Modified single/X-LV-01.lua
from [d8aadfe42b]
to [40c06cca6b].
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Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2")
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Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2")
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Modified single/X-LV-02.lua
from [b459426d07]
to [fd6b0fe721].
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Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Modified single/X-LV-03.lua
from [39d05c9de1]
to [411740f684].
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Modified single/X-LV-04.lua
from [bcf103a156]
to [c4717ad780].
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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Modified single/X-LV-05.lua
from [eb92161920]
to [8607d6cb21].
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Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")
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Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")
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Modified single/X-LV-06.lua
from [cdcb920af8]
to [2eac413ab0].
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Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")
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Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")
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Modified single/X-LV-07.lua
from [8a6ea4e868]
to [84422d2908].
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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Modified single/X-LV-08.lua
from [22427598c0]
to [ddc3e0a6e5].
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")
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Modified single/X-LV-09.lua
from [d9983f240e]
to [04669a6000].
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
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Modified single/X-LV-10.lua
from [cb17b3db71]
to [32369dd152].
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Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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Modified single/X-LV-11.lua
from [0277b3c68e]
to [a1b28412ee].
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
︙ | | | ︙ | |
Modified single/X-LV-12.lua
from [cef47cb524]
to [c2347aa794].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
28
29
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Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
|
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16
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Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
|
Modified single/X-LV-13.lua
from [3fab94823e]
to [10d513c147].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
|
|
|
11
12
13
14
15
16
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18
19
20
21
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
|
︙ | | | ︙ | |
Modified single/X-LV-14.lua
from [cc46d5291a]
to [97a371dd47].
︙ | | | ︙ | |
12
13
14
15
16
17
18
19
20
21
22
23
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Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
|
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12
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16
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Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
|
Modified single/X-LV-15.lua
from [bd7278fc6a]
to [4df8b18adf].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
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Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
|
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16
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20
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Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
|
Modified single/X-LV-16.lua
from [0fb5362379]
to [577c7b2c57].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
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Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
|
|
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16
17
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20
21
22
23
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25
26
27
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Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
|
Modified single/X-LV-17.lua
from [e5c0bf90ca]
to [011b24a139].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
18
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21
22
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25
26
27
28
|
Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-18.lua
from [5f9b82ff92]
to [79e6a21429].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
|
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15
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Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
|
Modified single/X-LV-19.lua
from [1cdd57be56]
to [1f847c305b].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
|
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|
15
16
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
|
Modified single/X-LV-20.lua
from [c0d614c64f]
to [e750861cbd].
︙ | | | ︙ | |
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
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|
12
13
14
15
16
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21
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24
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26
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
︙ | | | ︙ | |
Modified single/X-LV-21.lua
from [9230ac0fab]
to [b3e67273ac].
︙ | | | ︙ | |
12
13
14
15
16
17
18
19
20
21
22
23
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
|
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|
12
13
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|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
|
Modified single/X-LV-22.lua
from [90e8c21f1c]
to [5d06497085].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
|
|
|
14
15
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21
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25
|
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
|
Modified single/X-LV-23.lua
from [22f6a4d0c3]
to [6a01e0751a].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-24.lua
from [331c87c583]
to [42d746598f].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
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15
16
17
18
19
20
21
22
23
24
25
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-25.lua
from [aa7918503c]
to [30c45e2daa].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
17
18
19
20
21
22
23
24
25
26
27
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-26.lua
from [96115104d3]
to [f978c9b376].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
|
Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-27.lua
from [4fda0c8e3f]
to [fb886d7de1].
︙ | | | ︙ | |
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()
|
|
|
20
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()
|
Modified single/X-LV-28.lua
from [1812223a0f]
to [83e606ea0d].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
16
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/X-LV-29.lua
from [7f6a5d3bc2]
to [ab6810daf7].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()
|
|
|
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()
|
Modified single/X-LV-30.lua
from [427e09b473]
to [e19fda5986].
︙ | | | ︙ | |
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()
|
|
|
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()
|
Modified single/印卡局_1.lua
from [4fb23df817]
to [8b9c445f65].
︙ | | | ︙ | |
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
|
|
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_2.lua
from [ab1faf41fb]
to [f680de9564].
