游戏王残局简化版

Check-in [2a91079838]
Login

Check-in [2a91079838]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2a9107983841301492137f592e2fb558101e01a87f1ded90e982547dafcb1a1f
User & Date: 顽雨沉风 on 2024-07-19 07:37:24
Other Links: manifest | tags
Context
2024-07-19
07:39
0 check-in: 594edd8ea8 user: 顽雨沉风 tags: trunk
07:37
0 check-in: 2a91079838 user: 顽雨沉风 tags: trunk
07:31
0 check-in: 3117be4044 user: 顽雨沉风 tags: trunk
Changes

Modified single/印卡局_1.lua from [442781f03f] to [c132840936].

17
18
19
20
21
22
23
24
25
26

27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51

52
53
54
55
56
57


58
59
60
61
62
63
64
65
66

67
68



69
70
71
  k1 = Effect.CreateEffect(o1)
  k1:SetType(EFFECT_TYPE_SINGLE)
  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

--怪兽区域

local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -21565)
local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -56546)
local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -65415)
local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -45212)
local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -32215)
local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -801)
local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1156)
local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1252)
local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1698)
local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 652)
local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 254)
local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 800)
--魔陷区域

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--卡组区域


Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域

--除外区域
--手卡区域




Debug.ReloadFieldEnd("天邪鬼")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)







<

<
>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<
>
|
|
|
|
|
<
>
>
|
|
|
|
|
|
|
<
<
>
|
<
>
>
>

|

17
18
19
20
21
22
23

24

25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49

50
51
52
53
54
55

56
57
58
59
60
61
62
63
64


65
66

67
68
69
70
71
72
  k1 = Effect.CreateEffect(o1)
  k1:SetType(EFFECT_TYPE_SINGLE)
  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end



local k1 = LOCATION_MZONE
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 800)

local k1 = LOCATION_SZONE
Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)

local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)


local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP_ATTACK)

local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)