游戏王残局简化版

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Check-in [03873d3322]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 03873d3322f091638f2f989e87e3af10dec96ac5d09cdf905889ab0751a4f276
User & Date: 顽雨沉风 on 2024-07-18 05:57:52
Other Links: manifest | tags
Context
2024-07-18
06:08
0 check-in: ab288c5636 user: 顽雨沉风 tags: trunk
05:57
0 check-in: 03873d3322 user: 顽雨沉风 tags: trunk
05:56
0 check-in: e031ae15bb user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_310.lua version [3ad64646f0].

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--[[message
十卡让你体验极致翻翻乐!
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)

Modified single/简化版_510.lua from [8c5e4b4513] to [3ad64646f0].

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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
#Naim_Lyrilusc
十卡让你体验极致翻翻乐!
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(45452224, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)

Added single/简化版_510_16.lua version [8c5e4b4513].



































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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
#Naim_Lyrilusc
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(45452224, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)