游戏王残局简化版

Check-in [2d52809542]
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Check-in [2d52809542]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2d52809542d00ce4f161ee12e58cac055f196a6c84da44190d432ebc57db3067
User & Date: 顽雨沉风 on 2024-08-05 12:50:27
Other Links: manifest | tags
Context
2024-08-05
12:51
0 check-in: e8e04034cf user: 顽雨沉风 tags: trunk
12:50
0 check-in: 2d52809542 user: 顽雨沉风 tags: trunk
12:49
0 check-in: 76ff605c0f user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_50_000_1.lua from [95d88a9015] to [4b94887cd5].

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--[[message
灵摆召唤入门1
#sample5
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(91731841, 1, 1, k1, 1, k2)
Debug.AddCard(89631139, 1, 1, k1, 4, k2)
Debug.AddCard(21251800, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(56727340, 0, 0, k1, 0, k2)
Debug.AddCard(14624296, 0, 0, k1, 0, k2)
Debug.AddCard(82112494, 0, 0, k1, 0, k2)
Debug.AddCard(19510093, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(3117804, 0, 0, k1, 0, k2)
Debug.AddCard(34496660, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(92125819, 0, 0, k1, 0, k2)
Debug.AddCard(76908448, 0, 0, k1, 0, k2)
Debug.AddCard(43096270, 0, 0, k1, 0, k2)
Debug.AddCard(14214060, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Added single/简化版_51_000_1.lua version [95d88a9015].






























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--[[message
灵摆召唤入门1
#sample5
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(91731841, 1, 1, k1, 1, k2)
Debug.AddCard(21251800, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, k2)
Debug.AddCard(92125819, 0, 0, k1, 0, k2)
Debug.AddCard(76908448, 0, 0, k1, 0, k2)
Debug.AddCard(43096270, 0, 0, k1, 0, k2)
Debug.AddCard(14214060, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__52_000_4.lua version [4b94887cd5].

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--[[message
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(56727340, 0, 0, k1, 0, k2)
Debug.AddCard(14624296, 0, 0, k1, 0, k2)
Debug.AddCard(82112494, 0, 0, k1, 0, k2)
Debug.AddCard(19510093, 0, 0, k1, 0, k2)
Debug.AddCard(3117804, 0, 0, k1, 0, k2)
Debug.AddCard(34496660, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)