local str = {}

local cache_1
local cache_2

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
  str["这个残局的效果卡数量"] = 0
  str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
  str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
  str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
  str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
  str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
  str["这个残局的效果卡数量"]
  end


