28
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-
+




local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
19
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21
22
23
24
25
26

27
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30
31
32
33
19
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22
23
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30
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33







-
+







Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)
17
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21
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23
24

25
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27
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19
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22
23

24
25
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-
+



Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
16
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18
19
20
21
22
23

24
25
26
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28
29
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18
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21
22

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-
+






Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
18
19
20
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22
23
24
25

26
27
28
29
18
19
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21
22
23
24

25
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-
+




local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
20
21
22
23
24
25
26

27
28
29
30







-
+



Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
30
31
32
18
19
20
21
22
23
24

25
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27
28
29
30
31
32







-
+







local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
aux.BeginPuzzle(1)
18
19
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22
23
24
25

26
27
28
18
19
20
21
22
23
24

25
26
27
28







-
+



Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)
15
16
17
18
19
20
21
22

23
24
25
26
27
28
29
15
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18
19
20
21

22
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24
25
26
27
28
29







-
+







Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
14
15
16
17
18
19
20
21

22
23
24
25
26
27
14
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18
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21
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26
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+






Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)
16
17
18
19
20
21
22
23

24
25
26
27
28
29
16
17
18
19
20
21
22

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28
29







-
+






local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
19
20
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22
23
24
25
26

27
28
29
19
20
21
22
23
24
25

26
27
28
29







-
+



local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
15
16
17
18
19
20
21
22

23
24
25
26
15
16
17
18
19
20
21

22
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25
26







-
+




local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)
14
15
16
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18
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20
21

22
23
24
25
14
15
16
17
18
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20

21
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+




local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)
14
15
16
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18
19
20
21

22
23
24
25
14
15
16
17
18
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20

21
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-
+




local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)
16
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22
23

24
25
26
16
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23
24
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+



Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()
13
14
15
16
17
18
19
20

21
22
23
24
13
14
15
16
17
18
19

20
21
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23
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-
+




local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()
14
15
16
17
18
19
20
21

22
23
24
25
26
14
15
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17
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19
20

21
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25
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-
+





Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)
20
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22
23
24
25
26
27

28
29
30
20
21
22
23
24
25
26

27
28
29
30







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+



Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26

27
28
29
30
31
32
33
19
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22
23
24
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26
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28
29
30
31
32
33







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+







Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
15
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22

23
24
25
26
15
16
17
18
19
20
21

22
23
24
25
26







-
+




Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
16
17
18
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21
22
23

24
25
26
27
16
17
18
19
20
21
22

23
24
25
26
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-
+




local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
30
18
19
20
21
22
23
24

25
26
27
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29
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-
+





Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)
16
17
18
19
20
21
22
23

24
25
26
27
28
16
17
18
19
20
21
22

23
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25
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27
28







-
+





Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26

27
28
29
30
31
19
20
21
22
23
24
25

26
27
28
29
30
31







-
+





Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
17
18
19
20
21
22
23

24
25
26
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28
29







-
+





local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
18
19
20
21
22
23
24

25
26
27
28
29







-
+




Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
30
17
18
19
20
21
22
23

24
25
26
27
28
29
30







-
+






local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
22
23
24
25
26
27
28

29
30
31
32







-
+



Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)
13
14
15
16
17
18
19
20

21
22
23
24
25
13
14
15
16
17
18
19

20
21
22
23
24
25







-
+





local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)
16
17
18
19
20
21
22
23

24
25
26
16
17
18
19
20
21
22

23
24
25
26







-
+



Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
17
18
19
20
21
22
23

24
25
26
27
28







-
+




Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
18
19
20
21
22
23
24

25
26
27
28
29







-
+




Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
20
21
22
23
24
25
26

27
28
29
30







-
+



Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)
20
21
22
23
24
25
26
27

28
29
30
31
32
33
20
21
22
23
24
25
26

27
28
29
30
31
32
33







-
+






Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
31
32
33
34
20
21
22
23
24
25
26

27
28
29
30
31
32
33
34







-
+







Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
20
21
22
23
24
25
26

27
28
29
30







-
+



Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28

29
30
31
32
33
34
35
21
22
23
24
25
26
27

28
29
30
31
32
33
34
35







-
+







local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("黑衣龙 白界龙")
21
22
23
24
25
26
27
28