︙ | | | ︙ | |
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
|
|
20
21
22
23
24
25
26
27
28
29
|
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_3.lua
from [7b6c2394d8]
to [603d7641d4].
︙ | | | ︙ | |
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)
|
|
|
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)
|
Modified single/印卡局_4.lua
from [8017127e85]
to [ec11b899eb].
︙ | | | ︙ | |
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)
|
|
|
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)
|
Modified single/印卡局_5.lua
from [fd45857c50]
to [f2dc9ac05d].
︙ | | | ︙ | |
24
25
26
27
28
29
30
31
32
33
34
|
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
|
|
|
24
25
26
27
28
29
30
31
32
33
34
|
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
|
Modified single/测试局_1.lua
from [2d0b07ebf0]
to [a531d96656].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
|
Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
11
12
13
14
15
16
17
18
19
20
21
22
|
Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/测试局_2.lua
from [6d67df10e4]
to [bd1748640d].
︙ | | | ︙ | |
11
12
13
14
15
16
17
18
19
20
21
22
23
|
Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
11
12
13
14
15
16
17
18
19
20
21
22
23
|
Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/测试局_3.lua
from [a2c0a8cd36]
to [59307a1f2d].
︙ | | | ︙ | |
10
11
12
13
14
15
16
17
18
19
20
21
|
Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
|
10
11
12
13
14
15
16
17
18
19
20
21
|
Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
Modified single/特殊局_1.lua
from [69277b2872]
to [0c7b4df08f].
︙ | | | ︙ | |
42
43
44
45
46
47
48
49
50
51
52
53
|
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(nil, 1)
|
|
|
42
43
44
45
46
47
48
49
50
51
52
53
|
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(nil, 1)
|
Modified single/特殊局_2.lua
from [905b51cea0]
to [ce34d48528].
︙ | | | ︙ | |
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)
|
|
|
61
62
63
64
65
66
67
68
69
70
71
72
|
Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)
|
Modified single/简化版1_320.lua
from [63800150ee]
to [f8b076d82b].
︙ | | | ︙ | |
34
35
36
37
38
39
40
41
42
43
44
45
46
|
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)
|
|
|
34
35
36
37
38
39
40
41
42
43
44
45
46
|
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500.lua
from [e4370962f2]
to [bc0280f859].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
|
|
|
18
19
20
21
22
23
24
25
26
27
28
|
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
|
Modified single/简化版1_500_01.lua
from [3fd1922661]
to [7b4521d607].
︙ | | | ︙ | |
22
23
24
25
26
27
28
29
30
31
32
|
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
|
|
|
22
23
24
25
26
27
28
29
30
31
32
|
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_02.lua
from [781a4ecbd7]
to [1794feeb3b].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("紫翠玉龙")
|
|
|
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("紫翠玉龙")
|
︙ | | | ︙ | |
Modified single/简化版1_500_03.lua
from [fca88ee51a]
to [04c29a788e].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)
|
|
|
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_04.lua
from [73e87e65a9]
to [1ba0c6e098].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_HAND
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
|
|
|
21
22
23
24
25
26
27
28
29
30
31
32
|
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_05.lua
from [18c6e08463]
to [bb69cb8c8e].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)
|
|
|
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_06.lua
from [4352593ce1]
to [6c0913cc4d].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
|
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
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Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
|
Modified single/简化版1_500_07.lua
from [0da95af075]
to [38ed34de1b].
︙ | | | ︙ | |
16
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25
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Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
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16
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Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_10.lua
from [577febee97]
to [e168f6ce9b].
︙ | | | ︙ | |
18
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20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
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18
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_11.lua
from [056f6de2af]
to [e31cbaf4cc].
︙ | | | ︙ | |
20
21
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28
29
30
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Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
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26
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28
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Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_12.lua
from [df43cd5376]
to [2ed069c70e].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
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30
31
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
aux.BeginPuzzle(1)
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18
19
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21
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|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_13.lua
from [597a09f18f]
to [39bfc21923].
︙ | | | ︙ | |
18
19
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21
22
23
24
25
26
27
28
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Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)
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18
19
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26
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28
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Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_14.lua
from [81031c1788]
to [af84657033].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
27
28
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Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
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15
16
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27
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Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_15.lua
from [1ed28425c3]
to [a589d99f22].
