游戏王残局简化版

Check-in [27c36deea8]
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Check-in [27c36deea8]

Overview
Comment:0.0.2039
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 27c36deea8f241544969a3812be48b3ff200736ec26c7799915455d1887e8776
User & Date: 顽雨沉风 on 2023-07-23 00:42:55
Other Links: manifest | tags
Context
2023-07-23
00:46
0.0.2040 check-in: 661e35fb9e user: 顽雨沉风 tags: trunk
00:42
0.0.2039 check-in: 27c36deea8 user: 顽雨沉风 tags: trunk
00:42
0.0.2038 check-in: e3054c20f5 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [e3932777fc] to [dcd3a83ef8].

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local i

_G.fun = {}

---------------------------------

str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
str["原解弹窗"] = "残局群181175613"

str["规则"] = ""

str["规则表"] = {}
str["规则表"][3] = "大师3 "
str["规则表"][4] = "新大师 "
str["规则表"][5] = "大师2020 "

str["印卡过多的弹窗"] = "印卡过多!"

str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"

str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "

str["效果卡数量的后缀"] = "卡 "

str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "

str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

str["无效果灵摆怪兽表"] = {}

str["无效果灵摆怪兽表"][1] = 28363749







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local i

_G.fun = {}

---------------------------------






str["规则表"] = {}
str["规则表"][3] = "大师3 "
str["规则表"][4] = "新大师 "
str["规则表"][5] = "大师2020 "


















str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

str["无效果灵摆怪兽表"] = {}

str["无效果灵摆怪兽表"][1] = 28363749
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        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
        
        --}
        
      else --{
        
        Debug.ShowHint(str["印卡过多的弹窗"])
        
        effect_event:Reset()
        
        end --}
        
      end --}
      







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        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
        
        --}
        
      else --{
        
        Debug.ShowHint("印卡过多!")
        
        effect_event:Reset()
        
        end --}
        
      end --}