29
30
31
32
33
34
35
21
22
23
24
25
26
27

28
29
30
31
32
33
34
35







-
+







Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("爆裂反击")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
31
20
21
22
23
24
25
26

27
28
29
30
31







-
+




Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
34
35
36
22
23
24
25
26
27
28

29
30
31
32
33
34
35
36







-
+







Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("访问码语者")
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32

33
34
35
36
25
26
27
28
29
30
31

32
33
34
35
36







-
+




Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
31
32
33
34
20
21
22
23
24
25
26

27
28
29
30
31
32
33
34







-
+







local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("云魔物-小烟球")
24
25
26
27
28
29
30
31

32
33
34
24
25
26
27
28
29
30

31
32
33
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-
+



Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
22
23
24
25
26
27
28

29
30
31
32
33







-
+




Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
30
31
17
18
19
20
21
22
23

24
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26
27
28
29
30
31







-
+







Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33

34
35
36
37
38
39
26
27
28
29
30
31
32

33
34
35
36
37
38
39







-
+






Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28

29
30
31
32
33
34
21
22
23
24
25
26
27

28
29
30
31
32
33
34







-
+






Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
27
28
29
30
31
32
33
34

35
36
37
38
27
28
29
30
31
32
33

34
35
36
37
38







-
+




Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1, 1)
25
26
27
28
29
30
31
32

33
34
35
25
26
27
28
29
30
31

32
33
34
35







-
+



Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1, 1)
19
20
21
22
23
24
25
26

27
28
29
30
31
32
33
19
20
21
22
23
24
25

26
27
28
29
30
31
32
33







-
+







local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31

32
33
34
24
25
26
27
28
29
30

31
32
33
34







-
+



local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
34
35
22
23
24
25
26
27
28

29
30
31
32
33
34
35







-
+






local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32

33
34
35
36
37
38
39
25
26
27
28
29
30
31

32
33
34
35
36
37
38
39







-
+







Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("伊利丹异虫")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
34
35
36
22
23
24
25
26
27
28

29
30
31
32
33
34
35
36







-
+







Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("二重旋风")
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30

31
32
33
34
23
24
25
26
27
28
29

30
31
32
33
34







-
+




Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
31
32
33
20
21
22
23
24
25
26

27
28
29
30
31
32
33







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+






Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)
16
17
18
19
20
21
22
23

24
25
26
27
28
29
30
16
17
18
19
20
21
22

23
24
25
26
27
28
29
30







-
+







local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, k1, 0, POS_FACEDOWN)

26
27
28
29
30
31
32
33

34
35
36
37
26
27
28
29
30
31
32

33
34
35
36
37







-
+




Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()
25
26
27
28
29
30
31
32

33
34
35
36
37
38
39
25
26
27
28
29
30
31

32
33
34
35
36
37
38
39







-
+







Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)

17
18
19
20
21
22
23
24

25
26
27
28
29
30
31
17
18
19
20
21
22
23

24
25
26
27
28
29
30
31







-
+







Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("抽卡蜥蜴")
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33

34
35
36
37
38
26
27
28
29
30
31
32

33
34
35
36
37
38







-
+





Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26

27
28
29
30
31
32
33
19
20
21
22
23
24
25

26
27
28
29
30
31
32
33







-
+







Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("精灵神后 树精")
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28

29
30
31
32
33
21
22
23
24
25
26
27

28
29
30
31
32
33







-
+





Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
30
31
17
18
19
20
21
22
23

24
25
26
27
28
29
30
31







-
+







local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

16
17
18
19
20
21
22
23

24
25
26
27
28
29
30
16
17
18
19
20
21
22

23
24
25
26
27
28
29
30







-
+







Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
18
19
20
21
22
23
24

25
26
27
28
29







-
+




local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
30
31
17
18
19
20
21
22
23

24
25
26
27
28
29
30
31







-
+







Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
18
19
20
21
22
23
24

25
26
27
28







-
+



local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()
18
19
20
21
22
23
24
25

26
27
28
18
19
20
21
22
23
24

25
26
27
28







-
+



local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()
25
26
27
28
29
30
31
32

