游戏王残局简化版

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Check-in [405e51b26e]

Overview
Comment:补上标题
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Files: files | file ages | folders
SHA3-256: 405e51b26e39ec29278b3b1467c5b35787523d0c3f32ebe19b6508167097557e
User & Date: 顽雨沉风 on 2023-10-23 12:55:55
Other Links: manifest | tags
Context
2023-10-23
12:56
补上墓地区域的标题 check-in: d89c4f3463 user: 顽雨沉风 tags: trunk
12:55
补上标题 check-in: 405e51b26e user: 顽雨沉风 tags: trunk
12:54
添加卡组区域的测试用例 check-in: ffe3da7246 user: 顽雨沉风 tags: trunk
Changes

Modified single_doc/场景.html from [8c6d87506f] to [8c8bd714c9].

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<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
</ul></li>
<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
<li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
<li><a href="#section-87" id="toc-section-87"><span class="toc-section-number">4.3.4</span> </a></li>

</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)







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<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
</ul></li>
<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
<li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
<li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li>
<li><a href="#卡组区域" id="toc-卡组区域"><span class="toc-section-number">4.3.5</span> 卡组区域</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)
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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.4" id="section-87"><span class="header-section-number">4.3.4</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)







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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.4" id="除外区域"><span class="header-section-number">4.3.4</span> 除外区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<script>








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-----------------


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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.5" id="卡组区域"><span class="header-section-number">4.3.5</span> 卡组区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<script>

Modified single_doc/场景.md from [4db17b801e] to [48afa15e21].

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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

####

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)







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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

#### 除外区域

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)