Overview
Comment: | 0.0.2151 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
16b1b152c7a031532d663e29b7067320 |
User & Date: | 顽雨沉风 on 2023-07-24 12:44:04 |
Other Links: | manifest | tags |
Context
2023-07-24
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12:44 | 0.0.2152 check-in: 938a722115 user: 顽雨沉风 tags: trunk | |
12:44 | 0.0.2151 check-in: 16b1b152c7 user: 顽雨沉风 tags: trunk | |
12:42 | 0.0.2150 check-in: cc5d0ecee7 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/WABihamut-001.lua from [1f320c15fa] to [54f2a9a849].
︙ | ︙ | |||
49 50 51 52 53 54 55 | Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --炎斩机 原群西格马 Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --究极幻神 奥特美特尔·比希巴尔金 Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛 Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者 Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛 Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能 Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) | | | > > | 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --炎斩机 原群西格马 Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --究极幻神 奥特美特尔·比希巴尔金 Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛 Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者 Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛 Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能 Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(13117073,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(43387895,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |