游戏王残局简化版

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Check-in [2f6b499b2b]

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SHA3-256: 2f6b499b2bffcf3fe87b0a46cefe2dca0ef813a62877bfa12b42039a2fbe40f8
User & Date: 顽雨沉风 on 2024-06-27 07:58:18
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Context
2024-06-27
07:58
0 check-in: a806df48aa user: 顽雨沉风 tags: trunk
07:58
0 check-in: 2f6b499b2b user: 顽雨沉风 tags: trunk
07:55
0 check-in: 5990d10d96 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [643091f73d] to [f38ba46ba6].

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    h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    h2:SetCode(EVENT_ADJUST)
    h2:SetCondition(aux.TRUE)
    h2:SetOperation(s["_开局选卡入手"])
    Duel.RegisterEffect(h2, 0)
    end
  end
--~ 「禁主怪格」之几个
s["「主怪格」之几个"] = function(u1)
  local h1
  s["「怪格」之量"] = u1
--~ 几个怪兽格
f[""] = function(o1)
  local k1
  d["几个格"] = o1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)
  h1:SetValue(u1)
  Duel.RegisterEffect(h1, 0)
  k1 = Effect.GlobalEffect()
  k1:SetCode(EFFECT_USE_EXTRA_MZONE)
  k1:SetValue(k1)
  Duel.RegisterEffect(k1, 0)
  end
do
  s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
  --~ 「禁主怪格」之几个
  function _G.Debug.ReloadFieldEnd(u1)
    s["Debug.ReloadFieldEnd"]()
    if u1 then
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  --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
  --~ 能印手卡几张
  --~ 最多能印卡几张
  function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
    s["aux.BeginPuzzle"]()
    if o1 then
      s["开局选卡入手"](o1)
    else
      end
    if o2 then
      f["禁格"](o2)
    else
      end
    if o3 then
      s["印卡"](o3, o4, o5)
    else
      end
    s["开局示"]()
    end
  end