︙ | | | ︙ | |
14
15
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Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)
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Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_16.lua
from [0b8d7ddcfe]
to [82debf2b61].
︙ | | | ︙ | |
16
17
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20
21
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24
25
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29
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
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16
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_17.lua
from [99d0930b87]
to [bc58b672c9].
︙ | | | ︙ | |
19
20
21
22
23
24
25
26
27
28
29
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
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20
21
22
23
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25
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27
28
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_20.lua
from [661457d0e1]
to [809dcf4880].
︙ | | | ︙ | |
15
16
17
18
19
20
21
22
23
24
25
26
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)
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|
15
16
17
18
19
20
21
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26
|
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_21.lua
from [1ec676d3d0]
to [31011b9963].
︙ | | | ︙ | |
14
15
16
17
18
19
20
21
22
23
24
25
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)
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|
14
15
16
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19
20
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23
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25
|
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_22.lua
from [66ec78dd0b]
to [624fdded75].
︙ | | | ︙ | |
14
15
16
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18
19
20
21
22
23
24
25
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_23.lua
from [cb0a171a6b]
to [0c43977a47].
︙ | | | ︙ | |
16
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Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()
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Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()
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Modified single/简化版1_500_24.lua
from [196b5b0b67]
to [fcccdb5160].
︙ | | | ︙ | |
13
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()
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Modified single/简化版1_500_25.lua
from [66a0ef8789]
to [01c07a0416].
︙ | | | ︙ | |
14
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Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)
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Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_26.lua
from [b2ed76bbfc]
to [f12376633c].
︙ | | | ︙ | |
20
21
22
23
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25
26
27
28
29
30
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Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
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Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_27.lua
from [7e64960e71]
to [853f6417c6].
︙ | | | ︙ | |
19
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25
26
27
28
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31
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Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
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Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_500_30.lua
from [d28e597561]
to [d5f52a1108].
︙ | | | ︙ | |
15
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26
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Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
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Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_31.lua
from [6cff0a8f20]
to [5b04f06594].
︙ | | | ︙ | |
16
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_32.lua
from [6948d6f1e6]
to [1cd2cddd8d].
︙ | | | ︙ | |
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Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)
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Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_33.lua
from [8a85eb0a2d]
to [71114904c1].
︙ | | | ︙ | |
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Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)
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28
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Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_34.lua
from [72bfff25ce]
to [b11a4be107].
︙ | | | ︙ | |
19
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27
28
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31
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Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)
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19
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31
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Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)
|
Modified single/简化版1_500_35.lua
from [59aed54fe9]
to [4d943c1f3b].
︙ | | | ︙ | |
17
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21
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23
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25
26
27
28
29
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)
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17
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25
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_36.lua
from [966efb88df]
to [b876f7eff0].
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Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)
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Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_37.lua
from [4cf4ad028a]
to [c98371fc0a].
︙ | | | ︙ | |
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local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
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local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
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Modified single/简化版1_500_40.lua
from [3f89fd0c0f]
to [0ae39d704b].
︙ | | | ︙ | |
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Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)
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Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_41.lua
from [27e7836714]
to [7f6836eb22].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_42.lua
from [c1c48e5064]
to [93538402ac].
︙ | | | ︙ | |
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Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)
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Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_43.lua
from [ce5a647ee8]
to [4a38a756b3].
︙ | | | ︙ | |
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Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)
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Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)
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Modified single/简化版1_500_44.lua
from [f18e82f049]
to [783d3eb426].
︙ | | | ︙ | |
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Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)
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Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)
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Modified single/简化版1_510.lua
from [911fe41fdc]
to [73bc399b12].
︙ | | | ︙ | |
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Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)
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Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)
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Modified single/简化版1_510_01.lua
from [382d80888d]
to [3d9dfa44bf].
︙ | | | ︙ | |
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Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)
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Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_02.lua
from [0347ecf1a7]
to [da3d2719e4].
︙ | | | ︙ | |
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Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
aux.BeginPuzzle(1)
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Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_03.lua
from [e7e1fe8fb8]
to [d4972dfe52].
