游戏王残局简化版

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Check-in [1cfdcf54c0]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1cfdcf54c0dd72f05ea31fe06bc08db82a9f70b770829a942c80e40706e32058
User & Date: 顽雨沉风 on 2024-07-20 06:23:26
Other Links: manifest | tags
Context
2024-07-20
06:24
0 check-in: 6a85533a8d user: 顽雨沉风 tags: trunk
06:23
0 check-in: 1cfdcf54c0 user: 顽雨沉风 tags: trunk
06:21
0 check-in: f514c24376 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版1_520_03.lua from [f72133e3df] to [322333d2d7].

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--[[message
维护:2024-07-03
简语:z2001jx
#z2001jx
]]
--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8300, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
local k1 = LOCATION_MZONE
local k1 = LOCATION_SZONE
--自己的手卡
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(41141943, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77679716, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77679716, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95500396, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60953949, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5182107, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手
local k1 = LOCATION_EXTRA
Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("飞脚")
aux.BeginPuzzle()