游戏王残局简化版

Check-in [5e6f9e13ec]
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Check-in [5e6f9e13ec]

Overview
Comment:0.0.568
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 5e6f9e13ecc61dea63725c5685daf81bbfd7c909641e970d8f120270ab6a095a
User & Date: 顽雨沉风 on 2023-07-02 01:27:32
Other Links: manifest | tags
Context
2023-07-02
01:28
0.0.569 check-in: b1d1f3f9d9 user: 顽雨沉风 tags: trunk
01:27
0.0.568 check-in: 5e6f9e13ec user: 顽雨沉风 tags: trunk
01:25
0.0.567 check-in: 95546d30b3 user: 顽雨沉风 tags: trunk
Changes

Modified single/31.Cluster of Shark Offensive.lua from [07b87869f6] to [1457ff1626].

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--[[message
卡数:43
群鲨攻势
规则:大师3
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


--~ 必须位于残局文件底部
local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
--~ fun["开局添加手卡"](6)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()