︙ | | | ︙ | |
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Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)
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Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_04.lua
from [23e18f1d20]
to [caec7c675e].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑衣龙 白界龙")
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("黑衣龙 白界龙")
|
︙ | | | ︙ | |
Modified single/简化版1_510_05.lua
from [0f23edfc3b]
to [40122ab6d8].
︙ | | | ︙ | |
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Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("爆裂反击")
aux.BeginPuzzle(1)
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Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("爆裂反击")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_06.lua
from [31b7f88f62]
to [8334ead0a3].
︙ | | | ︙ | |
20
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29
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Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)
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Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_07.lua
from [dd50ea30c4]
to [9e6a68e50d].
︙ | | | ︙ | |
22
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30
31
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Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("访问码语者")
aux.BeginPuzzle(1)
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Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("访问码语者")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_10.lua
from [6b8f8be406]
to [5d52b8c90e].
︙ | | | ︙ | |
25
26
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30
31
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33
34
35
36
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Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)
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25
26
27
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31
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Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_11.lua
from [0460116e4c]
to [c4f38ddf40].
︙ | | | ︙ | |
20
21
22
23
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26
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28
29
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("云魔物-小烟球")
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("云魔物-小烟球")
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︙ | | | ︙ | |
Modified single/简化版1_510_12.lua
from [a420629107]
to [006da5d7cb].
︙ | | | ︙ | |
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31
32
33
34
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Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)
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Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_13.lua
from [d33af121a8]
to [7d19d96683].
︙ | | | ︙ | |
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31
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Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)
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Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_14.lua
from [e0a209383e]
to [20048a54d9].
︙ | | | ︙ | |
17
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25
26
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Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
aux.BeginPuzzle(1)
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Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_15.lua
from [a44161ceb0]
to [a8ec4c3388].
︙ | | | ︙ | |
26
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30
31
32
33
34
35
36
37
38
39
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Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)
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31
32
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38
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Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_16.lua
from [7c6901a180]
to [0d3e01e0c1].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
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21
22
23
24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
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Modified single/简化版1_510_17.lua
from [07efd759f0]
to [633ad4c88e].
︙ | | | ︙ | |
27
28
29
30
31
32
33
34
35
36
37
38
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Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1, 1)
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27
28
29
30
31
32
33
34
35
36
37
38
|
Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1, 1)
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Modified single/简化版1_510_20.lua
from [99936af44e]
to [6b64117344].
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Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1, 1)
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Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1, 1)
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Modified single/简化版1_510_21.lua
from [d2295f8499]
to [9d380d5d32].
︙ | | | ︙ | |
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local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle(1)
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local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle(1)
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︙ | | | ︙ | |
Modified single/简化版1_510_22.lua
from [d23c966de8]
to [027967944e].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_23.lua
from [11950f6f59]
to [2ec26780af].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_24.lua
from [affe7827ea]
to [6785bbba75].
︙ | | | ︙ | |
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Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("伊利丹异虫")
aux.BeginPuzzle(1)
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Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("伊利丹异虫")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_25.lua
from [7540dde9b7]
to [1c3a117e63].
︙ | | | ︙ | |
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Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("二重旋风")
aux.BeginPuzzle(1)
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Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("二重旋风")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_26.lua
from [5af552213f]
to [b70adaebbe].
︙ | | | ︙ | |
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Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_27.lua
from [80c6823cf6]
to [6949a2bc0e].
︙ | | | ︙ | |
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Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)
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Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_30.lua
from [c101b499c0]
to [4d11b32d1f].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, k1, 0, POS_FACEDOWN)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_510_31.lua
from [972b143bf2]
to [f0e4e95879].
︙ | | | ︙ | |
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30
31
32
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34
35
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37
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Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()
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Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()
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Modified single/简化版1_510_32.lua
from [24f1749c92]
to [e5b43c61a3].
︙ | | | ︙ | |
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30
31
32
33
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Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
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38
39
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Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_510_33.lua
from [3823015e70]
to [3cf746a714].
︙ | | | ︙ | |
17
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19
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21
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25
26
27
28
29
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抽卡蜥蜴")
aux.BeginPuzzle(1)
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("抽卡蜥蜴")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_34.lua
from [6da94f5238]
to [4f12f47cad].
