游戏王残局简化版

Check-in [091f486d37]
Login

Check-in [091f486d37]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 091f486d37223d8e860ea152d83f6a1af73278b3f19fc752721c9f8c5ba4d61a
User & Date: 顽雨沉风 on 2024-02-13 11:46:00
Other Links: manifest | tags
Context
2024-02-13
11:49
check-in: f7d8ee14bc user: 顽雨沉风 tags: trunk
11:46
check-in: 091f486d37 user: 顽雨沉风 tags: trunk
11:40
check-in: 6bc844fccc user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [a7f5e806b8] to [08284fbbde].

44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
  if u2 then
    str["规则"] = str["规则表"][u2]
  else
    str["规则"] = str["规则表"][5]
  end
  fun["Debug.ReloadFieldBegin"](u1, u2)
end
fun["一_随机抽卡"] = function(u1)
  local h1, h2
  str["随机抽卡的数量"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)







|







44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
  if u2 then
    str["规则"] = str["规则表"][u2]
  else
    str["规则"] = str["规则表"][5]
  end
  fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
  local h1, h2
  str["随机抽卡的数量"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
local cache_8
local cache_9
local _
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
Debug.ReloadFieldEnd = function(u1)
  fun["Debug.ReloadFieldEnd"]()
  if u1 then
    fun["一_随机抽卡"](u1)
    end
  end
fun["二_印卡"] = function(u1, u2, u3)
  u3 = u3 or u2
  Debug.ShowHint(
    "点击对方额外卡组可以进行印卡。\n手卡只能印 "
      .. u2







|







162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
local cache_8
local cache_9
local _
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
Debug.ReloadFieldEnd = function(u1)
  fun["Debug.ReloadFieldEnd"]()
  if u1 then
    s["开局随机抽卡"](u1)
    end
  end
fun["二_印卡"] = function(u1, u2, u3)
  u3 = u3 or u2
  Debug.ShowHint(
    "点击对方额外卡组可以进行印卡。\n手卡只能印 "
      .. u2
203
204
205
206
207
208
209

210
211
212
213
214
215
216
217

218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
      end
    end
  end
  str["效果"]:SetOperation(print_hand)
  u1:RegisterEffect(str["效果"])
end
fun["二_开局说明"] = function()

  str["这个残局的效果卡数量"] =
    Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
  str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for k in aux.Next(str["超量素材组"]) do
    if fun["一_是否效果卡"](k) then
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
    end
  end

  str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
  if str["不洗牌"] == 0 then
  else
    str["开局说明"] = str["开局说明"] .. "伪洗牌 "
  end
  if str["无BP"] == 0 then
    str["开局说明"] = str["开局说明"] .. "无BP "
  end
  if str["无AI"] == 0 then
    str["开局说明"] = str["开局说明"] .. "无AI "
  end
  if str["开局添加手卡"] then
    str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
  end
  if str["禁格"] then
    str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
  end
  if str["随机抽卡的数量"] then
    str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
  end
  Debug.ShowHint(str["开局说明"])
end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then
    fun["一_开局添加手卡"](u1)
  end
  if u2 then
    fun["一_禁格"](u2)
  end
  fun["二_开局说明"]()
  s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = fun["一_开局添加手卡"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = fun["一_禁格"]
fun["随机抽卡"] = fun["一_随机抽卡"]







>






|
|
>
|


|
|

|
|

|
|

|
|

|
|

|
|
|
|

















|
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
      end
    end
  end
  str["效果"]:SetOperation(print_hand)
  u1:RegisterEffect(str["效果"])
end
fun["二_开局说明"] = function()
  local h1
  str["这个残局的效果卡数量"] =
    Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
  str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for k in aux.Next(str["超量素材组"]) do
    if fun["一_是否效果卡"](k) then
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      end
    end
  --~ 开局说明
  h1 = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
  if str["不洗牌"] == 0 then
  else
    h1 = h1 .. "伪洗牌 "
    end
  if str["无BP"] == 0 then
    h1 = h1 .. "无BP "
    end
  if str["无AI"] == 0 then
    h1 = h1 .. "无AI "
    end
  if str["开局添加手卡"] then
    h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
    end
  if str["禁格"] then
    h1 = h1 .. "禁" .. str["禁格的数量"] .. "格 "
    end
  if str["随机抽卡的数量"] then
    h1 = h1 .. "抽" .. str["随机抽卡的数量"] .. "卡 "
    end
  Debug.ShowHint(h1)
  end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then
    fun["一_开局添加手卡"](u1)
  end
  if u2 then
    fun["一_禁格"](u2)
  end
  fun["二_开局说明"]()
  s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = fun["一_开局添加手卡"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = fun["一_禁格"]
fun["随机抽卡"] = s["开局随机抽卡"]