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Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["失败得分"] = function() --{
str["失败得分表"] = {}
str["失败得分表"][0] = "青眼白龙"
str["失败得分表"][100] = "青眼白龙"
str["失败得分表"][200] = "青眼白龙"
str["失败得分表"][300] = "青眼白龙"
str["失败得分表"][400] = "青眼白龙"
str["失败得分表"][500] = "青眼白龙"
str["失败得分表"][600] = "青眼白龙"
str["失败得分表"][700] = "青眼白龙"
str["失败得分表"][800] = "青眼白龙"
str["失败得分表"][900] = "青眼白龙"
str["失败得分表"][1000] = "青眼白龙"
str["失败得分表"][1100] = "青眼白龙"
str["失败得分表"][1200] = "青眼白龙"
str["失败得分表"][1300] = "青眼白龙"
str["失败得分表"][1400] = "青眼白龙"
str["失败得分表"][1500] = "青眼白龙"
str["失败得分表"][1600] = "青眼白龙"
str["失败得分表"][1700] = "青眼白龙"
str["失败得分表"][1800] = "青眼白龙"
str["失败得分表"][1900] = "青眼白龙"
str["失败得分表"][2000] = "青眼白龙"
str["失败得分表"][2100] = "青眼白龙"
str["失败得分表"][2200] = "青眼白龙"
str["失败得分表"][2300] = "青眼白龙"
str["失败得分表"][2400] = "青眼白龙"
str["失败得分表"][2500] = "青眼白龙"
str["失败得分表"][2600] = "青眼白龙"
str["失败得分表"][2700] = "青眼白龙"
str["失败得分表"][2800] = "青眼白龙"
str["失败得分表"][2900] = "青眼白龙"
str["失败得分表"][3000] = "青眼白龙"
str["失败得分表"] = {}
str["失败得分表"][0] = "青眼白龙"
str["失败得分表"][100] = "青眼白龙"
str["失败得分表"][200] = "青眼白龙"
str["失败得分表"][300] = "青眼白龙"
str["失败得分表"][400] = "青眼白龙"
str["失败得分表"][500] = "青眼白龙"
str["失败得分表"][600] = "青眼白龙"
str["失败得分表"][700] = "青眼白龙"
str["失败得分表"][800] = "青眼白龙"
str["失败得分表"][900] = "青眼白龙"
str["失败得分表"][1000] = "青眼白龙"
str["失败得分表"][1100] = "青眼白龙"
str["失败得分表"][1200] = "青眼白龙"
str["失败得分表"][1300] = "青眼白龙"
str["失败得分表"][1400] = "青眼白龙"
str["失败得分表"][1500] = "青眼白龙"
str["失败得分表"][1600] = "青眼白龙"
str["失败得分表"][1700] = "青眼白龙"
str["失败得分表"][1800] = "青眼白龙"
str["失败得分表"][1900] = "青眼白龙"
str["失败得分表"][2000] = "青眼白龙"
str["失败得分表"][2100] = "青眼白龙"
str["失败得分表"][2200] = "青眼白龙"
str["失败得分表"][2300] = "青眼白龙"
str["失败得分表"][2400] = "青眼白龙"
str["失败得分表"][2500] = "青眼白龙"
str["失败得分表"][2600] = "青眼白龙"
str["失败得分表"][2700] = "青眼白龙"
str["失败得分表"][2800] = "青眼白龙"
str["失败得分表"][2900] = "青眼白龙"
str["失败得分表"][3000] = "青眼白龙"
str["对方玩家的初始生命值"] = Duel.GetLP(1)
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
function cache_1(effect_event
, player_who_activate_the_effect) --{
cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
if cache_1 > 0 then --{
Debug.ShowHint("对面耍赖")
Debug.ShowHint("对面耍赖")
--}
else --{
cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
end --}
if cache_1 > 3000 then --{
if cache_1 > 3000 then --{
Debug.ShowHint("比青眼白龙还厉害了")
--}
else --{
Debug.ShowHint("您的得分是 "
.. cache_1
.. " 分!\n相当于「"
.. str["失败得分表"][cache_1]
.. "」级别!\n非常棒!")
end --}
--}
else --{
Debug.ShowHint("您的得分是 "
.. cache_1
.. " 分!\n相当于「"
.. str["失败得分表"][cache_1]
.. "」级别!\n非常棒!")
end --}
--~ Debug.ShowHint(tostring(cache_1))
effect_event:Reset()
end --}
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"]
, 0)
end --}
|