Overview
Comment: | 好 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
674765ddf27bee11715bb7c82cd68ad5 |
User & Date: | 顽雨沉风 on 2024-02-13 10:23:49 |
Other Links: | manifest | tags |
Context
2024-02-13
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10:27 | 好 check-in: 46bd1a8cd5 user: 顽雨沉风 tags: trunk | |
10:23 | 好 check-in: 674765ddf2 user: 顽雨沉风 tags: trunk | |
10:18 | 好 check-in: 7c527f6da7 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [1e090219ec] to [8c3d1a3e5f].
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11 12 13 14 15 16 17 | local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ str["效果卡的种类表"] = { | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 | local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ str["效果卡的种类表"] = { TYPE_SPELL, TYPE_TRAP, TYPE_EFFECT, } str["无效果灵摆怪兽表"] = { 28363749, 19474136, 17390179, 83980492, } cache_1 = 0 cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED str["除卡组与额外卡组以外的区域"] = cache_1 cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA str["所有区域"] = cache_1 --第一层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin Debug.ReloadFieldBegin = function(str_1, str_2) --{ str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN str["无AI"] = str_1 & DUEL_SIMPLE_AI str["规则表"] = { [3] = "大师3 ", [4] = "新大师 ", [5] = "大师2020 ", } if str_2 then --{ str["规则"] = str["规则表"][str_2] --} else --{ str["规则"] = str["规则表"][5] end --} fun["Debug.ReloadFieldBegin"](str_1, str_2) end --} fun["一_随机抽卡"] = function(str_1) --{ str["随机抽卡的数量"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event, player_who_activate_the_effect) --{ Duel.ShuffleDeck(0) Duel.Draw(0, str_1, REASON_RULE) effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end --} fun["一_失败得分"] = function() --{ str["失败得分表"] = { [0] = "神龙之圣刻印", [100] = "调和支援士", [200] = "深渊的暗杀者", [300] = "救援猫", [400] = "注射天使 莉莉", [500] = "不知火的隐者", [600] = "影依猎鹰", [700] = "铁兽战线 姬特", [800] = "召唤僧", [900] = "恩底弥翁的仆从", [1000] = "机壳工具 丑恶", [1100] = "欧尼斯特", [1200] = "次元吸引者", [1300] = "黑羽-疾风之盖尔", [1400] = "加农炮兵", [1500] = "教导的大神祗官", [1600] = "地中族导师", [1700] = "相剑师-莫邪", [1800] = "宝玉兽-青玉飞马", [1900] = "命运英雄 血魔-D", [2000] = "流离的狮鹫骑手", [2100] = "电子龙", [2200] = "古遗物-死镰", [2300] = "能朋克 调狐", [2400] = "俱舍怒威族·芬里尔狼", [2500] = "黑魔术师", [2600] = "雅典娜", [2700] = "暗黑界的龙神 格拉法", [2800] = "魔导兽 刻耳柏洛斯尊主", [2900] = "元素英雄 永生侠", [3000] = "青眼白龙", } str["对方玩家的初始生命值"] = Duel.GetLP(1) str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END) function cache_1(effect_event, player_who_activate_the_effect) --{ cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"] if cache_1 > 0 then --{ return --} else --{ cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100) cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100) end --} if cache_1 > 3000 then --{ --} else --{ Debug.ShowHint( "这局,您的得分是 " .. cache_1 .. " 分!\n处于「" .. str["失败得分表"][cache_1] .. "」级别!" ) end --} effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end --} fun["一_该效果不能被连锁"] = function() --{ Duel.SetChainLimit(aux.FALSE) return true end --} fun["一_通关邀请"] = function() --{ --备用:圣魔术师 str["原解邀请"] = "残局群181175613" str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」" str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_DAMAGE) function cache_1() --{ cache_1 = Duel.GetLP(1) if cache_1 <= 0 then --{ if cache_1 == 0 then --{ --} else --{ Debug.ShowHint(str["二解邀请"]) end --} Debug.ShowHint(str["原解邀请"]) --} else --{ return false end --} end --} str["效果"]:SetCondition(cache_1) str["效果"]:SetOperation(aux.NULL) Duel.RegisterEffect(str["效果"], 0) end --} fun["一_是否效果卡"] = function(card) --{ for i = 1, #str["效果卡的种类表"] do --{ if Card.IsType(card, str["效果卡的种类表"][i]) then --{ return true end --} end --} if Card.IsType(card, TYPE_PENDULUM) then --{ for i = 1, #str["无效果灵摆怪兽表"] do --{ if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{ --} else --{ return true end --} end --} end --} return false end --} fun["一_开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = true str["开局添加手卡的数量"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event, player_who_activate_the_effect) --{ str["玩家选定的卡"] = Duel.SelectMatchingCard( player_who_activate_the_effect, Card.IsAbleToHand, player_who_activate_the_effect, LOCATION_DECK, 0, str_1, str_1, nil ) Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE) effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end --} fun["一_禁格"] = function(str_1) --{ str["禁格"] = true str["禁格的数量"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE) str["效果"]:SetValue(str_1) Duel.RegisterEffect(str["效果"], 0) end --} --第二层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd Debug.ReloadFieldEnd = function(str_1) --{ fun["Debug.ReloadFieldEnd"]() if str_1 then --{ fun["一_随机抽卡"](str_1) end --} end --} fun["二_印卡"] = function(str_1, str_2, str_3) --{ if str_3 then --{ --} else --{ str_3 = str_2 end --} Debug.ShowHint( "点击对方额外卡组可以进行印卡。\n手卡只能印 " .. str_2 .. " 张。\n最多可以印 " .. str_3 .. " 张" ) str["效果"] = Effect.CreateEffect(str_1) str["当前印卡数"] = 1 str["效果"]:SetType(EFFECT_TYPE_IGNITION) str["效果"]:SetProperty( EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE ) str["效果"]:SetTarget(fun["一_该效果不能被连锁"]) str["效果"]:SetRange(LOCATION_EXTRA) function print_hand(effect_event, player_who_activate_the_effect) --{ announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect, announce_card) if str["当前印卡数"] <= str_2 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card, nil, REASON_RULE) --} else --{ if str["当前印卡数"] <= str_3 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card, POS_FACEUP, REASON_RULE) Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE) --} else --{ Debug.ShowHint("印卡过多!") effect_event:Reset() end --} end --} end --} str["效果"]:SetOperation(print_hand) str_1:RegisterEffect(str["效果"]) end --} fun["二_开局说明"] = function() --{ str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil) str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(str["超量素材组"]) do --{ if fun["一_是否效果卡"](k) then --{ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1 end --} end --} str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"] if str["不洗牌"] == 0 then --{ --} else --{ str["开局说明"] = str["开局说明"] .. "伪洗牌 " end --} if str["无BP"] == 0 then --{ str["开局说明"] = str["开局说明"] .. "无BP " end --} if str["无AI"] == 0 then --{ str["开局说明"] = str["开局说明"] .. "无AI " end --} if str["开局添加手卡"] then --{ str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 " end --} if str["禁格"] then --{ str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 " end --} if str["随机抽卡的数量"] then --{ str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 " end --} Debug.ShowHint(str["开局说明"]) end --} --第三层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["aux.BeginPuzzle"] = aux.BeginPuzzle aux.BeginPuzzle = function(str_1, str_2) --{ fun["aux.BeginPuzzle"]() if str_1 then --{ fun["一_开局添加手卡"](str_1) end --} if str_2 then --{ fun["一_禁格"](str_2) end --} fun["二_开局说明"]() fun["一_通关邀请"]() fun["一_失败得分"]() end --} --兼容层------------------------------- fun["印卡"] = fun["二_印卡"] fun["开局添加手卡"] = fun["一_开局添加手卡"] fun["是否效果卡"] = fun["一_是否效果卡"] fun["禁格"] = fun["一_禁格"] fun["随机抽卡"] = fun["一_随机抽卡"] |