游戏王残局简化版

Check-in [6165f44013]
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Check-in [6165f44013]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6165f440136afbe5673ab8774fd716d3154402c7ddcec08cab646e574e53e08a
User & Date: 顽雨沉风 on 2024-07-20 13:31:21
Other Links: manifest | tags
Context
2024-07-20
13:31
0 check-in: f519330368 user: 顽雨沉风 tags: trunk
13:31
0 check-in: 6165f44013 user: 顽雨沉风 tags: trunk
13:30
0 check-in: 2cca5fb8e9 user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-04.lua from [9c6c8bd94f] to [c91669ba14].

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--[[message
新手教学。
莫勉强。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()

Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")

Modified single/X-LV-05.lua from [a35b8bd9a4] to [f7c663179e].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(27288416, 0, 0, k1, 1, k2)
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local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46986414, 0, 0, k1, 0, k2)
Debug.AddCard(70781055, 0, 0, k1, 0, k2)
Debug.AddCard(91152256, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")

Modified single/X-LV-06.lua from [23f8672957] to [93a990aea4].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(3797883, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(02084239, 0, 0, k1, 0, k2)
Debug.AddCard(44947065, 0, 0, k1, 0, k2)
Debug.AddCard(00487395, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下永续魔法+场地魔法")