游戏王残局简化版

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User & Date: 顽雨沉风 on 2024-06-28 04:32:19
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Changes

Added single_doc/一些言论.md version [18c5b88c5d].




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# 一些言论

* 残局作者把血定高,才能倒逼玩家操作高超。

Deleted single_doc/副_容冗/异界共鸣-同调融合.md version [fda618ad5f].

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# 异界共鸣-同调融合

## 效果

~~~
这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。
①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。
●墓地的那2只怪兽为素材可以同调召唤的同调怪兽
●墓地的那2只怪兽为素材可以融合召唤的融合怪兽
~~~

## 正常

~~~
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常

应该不能发动异界共鸣。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(60465049,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~