游戏王残局简化版

Check-in [50b086ccf1]
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Check-in [50b086ccf1]

Overview
Comment:0.0.2057
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 50b086ccf1f1d31ed1a4bc3a56e83d5bd0dc1d33de59d8052ad92c72961118d4
User & Date: 顽雨沉风 on 2023-07-23 12:43:14
Other Links: manifest | tags
Context
2023-07-23
13:11
0.0.2058 check-in: 15c47f6d38 user: 顽雨沉风 tags: trunk
12:43
0.0.2057 check-in: 50b086ccf1 user: 顽雨沉风 tags: trunk
12:39
0.0.2056 check-in: dfe06c7145 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [f530220d95] to [e8e2f0e1e6].

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  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = (Duel.GetLP(0) - Duel.GetLP(1) + 100) / str["我方玩家的初始生命值优势"] * 3000
    cache_1 = Duel.GetLP(0) - Duel.GetLP(1) + 100
    cache_1 = math.tointeger(cache_1 / str["我方玩家的初始生命值优势"] * 3000 // 100 * 100)
--~     cache_1 = (Duel.GetLP(0) - Duel.GetLP(1) + 100) / str["我方玩家的初始生命值优势"] * 3000 // 100
--~     cache_1 = math.modf(cache_1)
    
    Debug.ShowHint(tostring(cache_1 // 100))
    Debug.ShowHint(tostring(cache_1))
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)