33
34
35
36
37
38
25
26
27
28
29
30
31

32
33
34
35
36
37
38







-
+






Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27

28
29
30
31
32
33
20
21
22
23
24
25
26

27
28
29
30
31
32
33







-
+






local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)
17
18
19
20
21
22
23
24

25
26
27
28
29
17
18
19
20
21
22
23

24
25
26
27
28
29







-
+





local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)

Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
34
35
36
22
23
24
25
26
27
28

29
30
31
32
33
34
35
36







-
+







local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魂魔物 乱气流")
aux.BeginPuzzle(1, 1)
21
22
23
24
25
26
27
28

29
30
31
32
33
34
21
22
23
24
25
26
27

28
29
30
31
32
33
34







-
+






Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26

27
28
29
30
31
32
19
20
21
22
23
24
25

26
27
28
29
30
31
32







-
+






local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
22
23
24
25
26
27
28

29
30
31
32







-
+



Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38

39
40
41
31
32
33
34
35
36
37

38
39
40
41







-
+



local k1 = LOCATION_EXTRAk1
Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)
16
17
18
19
20
21
22
23

24
25
26
27
16
17
18
19
20
21
22

23
24
25
26
27







-
+




local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38

39
40
41
42
43
44
45
31
32
33
34
35
36
37

38
39
40
41
42
43
44
45







-
+







Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("龙核的咒灵者")
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32

33
34
35
36
37
38
25
26
27
28
29
30
31

32
33
34
35
36
37
38







-
+






Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30

31
32
33
34
23
24
25
26
27
28
29

30
31
32
33
34







-
+




Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33

34
35
36
37
38
39
40
26
27
28
29
30
31
32

33
34
35
36
37
38
39
40







-
+







Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("白色灵龙")
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31

32
33
34
35
36
37
24
25
26
27
28
29
30

31
32
33
34
35
36
37







-
+






Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26

27
28
29
30
19
20
21
22
23
24
25

26
27
28
29
30







-
+




Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
16
17
18
19
20
21
22
23

24
25
26
27
28
29
30
16
17
18
19
20
21
22

23
24
25
26
27
28
29
30







-
+







local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("光学迷彩铠甲")
21
22
23
24
25
26
27
28

29
30
31
32
33
34
35
21
22
23
24
25
26
27

28
29
30
31
32
33
34
35







-
+







Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("激昂的牛头人")
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33

34
35
36
37
38
26
27
28
29
30
31
32

33
34
35
36
37
38







-
+





Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31

32
33
34
35
36
37
38
24
25
26
27
28
29
30

31
32
33
34
35
36
37
38







-
+







Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)

25
26
27
28
29
30
31
32

33
34
35
36
37
38
39
25
26
27
28
29
30
31

32
33
34
35
36
37
38
39







-
+







local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34

35
36
37
38
39
40
41
27
28
29
30
31
32
33

34
35
36
37
38
39
40
41







-
+







local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
21
22
23
24
25
26
27
28

29
30
31
32
33
34
21
22
23
24
25
26
27

28
29
30
31
32
33
34







-
+






Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
18
19
20
21
22
23
24

25
26
27
28







-
+



Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25

26
27
28
29
30
18
19
20
21
22
23
24

25
26
27
28
29
30







-
+





local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29

30
31
32
33
34
35
36
22
23
24
25
26
27
28

29
30
31
32
33
34
35
36







-
+







Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
41
42
43
44
45
46
47
48

49
50
51
41
42
43
44
45
46
47

48
49
50
51







-
+



Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28

29
30
31
32
33
34
21
22
23
24
25
26
27

28
29
30
31
32
33
34







-
+






Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30

31
32
33
34
35
23
24
25
26
27
28
29

30
31
32
33
34
35







-
+





Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38

39
40
41
42
43
31
32
33
34
35
36
37

38
39
40
41
42
43







-
+





Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38

39
40
41
42
43
31
32
33
34
35
36
37

38
39
40
41
42
43







-
+





Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36

37
38
39
40
41
42
29
30
31
32
33
34
35

36
37
38
39
40
41
42







-
+






Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33

34
35
36
37
38
39
26
27
28
29
30
31
32

33
34
35
36
37
38
39







-
+






Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)

Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32

33
34
35
36
37
38
25
26
27
28
29
30
31

32
33
34
35
36
37
38







-
+






Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)