︙ | | | ︙ | |
26
27
28
29
30
31
32
33
34
35
36
37
38
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Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)
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|
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26
27
28
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30
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33
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35
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Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_35.lua
from [993a56a473]
to [57af5f895c].
︙ | | | ︙ | |
19
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21
22
23
24
25
26
27
28
29
30
31
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("精灵神后 树精")
aux.BeginPuzzle(1)
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|
|
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("精灵神后 树精")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_36.lua
from [23cd3698c4]
to [9216360b01].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
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Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)
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|
21
22
23
24
25
26
27
28
29
30
31
32
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Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_37.lua
from [3fff5a3cd4]
to [83886a4d46].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
29
30
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
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17
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23
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25
26
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29
30
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
|
︙ | | | ︙ | |
Modified single/简化版1_510_40.lua
from [c320583489]
to [575f8e7d32].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
28
29
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
aux.BeginPuzzle(1)
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16
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Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_41.lua
from [67868b0bd0]
to [5d0dee8564].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
29
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
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|
18
19
20
21
22
23
24
25
26
27
28
29
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_42.lua
from [a4e8ebca66]
to [668be3fe9c].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
29
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Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)
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17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_43.lua
from [ab8e5603c0]
to [079d274b64].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()
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18
19
20
21
22
23
24
25
26
27
28
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()
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Modified single/简化版1_510_44.lua
from [e5dc663d15]
to [28010aac52].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()
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|
|
18
19
20
21
22
23
24
25
26
27
28
|
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()
|
Modified single/简化版1_510_45.lua
from [6193e463c0]
to [3f291fd177].
︙ | | | ︙ | |
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)
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Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_46.lua
from [7cac619f41]
to [43034818c8].
︙ | | | ︙ | |
20
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_47.lua
from [e0c775c237]
to [90b6490e9d].
︙ | | | ︙ | |
17
18
19
20
21
22
23
24
25
26
27
28
29
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)
Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)
Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_50.lua
from [22cb00cb29]
to [3ae1b8df60].
︙ | | | ︙ | |
22
23
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25
26
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28
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30
31
32
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35
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂魔物 乱气流")
aux.BeginPuzzle(1, 1)
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|
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28
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30
31
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魂魔物 乱气流")
aux.BeginPuzzle(1, 1)
|
Modified single/简化版1_510_51.lua
from [eae399b1d6]
to [eba4ae360f].
︙ | | | ︙ | |
21
22
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28
29
30
31
32
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Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)
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Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_52.lua
from [f24a4b577c]
to [1617596141].
︙ | | | ︙ | |
19
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21
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25
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27
28
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30
31
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_53.lua
from [4773e214e3]
to [fff7e637c0].
︙ | | | ︙ | |
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28
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30
31
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Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)
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Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_54.lua
from [c72a24dae8]
to [1477de5363].
︙ | | | ︙ | |
31
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40
41
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local k1 = LOCATION_EXTRAk1
Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)
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local k1 = LOCATION_EXTRAk1
Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)
|
Modified single/简化版1_510_55.lua
from [735d749a06]
to [1be6dc1137].
︙ | | | ︙ | |
16
17
18
19
20
21
22
23
24
25
26
27
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)
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Modified single/简化版1_510_56.lua
from [24fc9a62f1]
to [1c93157072].
︙ | | | ︙ | |
31
32
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35
36
37
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39
40
41
42
43
44
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Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙核的咒灵者")
aux.BeginPuzzle(1)
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31
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43
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45
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Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙核的咒灵者")
aux.BeginPuzzle(1)
|
Modified single/简化版1_510_57.lua
from [9461c6be02]
to [ebec1b547d].
︙ | | | ︙ | |
25
26
27
28
29
30
31
32
33
34
35
36
37
38
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Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)
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26
27
28
29
30
31
32
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36
37
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Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511.lua
from [cb01ef72d7]
to [944ef8d51c].
︙ | | | ︙ | |
23
24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)
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24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_01.lua
from [f26ac9e4dc]
to [22e3cd72d7].
︙ | | | ︙ | |
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Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("白色灵龙")
aux.BeginPuzzle(1)
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Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("白色灵龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_02.lua
from [cd707c704c]
to [eb21354880].
︙ | | | ︙ | |
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Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)
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Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_03.lua
from [c0bca18242]
to [006b6e7513].
︙ | | | ︙ | |
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Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
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Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
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Modified single/简化版1_511_04.lua
from [570295d5e2]
to [35327f3463].
︙ | | | ︙ | |
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("光学迷彩铠甲")
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("光学迷彩铠甲")
|
︙ | | | ︙ | |
Modified single/简化版1_511_05.lua
from [157b3aaa3a]
to [c9541d41e2].
︙ | | | ︙ | |
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Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("激昂的牛头人")
aux.BeginPuzzle(1)
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Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("激昂的牛头人")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_06.lua
from [d4de84241e]
to [306ddddc57].
︙ | | | ︙ | |
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32
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35
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Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
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Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_07.lua
from [669ce4616c]
to [6e679a9d99].
︙ | | | ︙ | |
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Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_HAND
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
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Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
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︙ | | | ︙ | |
Modified single/简化版1_511_10.lua
from [37f70f1864]
to [0d093fd87b].
︙ | | | ︙ | |
25
26
27
28
29
30
31
32
33
34
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37
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)
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|
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_11.lua
from [fa46e2f3c4]
to [781f5406dd].
︙ | | | ︙ | |
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
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︙ | | | ︙ | |
Modified single/简化版1_511_12.lua
from [47ec7033fe]
to [2e08b3cd76].
︙ | | | ︙ | |
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25
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27
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29
30
31
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Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
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27
28
29
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31
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|
Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
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Modified single/简化版1_511_13.lua
from [06704fc73c]
to [8dd0d5c5c9].
︙ | | | ︙ | |
18
19
20
21
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Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
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18
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20
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24
25
26
27
28
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Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_14.lua
from [9d62d17866]
to [cce644f856].
︙ | | | ︙ | |
18
19
20
21
22
23
24
25
26
27
28
29
30
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)
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18
19
20
21
22
23
24
25
26
27
28
29
30
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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)
|
Modified single/简化版1_511_15.lua
from [9f3dd0d14c]
to [6b8f4a58c1].
︙ | | | ︙ | |
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
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Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
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22
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31
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Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
|
︙ | | | ︙ | |
Modified single/简化版1_512.lua
from [d10e25726d]
to [b3cde3cbd3].
︙ | | | ︙ | |
41
42
43
44
45
46
47
48
49
50
51
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Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)
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41
42
43
44
45
46
47
48
49
50
51
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Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)
|
Modified single/简化版1_512_01.lua
from [9b1c45d95b]
to [b4c7b83285].
︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)
|
|
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21
22
23
24
25
26
27
28
29
30
31
32
33
34
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Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)
|
Modified single/简化版1_513.lua
from [3f9fb763ff]
to [2c645b3469].
︙ | | | ︙ | |
23
24
25
26
27
28
29
30
31
32
33
34
35
|
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)
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|
|
23
24
25
26
27
28
29
30
31
32
33
34
35
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Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)
|
Modified single/简化版1_520_01.lua
from [eeb992f3f3]
to [886f82cbbb].
︙ | | | ︙ | |
31
32
33
34
35
36
37
38
39
40
41
42
43
|
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
|
|
31
32
33
34
35
36
37
38
39
40
41
42
43
|
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
Modified single/简化版1_520_02.lua
from [5a9a417d86]
to [27b2a4d4e1].
︙ | | | ︙ | |
31
32
33
34
35
36
37
38
39
40
41
42
43
|
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
|
|
31
32
33
34
35
36
37
38
39
40
41
42
43
|
Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
Modified single/简化版1_520_03.lua
from [a2f7a6e160]
to [2d2405b547].
︙ | | | ︙ | |
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
|
|
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)
|
Modified single/简化版1_520_04.lua
from [f8824de9e7]
to [e6b5d68768].
︙ | | | ︙ | |
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)
Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)
|
|
|
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)
Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)
|
Modified single/简化版1_520_17.lua
from [964f5a6641]
to [910b564f59].
︙ | | | ︙ | |
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)
|
|
|
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)
|