Overview
Comment: | 0.0.310 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
07c359fd0c018ae3c61e848b9e213c3b |
User & Date: | 顽雨沉风 on 2023-06-29 06:50:29 |
Other Links: | manifest | tags |
Context
2023-06-29
| ||
07:07 | 0.0.311 check-in: e62f58c0d8 user: 顽雨沉风 tags: trunk | |
06:50 | 0.0.310 check-in: 07c359fd0c user: 顽雨沉风 tags: trunk | |
02:28 | 0.0.309 check-in: e7f204fb3d user: 顽雨沉风 tags: trunk | |
Changes
Added script/YGOPro_API.txt version [becae4ae8e].
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> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 | libgroup.cpp: { "CreateGroup", scriptlib::group_new }, libgroup.cpp: { "KeepAlive", scriptlib::group_keep_alive }, libgroup.cpp: { "DeleteGroup", scriptlib::group_delete }, libgroup.cpp: { "Clone", scriptlib::group_clone }, libgroup.cpp: { "FromCards", scriptlib::group_from_cards }, libgroup.cpp: { "Clear", scriptlib::group_clear }, libgroup.cpp: { "AddCard", scriptlib::group_add_card }, libgroup.cpp: { "RemoveCard", scriptlib::group_remove_card }, libgroup.cpp: { "GetNext", scriptlib::group_get_next }, libgroup.cpp: { "GetFirst", scriptlib::group_get_first }, libgroup.cpp: { "GetCount", scriptlib::group_get_count }, libgroup.cpp: { "__len", scriptlib::group_get_count }, libgroup.cpp: { "ForEach", scriptlib::group_for_each }, libgroup.cpp: { "Filter", scriptlib::group_filter }, libgroup.cpp: { "FilterCount", scriptlib::group_filter_count }, libgroup.cpp: { "FilterSelect", scriptlib::group_filter_select }, libgroup.cpp: { "Select", scriptlib::group_select }, libgroup.cpp: { "SelectUnselect", scriptlib::group_select_unselect }, libgroup.cpp: { "RandomSelect", scriptlib::group_random_select }, libgroup.cpp: { "IsExists", scriptlib::group_is_exists }, libgroup.cpp: { "CheckWithSumEqual", scriptlib::group_check_with_sum_equal }, libgroup.cpp: { "SelectWithSumEqual", scriptlib::group_select_with_sum_equal }, libgroup.cpp: { "CheckWithSumGreater", scriptlib::group_check_with_sum_greater }, libgroup.cpp: { "SelectWithSumGreater", scriptlib::group_select_with_sum_greater }, libgroup.cpp: { "GetMinGroup", scriptlib::group_get_min_group }, libgroup.cpp: { "GetMaxGroup", scriptlib::group_get_max_group }, libgroup.cpp: { "GetSum", scriptlib::group_get_sum }, libgroup.cpp: { "GetClassCount", scriptlib::group_get_class_count }, libgroup.cpp: { "Remove", scriptlib::group_remove }, libgroup.cpp: { "Merge", scriptlib::group_merge }, libgroup.cpp: { "Sub", scriptlib::group_sub }, libgroup.cpp: { "Equal", scriptlib::group_equal }, libgroup.cpp: { "IsContains", scriptlib::group_is_contains }, libgroup.cpp: { "SearchCard", scriptlib::group_search_card }, libgroup.cpp: { "GetBinClassCount", scriptlib::group_get_bin_class_count }, libgroup.cpp: { "__add", scriptlib::group_meta_add }, libgroup.cpp: { "__bor", scriptlib::group_meta_add }, libgroup.cpp: { "__sub", scriptlib::group_meta_sub }, libgroup.cpp: { "__band", scriptlib::group_meta_band }, libgroup.cpp: { "__bxor", scriptlib::group_meta_bxor }, libeffect.cpp: { "CreateEffect", scriptlib::effect_new }, libeffect.cpp: { "GlobalEffect", scriptlib::effect_newex }, libeffect.cpp: { "Clone", scriptlib::effect_clone }, libeffect.cpp: { "Reset", scriptlib::effect_reset }, libeffect.cpp: { "GetFieldID", scriptlib::effect_get_field_id }, libeffect.cpp: { "SetDescription", scriptlib::effect_set_description }, libeffect.cpp: { "SetCode", scriptlib::effect_set_code }, libeffect.cpp: { "SetRange", scriptlib::effect_set_range }, libeffect.cpp: { "SetTargetRange", scriptlib::effect_set_target_range }, libeffect.cpp: { "SetAbsoluteRange", scriptlib::effect_set_absolute_range }, libeffect.cpp: { "SetCountLimit", scriptlib::effect_set_count_limit }, libeffect.cpp: { "SetReset", scriptlib::effect_set_reset }, libeffect.cpp: { "SetType", scriptlib::effect_set_type }, libeffect.cpp: { "SetProperty", scriptlib::effect_set_property }, libeffect.cpp: { "SetLabel", scriptlib::effect_set_label }, libeffect.cpp: { "SetLabelObject", scriptlib::effect_set_label_object }, libeffect.cpp: { "SetCategory", scriptlib::effect_set_category }, libeffect.cpp: { "SetHintTiming", scriptlib::effect_set_hint_timing }, libeffect.cpp: { "SetCondition", scriptlib::effect_set_condition }, libeffect.cpp: { "SetTarget", scriptlib::effect_set_target }, libeffect.cpp: { "SetCost", scriptlib::effect_set_cost }, libeffect.cpp: { "SetValue", scriptlib::effect_set_value }, libeffect.cpp: { "SetOperation", scriptlib::effect_set_operation }, libeffect.cpp: { "SetOwnerPlayer", scriptlib::effect_set_owner_player }, libeffect.cpp: { "GetDescription", scriptlib::effect_get_description }, libeffect.cpp: { "GetCode", scriptlib::effect_get_code }, libeffect.cpp: { "GetType", scriptlib::effect_get_type }, libeffect.cpp: { "GetProperty", scriptlib::effect_get_property }, libeffect.cpp: { "GetLabel", scriptlib::effect_get_label }, libeffect.cpp: { "GetLabelObject", scriptlib::effect_get_label_object }, libeffect.cpp: { "GetCategory", scriptlib::effect_get_category }, libeffect.cpp: { "GetOwner", scriptlib::effect_get_owner }, libeffect.cpp: { "GetHandler", scriptlib::effect_get_handler }, libeffect.cpp: { "GetCondition", scriptlib::effect_get_condition }, libeffect.cpp: { "GetTarget", scriptlib::effect_get_target }, libeffect.cpp: { "GetCost", scriptlib::effect_get_cost }, libeffect.cpp: { "GetValue", scriptlib::effect_get_value }, libeffect.cpp: { "GetOperation", scriptlib::effect_get_operation }, libeffect.cpp: { "GetActiveType", scriptlib::effect_get_active_type }, libeffect.cpp: { "IsActiveType", scriptlib::effect_is_active_type }, libeffect.cpp: { "GetOwnerPlayer", scriptlib::effect_get_owner_player }, libeffect.cpp: { "GetHandlerPlayer", scriptlib::effect_get_handler_player }, libeffect.cpp: { "IsHasProperty", scriptlib::effect_is_has_property }, libeffect.cpp: { "IsHasCategory", scriptlib::effect_is_has_category }, libeffect.cpp: { "IsHasType", scriptlib::effect_is_has_type }, libeffect.cpp: { "IsActivatable", scriptlib::effect_is_activatable }, libeffect.cpp: { "IsActivated", scriptlib::effect_is_activated }, libeffect.cpp: { "IsCostChecked", scriptlib::effect_is_cost_checked }, libeffect.cpp: { "SetCostCheck", scriptlib::effect_set_cost_check }, libeffect.cpp: { "GetActivateLocation", scriptlib::effect_get_activate_location }, libeffect.cpp: { "GetActivateSequence", scriptlib::effect_get_activate_sequence }, libeffect.cpp: { "CheckCountLimit", scriptlib::effect_check_count_limit }, libeffect.cpp: { "UseCountLimit", scriptlib::effect_use_count_limit }, libduel.cpp: { "EnableGlobalFlag", scriptlib::duel_enable_global_flag }, libduel.cpp: { "GetLP", scriptlib::duel_get_lp }, libduel.cpp: { "SetLP", scriptlib::duel_set_lp }, libduel.cpp: { "GetTurnPlayer", scriptlib::duel_get_turn_player }, libduel.cpp: { "GetTurnCount", scriptlib::duel_get_turn_count }, libduel.cpp: { "GetDrawCount", scriptlib::duel_get_draw_count }, libduel.cpp: { "RegisterEffect", scriptlib::duel_register_effect }, libduel.cpp: { "RegisterFlagEffect", scriptlib::duel_register_flag_effect }, libduel.cpp: { "GetFlagEffect", scriptlib::duel_get_flag_effect }, libduel.cpp: { "ResetFlagEffect", scriptlib::duel_reset_flag_effect }, libduel.cpp: { "SetFlagEffectLabel", scriptlib::duel_set_flag_effect_label }, libduel.cpp: { "GetFlagEffectLabel", scriptlib::duel_get_flag_effect_label }, libduel.cpp: { "Destroy", scriptlib::duel_destroy }, libduel.cpp: { "Remove", scriptlib::duel_remove }, libduel.cpp: { "SendtoGrave", scriptlib::duel_sendto_grave }, libduel.cpp: { "SendtoHand", scriptlib::duel_sendto_hand }, libduel.cpp: { "SendtoDeck", scriptlib::duel_sendto_deck }, libduel.cpp: { "SendtoExtraP", scriptlib::duel_sendto_extra }, libduel.cpp: { "GetOperatedGroup", scriptlib::duel_get_operated_group }, libduel.cpp: { "Summon", scriptlib::duel_summon }, libduel.cpp: { "SpecialSummonRule", scriptlib::duel_special_summon_rule }, libduel.cpp: { "SynchroSummon", scriptlib::duel_synchro_summon }, libduel.cpp: { "XyzSummon", scriptlib::duel_xyz_summon }, libduel.cpp: { "LinkSummon", scriptlib::duel_link_summon }, libduel.cpp: { "MSet", scriptlib::duel_setm }, libduel.cpp: { "SSet", scriptlib::duel_sets }, libduel.cpp: { "CreateToken", scriptlib::duel_create_token }, libduel.cpp: { "SpecialSummon", scriptlib::duel_special_summon }, libduel.cpp: { "SpecialSummonStep", scriptlib::duel_special_summon_step }, libduel.cpp: { "SpecialSummonComplete", scriptlib::duel_special_summon_complete }, libduel.cpp: { "IsCanAddCounter", scriptlib::duel_is_can_add_counter }, libduel.cpp: { "RemoveCounter", scriptlib::duel_remove_counter }, libduel.cpp: { "IsCanRemoveCounter", scriptlib::duel_is_can_remove_counter }, libduel.cpp: { "GetCounter", scriptlib::duel_get_counter }, libduel.cpp: { "ChangePosition", scriptlib::duel_change_form }, libduel.cpp: { "Release", scriptlib::duel_release }, libduel.cpp: { "MoveToField", scriptlib::duel_move_to_field }, libduel.cpp: { "ReturnToField", scriptlib::duel_return_to_field }, libduel.cpp: { "MoveSequence", scriptlib::duel_move_sequence }, libduel.cpp: { "SwapSequence", scriptlib::duel_swap_sequence }, libduel.cpp: { "Activate", scriptlib::duel_activate_effect }, libduel.cpp: { "SetChainLimit", scriptlib::duel_set_chain_limit }, libduel.cpp: { "SetChainLimitTillChainEnd", scriptlib::duel_set_chain_limit_p }, libduel.cpp: { "GetChainMaterial", scriptlib::duel_get_chain_material }, libduel.cpp: { "ConfirmDecktop", scriptlib::duel_confirm_decktop }, libduel.cpp: { "ConfirmExtratop", scriptlib::duel_confirm_extratop }, libduel.cpp: { "ConfirmCards", scriptlib::duel_confirm_cards }, libduel.cpp: { "SortDecktop", scriptlib::duel_sort_decktop }, libduel.cpp: { "CheckEvent", scriptlib::duel_check_event }, libduel.cpp: { "RaiseEvent", scriptlib::duel_raise_event }, libduel.cpp: { "RaiseSingleEvent", scriptlib::duel_raise_single_event }, libduel.cpp: { "CheckTiming", scriptlib::duel_check_timing }, libduel.cpp: { "IsEnvironment", scriptlib::duel_is_environment }, libduel.cpp: { "Win", scriptlib::duel_win }, libduel.cpp: { "Draw", scriptlib::duel_draw }, libduel.cpp: { "Damage", scriptlib::duel_damage }, libduel.cpp: { "Recover", scriptlib::duel_recover }, libduel.cpp: { "RDComplete", scriptlib::duel_rd_complete }, libduel.cpp: { "Equip", scriptlib::duel_equip }, libduel.cpp: { "EquipComplete", scriptlib::duel_equip_complete }, libduel.cpp: { "GetControl", scriptlib::duel_get_control }, libduel.cpp: { "SwapControl", scriptlib::duel_swap_control }, libduel.cpp: { "CheckLPCost", scriptlib::duel_check_lp_cost }, libduel.cpp: { "PayLPCost", scriptlib::duel_pay_lp_cost }, libduel.cpp: { "DiscardDeck", scriptlib::duel_discard_deck }, libduel.cpp: { "DiscardHand", scriptlib::duel_discard_hand }, libduel.cpp: { "DisableShuffleCheck", scriptlib::duel_disable_shuffle_check }, libduel.cpp: { "DisableSelfDestroyCheck", scriptlib::duel_disable_self_destroy_check }, libduel.cpp: { "ShuffleDeck", scriptlib::duel_shuffle_deck }, libduel.cpp: { "ShuffleExtra", scriptlib::duel_shuffle_extra }, libduel.cpp: { "ShuffleHand", scriptlib::duel_shuffle_hand }, libduel.cpp: { "ShuffleSetCard", scriptlib::duel_shuffle_setcard }, libduel.cpp: { "ChangeAttacker", scriptlib::duel_change_attacker }, libduel.cpp: { "ChangeAttackTarget", scriptlib::duel_change_attack_target }, libduel.cpp: { "CalculateDamage", scriptlib::duel_calculate_damage }, libduel.cpp: { "GetBattleDamage", scriptlib::duel_get_battle_damage }, libduel.cpp: { "ChangeBattleDamage", scriptlib::duel_change_battle_damage }, libduel.cpp: { "ChangeTargetCard", scriptlib::duel_change_target }, libduel.cpp: { "ChangeTargetPlayer", scriptlib::duel_change_target_player }, libduel.cpp: { "ChangeTargetParam", scriptlib::duel_change_target_param }, libduel.cpp: { "BreakEffect", scriptlib::duel_break_effect }, libduel.cpp: { "ChangeChainOperation", scriptlib::duel_change_effect }, libduel.cpp: { "NegateActivation", scriptlib::duel_negate_activate }, libduel.cpp: { "NegateEffect", scriptlib::duel_negate_effect }, libduel.cpp: { "NegateRelatedChain", scriptlib::duel_negate_related_chain }, libduel.cpp: { "NegateSummon", scriptlib::duel_disable_summon }, libduel.cpp: { "IncreaseSummonedCount", scriptlib::duel_increase_summon_count }, libduel.cpp: { "CheckSummonedCount", scriptlib::duel_check_summon_count }, libduel.cpp: { "GetLocationCount", scriptlib::duel_get_location_count }, libduel.cpp: { "GetMZoneCount", scriptlib::duel_get_mzone_count }, libduel.cpp: { "GetLocationCountFromEx", scriptlib::duel_get_location_count_fromex }, libduel.cpp: { "GetUsableMZoneCount", scriptlib::duel_get_usable_mzone_count }, libduel.cpp: { "GetLinkedGroup", scriptlib::duel_get_linked_group }, libduel.cpp: { "GetLinkedGroupCount", scriptlib::duel_get_linked_group_count }, libduel.cpp: { "GetLinkedZone", scriptlib::duel_get_linked_zone }, libduel.cpp: { "GetFieldCard", scriptlib::duel_get_field_card }, libduel.cpp: { "CheckLocation", scriptlib::duel_check_location }, libduel.cpp: { "GetCurrentChain", scriptlib::duel_get_current_chain }, libduel.cpp: { "GetChainInfo", scriptlib::duel_get_chain_info }, libduel.cpp: { "GetChainEvent", scriptlib::duel_get_chain_event }, libduel.cpp: { "GetFirstTarget", scriptlib::duel_get_first_target }, libduel.cpp: { "GetTargetsRelateToChain", scriptlib::duel_get_targets_relate_to_chain }, libduel.cpp: { "GetCurrentPhase", scriptlib::duel_get_current_phase }, libduel.cpp: { "SkipPhase", scriptlib::duel_skip_phase }, libduel.cpp: { "IsDamageCalculated", scriptlib::duel_is_damage_calculated }, libduel.cpp: { "GetAttacker", scriptlib::duel_get_attacker }, libduel.cpp: { "GetAttackTarget", scriptlib::duel_get_attack_target }, libduel.cpp: { "GetBattleMonster", scriptlib::duel_get_battle_monster }, libduel.cpp: { "NegateAttack", scriptlib::duel_disable_attack }, libduel.cpp: { "ChainAttack", scriptlib::duel_chain_attack }, libduel.cpp: { "Readjust", scriptlib::duel_readjust }, libduel.cpp: { "AdjustInstantly", scriptlib::duel_adjust_instantly }, libduel.cpp: { "AdjustAll", scriptlib::duel_adjust_all }, libduel.cpp: { "GetFieldGroup", scriptlib::duel_get_field_group }, libduel.cpp: { "GetFieldGroupCount", scriptlib::duel_get_field_group_count }, libduel.cpp: { "GetDecktopGroup", scriptlib::duel_get_decktop_group }, libduel.cpp: { "GetExtraTopGroup", scriptlib::duel_get_extratop_group }, libduel.cpp: { "GetMatchingGroup", scriptlib::duel_get_matching_group }, libduel.cpp: { "GetMatchingGroupCount", scriptlib::duel_get_matching_count }, libduel.cpp: { "GetFirstMatchingCard", scriptlib::duel_get_first_matching_card }, libduel.cpp: { "IsExistingMatchingCard", scriptlib::duel_is_existing_matching_card }, libduel.cpp: { "SelectMatchingCard", scriptlib::duel_select_matching_cards }, libduel.cpp: { "GetReleaseGroup", scriptlib::duel_get_release_group }, libduel.cpp: { "GetReleaseGroupCount", scriptlib::duel_get_release_group_count }, libduel.cpp: { "CheckReleaseGroup", scriptlib::duel_check_release_group }, libduel.cpp: { "SelectReleaseGroup", scriptlib::duel_select_release_group }, libduel.cpp: { "CheckReleaseGroupEx", scriptlib::duel_check_release_group_ex }, libduel.cpp: { "SelectReleaseGroupEx", scriptlib::duel_select_release_group_ex }, libduel.cpp: { "GetTributeGroup", scriptlib::duel_get_tribute_group }, libduel.cpp: { "GetTributeCount", scriptlib::duel_get_tribute_count }, libduel.cpp: { "CheckTribute", scriptlib::duel_check_tribute }, libduel.cpp: { "SelectTribute", scriptlib::duel_select_tribute }, libduel.cpp: { "GetTargetCount", scriptlib::duel_get_target_count }, libduel.cpp: { "IsExistingTarget", scriptlib::duel_is_existing_target }, libduel.cpp: { "SelectTarget", scriptlib::duel_select_target }, libduel.cpp: { "GetMustMaterial", scriptlib::duel_get_must_material }, libduel.cpp: { "CheckMustMaterial", scriptlib::duel_check_must_material }, libduel.cpp: { "SelectFusionMaterial", scriptlib::duel_select_fusion_material }, libduel.cpp: { "SetFusionMaterial", scriptlib::duel_set_fusion_material }, libduel.cpp: { "SetSynchroMaterial", scriptlib::duel_set_synchro_material }, libduel.cpp: { "GetSynchroMaterial", scriptlib::duel_get_synchro_material }, libduel.cpp: { "SelectSynchroMaterial", scriptlib::duel_select_synchro_material }, libduel.cpp: { "CheckSynchroMaterial", scriptlib::duel_check_synchro_material }, libduel.cpp: { "SelectTunerMaterial", scriptlib::duel_select_tuner_material }, libduel.cpp: { "CheckTunerMaterial", scriptlib::duel_check_tuner_material }, libduel.cpp: { "GetRitualMaterial", scriptlib::duel_get_ritual_material }, libduel.cpp: { "GetRitualMaterialEx", scriptlib::duel_get_ritual_material_ex }, libduel.cpp: { "ReleaseRitualMaterial", scriptlib::duel_release_ritual_material }, libduel.cpp: { "GetFusionMaterial", scriptlib::duel_get_fusion_material }, libduel.cpp: { "IsSummonCancelable", scriptlib::duel_is_summon_cancelable }, libduel.cpp: { "SetSelectedCard", scriptlib::duel_set_must_select_cards }, libduel.cpp: { "GrabSelectedCard", scriptlib::duel_grab_must_select_cards }, libduel.cpp: { "SetTargetCard", scriptlib::duel_set_target_card }, libduel.cpp: { "ClearTargetCard", scriptlib::duel_clear_target_card }, libduel.cpp: { "SetTargetPlayer", scriptlib::duel_set_target_player }, libduel.cpp: { "SetTargetParam", scriptlib::duel_set_target_param }, libduel.cpp: { "SetOperationInfo", scriptlib::duel_set_operation_info }, libduel.cpp: { "GetOperationInfo", scriptlib::duel_get_operation_info }, libduel.cpp: { "GetOperationCount", scriptlib::duel_get_operation_count }, libduel.cpp: { "ClearOperationInfo", scriptlib::duel_clear_operation_info }, libduel.cpp: { "CheckXyzMaterial", scriptlib::duel_check_xyz_material }, libduel.cpp: { "SelectXyzMaterial", scriptlib::duel_select_xyz_material }, libduel.cpp: { "Overlay", scriptlib::duel_overlay }, libduel.cpp: { "GetOverlayGroup", scriptlib::duel_get_overlay_group }, libduel.cpp: { "GetOverlayCount", scriptlib::duel_get_overlay_count }, libduel.cpp: { "CheckRemoveOverlayCard", scriptlib::duel_check_remove_overlay_card }, libduel.cpp: { "RemoveOverlayCard", scriptlib::duel_remove_overlay_card }, libduel.cpp: { "Hint", scriptlib::duel_hint }, libduel.cpp: { "HintSelection", scriptlib::duel_hint_selection }, libduel.cpp: { "SelectEffectYesNo", scriptlib::duel_select_effect_yesno }, libduel.cpp: { "SelectYesNo", scriptlib::duel_select_yesno }, libduel.cpp: { "SelectOption", scriptlib::duel_select_option }, libduel.cpp: { "SelectSequence", scriptlib::duel_select_sequence }, libduel.cpp: { "SelectPosition", scriptlib::duel_select_position }, libduel.cpp: { "SelectField", scriptlib::duel_select_field }, libduel.cpp: { "SelectDisableField", scriptlib::duel_select_disable_field }, libduel.cpp: { "AnnounceRace", scriptlib::duel_announce_race }, libduel.cpp: { "AnnounceAttribute", scriptlib::duel_announce_attribute }, libduel.cpp: { "AnnounceLevel", scriptlib::duel_announce_level }, libduel.cpp: { "AnnounceCard", scriptlib::duel_announce_card }, libduel.cpp: { "AnnounceType", scriptlib::duel_announce_type }, libduel.cpp: { "AnnounceNumber", scriptlib::duel_announce_number }, libduel.cpp: { "AnnounceCoin", scriptlib::duel_announce_coin }, libduel.cpp: { "TossCoin", scriptlib::duel_toss_coin }, libduel.cpp: { "TossDice", scriptlib::duel_toss_dice }, libduel.cpp: { "RockPaperScissors", scriptlib::duel_rock_paper_scissors }, libduel.cpp: { "GetCoinResult", scriptlib::duel_get_coin_result }, libduel.cpp: { "GetDiceResult", scriptlib::duel_get_dice_result }, libduel.cpp: { "SetCoinResult", scriptlib::duel_set_coin_result }, libduel.cpp: { "SetDiceResult", scriptlib::duel_set_dice_result }, libduel.cpp: { "IsPlayerAffectedByEffect", scriptlib::duel_is_player_affected_by_effect }, libduel.cpp: { "IsPlayerCanDraw", scriptlib::duel_is_player_can_draw }, libduel.cpp: { "IsPlayerCanDiscardDeck", scriptlib::duel_is_player_can_discard_deck }, libduel.cpp: { "IsPlayerCanDiscardDeckAsCost", scriptlib::duel_is_player_can_discard_deck_as_cost }, libduel.cpp: { "IsPlayerCanSummon", scriptlib::duel_is_player_can_summon }, libduel.cpp: { "IsPlayerCanMSet", scriptlib::duel_is_player_can_mset }, libduel.cpp: { "IsPlayerCanSSet", scriptlib::duel_is_player_can_sset }, libduel.cpp: { "IsPlayerCanSpecialSummon", scriptlib::duel_is_player_can_spsummon }, libduel.cpp: { "IsPlayerCanFlipSummon", scriptlib::duel_is_player_can_flipsummon }, libduel.cpp: { "IsPlayerCanSpecialSummonMonster", scriptlib::duel_is_player_can_spsummon_monster }, libduel.cpp: { "IsPlayerCanSpecialSummonCount", scriptlib::duel_is_player_can_spsummon_count }, libduel.cpp: { "IsPlayerCanRelease", scriptlib::duel_is_player_can_release }, libduel.cpp: { "IsPlayerCanRemove", scriptlib::duel_is_player_can_remove }, libduel.cpp: { "IsPlayerCanSendtoHand", scriptlib::duel_is_player_can_send_to_hand }, libduel.cpp: { "IsPlayerCanSendtoGrave", scriptlib::duel_is_player_can_send_to_grave }, libduel.cpp: { "IsPlayerCanSendtoDeck", scriptlib::duel_is_player_can_send_to_deck }, libduel.cpp: { "IsPlayerCanAdditionalSummon", scriptlib::duel_is_player_can_additional_summon }, libduel.cpp: { "IsChainNegatable", scriptlib::duel_is_chain_negatable }, libduel.cpp: { "IsChainDisablable", scriptlib::duel_is_chain_disablable }, libduel.cpp: { "IsChainDisabled", scriptlib::duel_is_chain_disabled }, libduel.cpp: { "CheckChainTarget", scriptlib::duel_check_chain_target }, libduel.cpp: { "CheckChainUniqueness", scriptlib::duel_check_chain_uniqueness }, libduel.cpp: { "GetActivityCount", scriptlib::duel_get_activity_count }, libduel.cpp: { "CheckPhaseActivity", scriptlib::duel_check_phase_activity }, libduel.cpp: { "AddCustomActivityCounter", scriptlib::duel_add_custom_activity_counter }, libduel.cpp: { "GetCustomActivityCount", scriptlib::duel_get_custom_activity_count }, libduel.cpp: { "GetBattledCount", scriptlib::duel_get_battled_count }, libduel.cpp: { "IsAbleToEnterBP", scriptlib::duel_is_able_to_enter_bp }, libduel.cpp: { "SwapDeckAndGrave", scriptlib::duel_swap_deck_and_grave }, libduel.cpp: { "MajesticCopy", scriptlib::duel_majestic_copy }, libdebug.cpp: { "Message", scriptlib::debug_message }, libdebug.cpp: { "AddCard", scriptlib::debug_add_card }, libdebug.cpp: { "SetPlayerInfo", scriptlib::debug_set_player_info }, libdebug.cpp: { "PreSummon", scriptlib::debug_pre_summon }, libdebug.cpp: { "PreEquip", scriptlib::debug_pre_equip }, libdebug.cpp: { "PreSetTarget", scriptlib::debug_pre_set_target }, libdebug.cpp: { "PreAddCounter", scriptlib::debug_pre_add_counter }, libdebug.cpp: { "ReloadFieldBegin", scriptlib::debug_reload_field_begin }, libdebug.cpp: { "ReloadFieldEnd", scriptlib::debug_reload_field_end }, libdebug.cpp: { "SetAIName", scriptlib::debug_set_ai_name }, libdebug.cpp: { "ShowHint", scriptlib::debug_show_hint }, libcard.cpp: { "GetCode", scriptlib::card_get_code }, libcard.cpp: { "GetOriginalCode", scriptlib::card_get_origin_code }, libcard.cpp: { "GetOriginalCodeRule", scriptlib::card_get_origin_code_rule }, libcard.cpp: { "GetFusionCode", scriptlib::card_get_fusion_code }, libcard.cpp: { "GetLinkCode", scriptlib::card_get_link_code }, libcard.cpp: { "IsFusionCode", scriptlib::card_is_fusion_code }, libcard.cpp: { "IsLinkCode", scriptlib::card_is_link_code }, libcard.cpp: { "IsSetCard", scriptlib::card_is_set_card }, libcard.cpp: { "IsOriginalSetCard", scriptlib::card_is_origin_set_card }, libcard.cpp: { "IsPreviousSetCard", scriptlib::card_is_pre_set_card }, libcard.cpp: { "IsFusionSetCard", scriptlib::card_is_fusion_set_card }, libcard.cpp: { "IsLinkSetCard", scriptlib::card_is_link_set_card }, libcard.cpp: { "GetType", scriptlib::card_get_type }, libcard.cpp: { "GetOriginalType", scriptlib::card_get_origin_type }, libcard.cpp: { "GetFusionType", scriptlib::card_get_fusion_type }, libcard.cpp: { "GetSynchroType", scriptlib::card_get_synchro_type }, libcard.cpp: { "GetXyzType", scriptlib::card_get_xyz_type }, libcard.cpp: { "GetLinkType", scriptlib::card_get_link_type }, libcard.cpp: { "GetLevel", scriptlib::card_get_level }, libcard.cpp: { "GetRank", scriptlib::card_get_rank }, libcard.cpp: { "GetLink", scriptlib::card_get_link }, libcard.cpp: { "GetSynchroLevel", scriptlib::card_get_synchro_level }, libcard.cpp: { "GetRitualLevel", scriptlib::card_get_ritual_level }, libcard.cpp: { "GetOriginalLevel", scriptlib::card_get_origin_level }, libcard.cpp: { "GetOriginalRank", scriptlib::card_get_origin_rank }, libcard.cpp: { "IsXyzLevel", scriptlib::card_is_xyz_level }, libcard.cpp: { "GetLeftScale", scriptlib::card_get_lscale }, libcard.cpp: { "GetOriginalLeftScale", scriptlib::card_get_origin_lscale }, libcard.cpp: { "GetRightScale", scriptlib::card_get_rscale }, libcard.cpp: { "GetOriginalRightScale", scriptlib::card_get_origin_rscale }, libcard.cpp: { "GetCurrentScale", scriptlib::card_get_current_scale }, libcard.cpp: { "IsLinkMarker", scriptlib::card_is_link_marker }, libcard.cpp: { "GetLinkedGroup", scriptlib::card_get_linked_group }, libcard.cpp: { "GetLinkedGroupCount", scriptlib::card_get_linked_group_count }, libcard.cpp: { "GetLinkedZone", scriptlib::card_get_linked_zone }, libcard.cpp: { "GetMutualLinkedGroup", scriptlib::card_get_mutual_linked_group }, libcard.cpp: { "GetMutualLinkedGroupCount", scriptlib::card_get_mutual_linked_group_count }, libcard.cpp: { "GetMutualLinkedZone", scriptlib::card_get_mutual_linked_zone }, libcard.cpp: { "IsLinkState", scriptlib::card_is_link_state }, libcard.cpp: { "IsExtraLinkState", scriptlib::card_is_extra_link_state }, libcard.cpp: { "GetColumnGroup", scriptlib::card_get_column_group }, libcard.cpp: { "GetColumnGroupCount", scriptlib::card_get_column_group_count }, libcard.cpp: { "GetColumnZone", scriptlib::card_get_column_zone }, libcard.cpp: { "IsAllColumn", scriptlib::card_is_all_column }, libcard.cpp: { "GetAttribute", scriptlib::card_get_attribute }, libcard.cpp: { "GetOriginalAttribute", scriptlib::card_get_origin_attribute }, libcard.cpp: { "GetFusionAttribute", scriptlib::card_get_fusion_attribute }, libcard.cpp: { "GetLinkAttribute", scriptlib::card_get_link_attribute }, libcard.cpp: { "GetAttributeInGrave", scriptlib::card_get_attribute_in_grave }, libcard.cpp: { "GetRace", scriptlib::card_get_race }, libcard.cpp: { "GetOriginalRace", scriptlib::card_get_origin_race }, libcard.cpp: { "GetLinkRace", scriptlib::card_get_link_race }, libcard.cpp: { "GetRaceInGrave", scriptlib::card_get_race_in_grave }, libcard.cpp: { "GetAttack", scriptlib::card_get_attack }, libcard.cpp: { "GetBaseAttack", scriptlib::card_get_origin_attack }, libcard.cpp: { "GetTextAttack", scriptlib::card_get_text_attack }, libcard.cpp: { "GetBaseDefense", scriptlib::card_get_origin_defense }, libcard.cpp: { "GetTextDefense", scriptlib::card_get_text_defense }, libcard.cpp: { "GetPreviousCodeOnField", scriptlib::card_get_previous_code_onfield }, libcard.cpp: { "GetPreviousTypeOnField", scriptlib::card_get_previous_type_onfield }, libcard.cpp: { "GetPreviousLevelOnField", scriptlib::card_get_previous_level_onfield }, libcard.cpp: { "GetPreviousRankOnField", scriptlib::card_get_previous_rank_onfield }, libcard.cpp: { "GetPreviousAttributeOnField", scriptlib::card_get_previous_attribute_onfield }, libcard.cpp: { "GetPreviousRaceOnField", scriptlib::card_get_previous_race_onfield }, libcard.cpp: { "GetPreviousAttackOnField", scriptlib::card_get_previous_attack_onfield }, libcard.cpp: { "GetPreviousDefenseOnField", scriptlib::card_get_previous_defense_onfield }, libcard.cpp: { "GetOwner", scriptlib::card_get_owner }, libcard.cpp: { "GetControler", scriptlib::card_get_controler }, libcard.cpp: { "GetPreviousControler", scriptlib::card_get_previous_controler }, libcard.cpp: { "SetReason", scriptlib::card_set_reason }, libcard.cpp: { "GetReason", scriptlib::card_get_reason }, libcard.cpp: { "GetReasonCard", scriptlib::card_get_reason_card }, libcard.cpp: { "GetReasonPlayer", scriptlib::card_get_reason_player }, libcard.cpp: { "GetReasonEffect", scriptlib::card_get_reason_effect }, libcard.cpp: { "GetPosition", scriptlib::card_get_position }, libcard.cpp: { "GetPreviousPosition", scriptlib::card_get_previous_position }, libcard.cpp: { "GetBattlePosition", scriptlib::card_get_battle_position }, libcard.cpp: { "GetLocation", scriptlib::card_get_location }, libcard.cpp: { "GetPreviousLocation", scriptlib::card_get_previous_location }, libcard.cpp: { "GetSequence", scriptlib::card_get_sequence }, libcard.cpp: { "GetPreviousSequence", scriptlib::card_get_previous_sequence }, libcard.cpp: { "GetSummonType", scriptlib::card_get_summon_type }, libcard.cpp: { "GetSummonLocation", scriptlib::card_get_summon_location }, libcard.cpp: { "GetSummonPlayer", scriptlib::card_get_summon_player }, libcard.cpp: { "GetDestination", scriptlib::card_get_destination }, libcard.cpp: { "GetLeaveFieldDest", scriptlib::card_get_leave_field_dest }, libcard.cpp: { "GetTurnID", scriptlib::card_get_turnid }, libcard.cpp: { "GetFieldID", scriptlib::card_get_fieldid }, libcard.cpp: { "GetRealFieldID", scriptlib::card_get_fieldidr }, libcard.cpp: { "IsOriginalCodeRule", scriptlib::card_is_origin_code_rule }, libcard.cpp: { "IsCode", scriptlib::card_is_code }, libcard.cpp: { "IsType", scriptlib::card_is_type }, libcard.cpp: { "IsFusionType", scriptlib::card_is_fusion_type }, libcard.cpp: { "IsSynchroType", scriptlib::card_is_synchro_type }, libcard.cpp: { "IsXyzType", scriptlib::card_is_xyz_type }, libcard.cpp: { "IsLinkType", scriptlib::card_is_link_type }, libcard.cpp: { "IsLevel", scriptlib::card_is_level }, libcard.cpp: { "IsRank", scriptlib::card_is_rank }, libcard.cpp: { "IsLink", scriptlib::card_is_link }, libcard.cpp: { "IsAttack", scriptlib::card_is_attack }, libcard.cpp: { "IsDefense", scriptlib::card_is_defense }, libcard.cpp: { "IsRace", scriptlib::card_is_race }, libcard.cpp: { "IsLinkRace", scriptlib::card_is_link_race }, libcard.cpp: { "IsAttribute", scriptlib::card_is_attribute }, libcard.cpp: { "IsFusionAttribute", scriptlib::card_is_fusion_attribute }, libcard.cpp: { "IsLinkAttribute", scriptlib::card_is_link_attribute }, libcard.cpp: { "IsNonAttribute", scriptlib::card_is_non_attribute }, libcard.cpp: { "IsExtraDeckMonster", scriptlib::card_is_extra_deck_monster }, libcard.cpp: { "IsReason", scriptlib::card_is_reason }, libcard.cpp: { "IsSummonType", scriptlib::card_is_summon_type }, libcard.cpp: { "IsSummonLocation", scriptlib::card_is_summon_location }, libcard.cpp: { "IsSummonPlayer", scriptlib::card_is_summon_player }, libcard.cpp: { "IsStatus", scriptlib::card_is_status }, libcard.cpp: { "IsNotTuner", scriptlib::card_is_not_tuner }, libcard.cpp: { "IsTuner", scriptlib::card_is_tuner }, libcard.cpp: { "SetStatus", scriptlib::card_set_status }, libcard.cpp: { "IsDualState", scriptlib::card_is_dual_state }, libcard.cpp: { "EnableDualState", scriptlib::card_enable_dual_state }, libcard.cpp: { "GetTurnCounter", scriptlib::card_get_turn_counter }, libcard.cpp: { "SetMaterial", scriptlib::card_set_material }, libcard.cpp: { "GetMaterial", scriptlib::card_get_material }, libcard.cpp: { "GetMaterialCount", scriptlib::card_get_material_count }, libcard.cpp: { "GetEquipGroup", scriptlib::card_get_equip_group }, libcard.cpp: { "GetEquipCount", scriptlib::card_get_equip_count }, libcard.cpp: { "GetEquipTarget", scriptlib::card_get_equip_target }, libcard.cpp: { "GetPreviousEquipTarget", scriptlib::card_get_pre_equip_target }, libcard.cpp: { "CheckEquipTarget", scriptlib::card_check_equip_target }, libcard.cpp: { "CheckUnionTarget", scriptlib::card_check_union_target }, libcard.cpp: { "GetUnionCount", scriptlib::card_get_union_count }, libcard.cpp: { "GetOverlayGroup", scriptlib::card_get_overlay_group }, libcard.cpp: { "GetOverlayCount", scriptlib::card_get_overlay_count }, libcard.cpp: { "GetOverlayTarget", scriptlib::card_get_overlay_target }, libcard.cpp: { "CheckRemoveOverlayCard", scriptlib::card_check_remove_overlay_card }, libcard.cpp: { "RemoveOverlayCard", scriptlib::card_remove_overlay_card }, libcard.cpp: { "GetAttackedGroup", scriptlib::card_get_attacked_group }, libcard.cpp: { "GetAttackedGroupCount", scriptlib::card_get_attacked_group_count }, libcard.cpp: { "GetAttackedCount", scriptlib::card_get_attacked_count }, libcard.cpp: { "GetBattledGroup", scriptlib::card_get_battled_group }, libcard.cpp: { "GetBattledGroupCount", scriptlib::card_get_battled_group_count }, libcard.cpp: { "GetAttackAnnouncedCount", scriptlib::card_get_attack_announced_count }, libcard.cpp: { "IsDirectAttacked", scriptlib::card_is_direct_attacked }, libcard.cpp: { "SetCardTarget", scriptlib::card_set_card_target }, libcard.cpp: { "GetCardTarget", scriptlib::card_get_card_target }, libcard.cpp: { "GetFirstCardTarget", scriptlib::card_get_first_card_target }, libcard.cpp: { "GetCardTargetCount", scriptlib::card_get_card_target_count }, libcard.cpp: { "IsHasCardTarget", scriptlib::card_is_has_card_target }, libcard.cpp: { "CancelCardTarget", scriptlib::card_cancel_card_target }, libcard.cpp: { "GetOwnerTarget", scriptlib::card_get_owner_target }, libcard.cpp: { "GetOwnerTargetCount", scriptlib::card_get_owner_target_count }, libcard.cpp: { "GetActivateEffect", scriptlib::card_get_activate_effect }, libcard.cpp: { "CheckActivateEffect", scriptlib::card_check_activate_effect }, libcard.cpp: { "GetTunerLimit", scriptlib::card_get_tuner_limit }, libcard.cpp: { "GetHandSynchro", scriptlib::card_get_hand_synchro }, libcard.cpp: { "RegisterEffect", scriptlib::card_register_effect }, libcard.cpp: { "IsHasEffect", scriptlib::card_is_has_effect }, libcard.cpp: { "ResetEffect", scriptlib::card_reset_effect }, libcard.cpp: { "GetEffectCount", scriptlib::card_get_effect_count }, libcard.cpp: { "RegisterFlagEffect", scriptlib::card_register_flag_effect }, libcard.cpp: { "GetFlagEffect", scriptlib::card_get_flag_effect }, libcard.cpp: { "ResetFlagEffect", scriptlib::card_reset_flag_effect }, libcard.cpp: { "SetFlagEffectLabel", scriptlib::card_set_flag_effect_label }, libcard.cpp: { "GetFlagEffectLabel", scriptlib::card_get_flag_effect_label }, libcard.cpp: { "CreateRelation", scriptlib::card_create_relation }, libcard.cpp: { "ReleaseRelation", scriptlib::card_release_relation }, libcard.cpp: { "CreateEffectRelation", scriptlib::card_create_effect_relation }, libcard.cpp: { "ReleaseEffectRelation", scriptlib::card_release_effect_relation }, libcard.cpp: { "ClearEffectRelation", scriptlib::card_clear_effect_relation }, libcard.cpp: { "IsRelateToEffect", scriptlib::card_is_relate_to_effect }, libcard.cpp: { "IsRelateToChain", scriptlib::card_is_relate_to_chain }, libcard.cpp: { "IsRelateToCard", scriptlib::card_is_relate_to_card }, libcard.cpp: { "IsRelateToBattle", scriptlib::card_is_relate_to_battle }, libcard.cpp: { "CopyEffect", scriptlib::card_copy_effect }, libcard.cpp: { "ReplaceEffect", scriptlib::card_replace_effect }, libcard.cpp: { "EnableReviveLimit", scriptlib::card_enable_revive_limit }, libcard.cpp: { "CompleteProcedure", scriptlib::card_complete_procedure }, libcard.cpp: { "IsDisabled", scriptlib::card_is_disabled }, libcard.cpp: { "IsDestructable", scriptlib::card_is_destructable }, libcard.cpp: { "IsSummonableCard", scriptlib::card_is_summonable }, libcard.cpp: { "IsSpecialSummonableCard", scriptlib::card_is_special_summonable_card }, libcard.cpp: { "IsFusionSummonableCard", scriptlib::card_is_fusion_summonable_card }, libcard.cpp: { "IsSpecialSummonable", scriptlib::card_is_special_summonable }, libcard.cpp: { "IsSynchroSummonable", scriptlib::card_is_synchro_summonable }, libcard.cpp: { "IsXyzSummonable", scriptlib::card_is_xyz_summonable }, libcard.cpp: { "IsLinkSummonable", scriptlib::card_is_link_summonable }, libcard.cpp: { "IsSummonable", scriptlib::card_is_can_be_summoned }, libcard.cpp: { "IsMSetable", scriptlib::card_is_msetable }, libcard.cpp: { "IsSSetable", scriptlib::card_is_ssetable }, libcard.cpp: { "IsCanBeSpecialSummoned", scriptlib::card_is_can_be_special_summoned }, libcard.cpp: { "IsAbleToHand", scriptlib::card_is_able_to_hand }, libcard.cpp: { "IsAbleToDeck", scriptlib::card_is_able_to_deck }, libcard.cpp: { "IsAbleToExtra", scriptlib::card_is_able_to_extra }, libcard.cpp: { "IsAbleToGrave", scriptlib::card_is_able_to_grave }, libcard.cpp: { "IsAbleToRemove", scriptlib::card_is_able_to_remove }, libcard.cpp: { "IsAbleToHandAsCost", scriptlib::card_is_able_to_hand_as_cost }, libcard.cpp: { "IsAbleToDeckAsCost", scriptlib::card_is_able_to_deck_as_cost }, libcard.cpp: { "IsAbleToExtraAsCost", scriptlib::card_is_able_to_extra_as_cost }, libcard.cpp: { "IsAbleToDeckOrExtraAsCost", scriptlib::card_is_able_to_deck_or_extra_as_cost }, libcard.cpp: { "IsAbleToGraveAsCost", scriptlib::card_is_able_to_grave_as_cost }, libcard.cpp: { "IsAbleToRemoveAsCost", scriptlib::card_is_able_to_remove_as_cost }, libcard.cpp: { "IsReleasable", scriptlib::card_is_releasable }, libcard.cpp: { "IsReleasableByEffect", scriptlib::card_is_releasable_by_effect }, libcard.cpp: { "IsDiscardable", scriptlib::card_is_discardable }, libcard.cpp: { "IsAttackable", scriptlib::card_is_attackable }, libcard.cpp: { "IsChainAttackable", scriptlib::card_is_chain_attackable }, libcard.cpp: { "IsFaceup", scriptlib::card_is_faceup }, libcard.cpp: { "IsFaceupEx", scriptlib::card_is_faceup_ex }, libcard.cpp: { "IsAttackPos", scriptlib::card_is_attack_pos }, libcard.cpp: { "IsFacedown", scriptlib::card_is_facedown }, libcard.cpp: { "IsDefensePos", scriptlib::card_is_defense_pos }, libcard.cpp: { "IsPosition", scriptlib::card_is_position }, libcard.cpp: { "IsPreviousPosition", scriptlib::card_is_pre_position }, libcard.cpp: { "IsControler", scriptlib::card_is_controler }, libcard.cpp: { "IsPreviousControler", scriptlib::card_is_pre_controler }, libcard.cpp: { "IsOnField", scriptlib::card_is_onfield }, libcard.cpp: { "IsLocation", scriptlib::card_is_location }, libcard.cpp: { "IsPreviousLocation", scriptlib::card_is_pre_location }, libcard.cpp: { "IsLevelBelow", scriptlib::card_is_level_below }, libcard.cpp: { "IsLevelAbove", scriptlib::card_is_level_above }, libcard.cpp: { "IsRankBelow", scriptlib::card_is_rank_below }, libcard.cpp: { "IsRankAbove", scriptlib::card_is_rank_above }, libcard.cpp: { "IsLinkBelow", scriptlib::card_is_link_below }, libcard.cpp: { "IsLinkAbove", scriptlib::card_is_link_above }, libcard.cpp: { "IsAttackBelow", scriptlib::card_is_attack_below }, libcard.cpp: { "IsAttackAbove", scriptlib::card_is_attack_above }, libcard.cpp: { "IsDefenseBelow", scriptlib::card_is_defense_below }, libcard.cpp: { "IsDefenseAbove", scriptlib::card_is_defense_above }, libcard.cpp: { "IsPublic", scriptlib::card_is_public }, libcard.cpp: { "IsForbidden", scriptlib::card_is_forbidden }, libcard.cpp: { "IsAbleToChangeControler", scriptlib::card_is_able_to_change_controler }, libcard.cpp: { "IsControlerCanBeChanged", scriptlib::card_is_controler_can_be_changed }, libcard.cpp: { "AddCounter", scriptlib::card_add_counter }, libcard.cpp: { "RemoveCounter", scriptlib::card_remove_counter }, libcard.cpp: { "GetCounter", scriptlib::card_get_counter }, libcard.cpp: { "EnableCounterPermit", scriptlib::card_enable_counter_permit }, libcard.cpp: { "SetCounterLimit", scriptlib::card_set_counter_limit }, libcard.cpp: { "IsCanChangePosition", scriptlib::card_is_can_change_position }, libcard.cpp: { "IsCanTurnSet", scriptlib::card_is_can_turn_set }, libcard.cpp: { "IsCanAddCounter", scriptlib::card_is_can_add_counter }, libcard.cpp: { "IsCanRemoveCounter", scriptlib::card_is_can_remove_counter }, libcard.cpp: { "IsCanHaveCounter", scriptlib::card_is_can_have_counter }, libcard.cpp: { "IsCanOverlay", scriptlib::card_is_can_overlay }, libcard.cpp: { "IsCanBeFusionMaterial", scriptlib::card_is_can_be_fusion_material }, libcard.cpp: { "IsCanBeSynchroMaterial", scriptlib::card_is_can_be_synchro_material }, libcard.cpp: { "IsCanBeRitualMaterial", scriptlib::card_is_can_be_ritual_material }, libcard.cpp: { "IsCanBeXyzMaterial", scriptlib::card_is_can_be_xyz_material }, libcard.cpp: { "IsCanBeLinkMaterial", scriptlib::card_is_can_be_link_material }, libcard.cpp: { "CheckFusionMaterial", scriptlib::card_check_fusion_material }, libcard.cpp: { "CheckFusionSubstitute", scriptlib::card_check_fusion_substitute }, libcard.cpp: { "IsImmuneToEffect", scriptlib::card_is_immune_to_effect }, libcard.cpp: { "IsCanBeDisabledByEffect", scriptlib::card_is_can_be_disabled_by_effect }, libcard.cpp: { "IsCanBeEffectTarget", scriptlib::card_is_can_be_effect_target }, libcard.cpp: { "IsCanBeBattleTarget", scriptlib::card_is_can_be_battle_target }, libcard.cpp: { "AddMonsterAttribute", scriptlib::card_add_monster_attribute }, libcard.cpp: { "CancelToGrave", scriptlib::card_cancel_to_grave }, libcard.cpp: { "GetTributeRequirement", scriptlib::card_get_tribute_requirement }, libcard.cpp: { "GetBattleTarget", scriptlib::card_get_battle_target }, libcard.cpp: { "GetAttackableTarget", scriptlib::card_get_attackable_target }, libcard.cpp: { "SetHint", scriptlib::card_set_hint }, libcard.cpp: { "ReverseInDeck", scriptlib::card_reverse_in_deck }, libcard.cpp: { "SetUniqueOnField", scriptlib::card_set_unique_onfield }, libcard.cpp: { "CheckUniqueOnField", scriptlib::card_check_unique_onfield }, libcard.cpp: { "ResetNegateEffect", scriptlib::card_reset_negate_effect }, libcard.cpp: { "AssumeProperty", scriptlib::card_assume_prop }, libcard.cpp: { "SetSPSummonOnce", scriptlib::card_set_spsummon_once }, |
Added script/c0.lua version [a7ffc6f8bf].