Comment: | 慢慢来 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
2219e19a917cb784d43bf08aa7a2077b |
User & Date: | 顽雨沉风 on 2024-02-07 14:48:48 |
Other Links: | manifest | tags |
2024-02-07
| ||
15:12 | 慢慢来 check-in: 1b26050451 user: 顽雨沉风 tags: trunk | |
14:48 | 慢慢来 check-in: 2219e19a91 user: 顽雨沉风 tags: trunk | |
12:26 | 慢慢来 check-in: 64c3953551 user: 顽雨沉风 tags: trunk | |
Added single/3_07_六武众 枯岳说书人_a72.lua version [2810225e27].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | --[[message 原局:QB_a72 ]] Debug.SetAIName("QB072_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) --自己的怪兽区 --对方的怪兽区 local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 --自己的魔陷区 Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 --对方的魔陷区 Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 --自己的手卡 Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 --对方的卡组 --自己的额外 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/3_09_龙骑兵团 枯岳说书人_a53.lua version [3596a64eda].
> > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | --[[message 原局:棉花_a54 ]] --created by ygopro puzzle maker Debug.SetAIName("MH54_衍生版_1") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1000, 0, 0) Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/3_18_废铁 枯岳说书人_a82.lua version [e3368605fb].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 简语: 原局:Scrap ]] --puzzle1 Debug.SetAIName("Scrap") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5900, 0, 0) Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/3_31_恶魔 枯岳说书人_a88.lua version [cd4f3cba6a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | --[[message 原局:无名_a87 ]] --created by ygopro puzzle maker Debug.SetAIName("Untitled-87") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 15300, 0, 0) Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) c:CompleteProcedure() c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) c:CompleteProcedure() Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Deleted single/3_7_六武众 枯岳说书人_a72.lua version [2810225e27].
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Deleted single/3_9_龙骑兵团 枯岳说书人_a53.lua version [3596a64eda].
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Added single/4_00_请便 枯岳说书人_c05.lua version [840077f321].
> > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | --[[message 新手教学 ]] Debug.SetAIName("X-LV-05") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 2500, 0, 0) Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint( "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。" ) |
Added single/4_01_右手持盾左手持剑 枯岳说书人_c02.lua version [cf56c276e6].
> > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | --[[message 新手教学 ]] Debug.SetAIName("X-LV-02") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 200, 0, 0) Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下让怪兽同归于尽") |
Added single/4_01_火焰骑兵 枯岳说书人_c01.lua version [6c2b377253].
> > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | --[[message 新手教学 ]] Debug.SetAIName("X-LV-01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1000, 0, 0) Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") |
Added single/4_02_下克上的首饰 枯岳说书人_c03.lua version [cb2309d381].
> > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | --[[message 新手教学 ]] Debug.SetAIName("X-LV-03") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1800, 0, 0) Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下装备卡的用法") |
Added single/4_02_湿地草原 枯岳说书人_c06.lua version [5d7dec9647].
> > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | --[[message 新手教学 ]] Debug.SetAIName("X-LV-06") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 300, 0, 0) Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下永续魔法+场地魔法") |
Added single/4_06_超重武者 枯岳说书人_a83.lua version [ff1a1955c1].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 原局:z2001jx_a02 ]] Debug.SetAIName("superheavy samurai 2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5800, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K --对方的手卡 --自己的墓地 Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融 --对方的墓地 --自己除外的卡 --对方除外DOWN --自己的卡组 Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q --对方的卡组 --自己的额外 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/4_07_机人 sample_a07.lua version [fc42742931].
> > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | --[[message 连接召唤入门 ]] Debug.SetAIName("sample7") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺 Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具 Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球 Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓 Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵 Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码 Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导 Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/4_07_超重武者 z2001jx_a01.lua version [a5d1616a47].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | --[[message ]] Debug.SetAIName("superheavy samurai 1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 7800, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8 Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角 Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K --对方的卡组 --自己的额外 Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/4_09_地中族 枯岳说书人_c04.lua version [de986a5b14].
> > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | --[[message 新手教学 【莫勉强】 ]] Debug.SetAIName("X-LV-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 10500, 0, 0) local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") |
Deleted single/4_7_机人 sample_a07.lua version [fc42742931].
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Added single/5_05_黑洞 枯岳说书人_a79.lua version [9c607bc648].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 简语:灵摆召唤入门2 原局:sample_a06 ]] Debug.SetAIName("sample6") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2800, 0, 0) Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() |
Added single/5_06_机人 枯岳说书人_a80.lua version [c744775ae2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 简语:综合残局1 原局:sample_a08 ]] Debug.SetAIName("sample8_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11500, 0, 0) Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() |
Added single/5_11_融合 枯岳说书人_a81.lua version [2a602dc523].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | --[[message 简语:综合残局2 原局:sample_a09 ]] Debug.SetAIName("sample9_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 4300, 0, 0) Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN) Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/5_19_超重武者 枯岳说书人_a87.lua version [bc08739e58].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | --[[message 原局:z2001jx_a07 ]] --created by puzzle editor Debug.SetAIName("superheavy samurai(7)") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8300, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 --~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 --自己的手卡 Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 --对方的手卡 --~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 --对方的卡组 --自己的额外 Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/5_21_超重武者 枯岳说书人_a85.lua version [da31aaeaa7].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | --[[message 原局:z2001jx_a05 ]] --created by puzzle editor Debug.SetAIName("superheavy samurai(5)") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 7500, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q --对方的手卡 --~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙 --~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 --对方的卡组 --自己的额外 Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/5_22_超重武者 枯岳说书人_a86.lua version [93b301ebf2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | --[[message 原局:z2001jx_a06 ]] --created by puzzle editor Debug.SetAIName("superheavy samurai(6)") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 --~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 --自己的手卡 Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q --对方的手卡 --~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 --对方的卡组 --自己的额外 Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/5_26_超重武者 枯岳说书人_a84.lua version [2e85c16da3].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | --[[message 原局:z2001jx_a03 ]] Debug.SetAIName("superheavy samurai 3_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11800, 0, 0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 --对方的手卡 Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 --对方的卡组 --自己的额外 Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Added single/5_52_点火骑士 枯岳说书人_d01.lua version [c56df5b5ca].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | --[[message ]] Debug.SetAIName("WABihamut-001") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.ReloadFieldEnd(5) aux.BeginPuzzle() |
Deleted single/5_5_黑洞 枯岳说书人_a79.lua version [9c607bc648].
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Deleted single/Scrap.lua version [7514a8b165].
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Deleted single/Untitled-87.lua version [0d60e4dcd7].
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Deleted single/WABihamut-001.lua version [de020bcd75].
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Deleted single/X-LV-01.lua version [6c2b377253].
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Deleted single/X-LV-02.lua version [cf56c276e6].
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Deleted single/X-LV-03.lua version [cb2309d381].
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Deleted single/X-LV-04.lua version [de986a5b14].
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Deleted single/X-LV-05.lua version [840077f321].
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Deleted single/X-LV-06.lua version [5d7dec9647].
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Deleted single/sample8_衍生版_1.lua version [959e08c203].
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Deleted single/sample9_衍生版_1.lua version [51ac3828ac].
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Deleted single/superheavy samurai 1.lua version [a5d1616a47].
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Deleted single/superheavy samurai 2_衍生版_1.lua version [b55506b966].
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Deleted single/superheavy samurai 3_衍生版_1.lua version [f3ee2d7408].
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Deleted single/superheavy samurai(5).lua version [3d77168cd0].
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Deleted single/superheavy samurai(6).lua version [a4609cb294].
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Deleted single/superheavy samurai(7).lua version [a4cb98048f].
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| < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < |