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<h1 class="title">NH-04</h1>
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<ul>
<li><a href="#核心理念" id="toc-核心理念"><span class="toc-section-number">1</span> 核心理念</a></li>
<li><a href="#核心推演法" id="toc-核心推演法"><span class="toc-section-number">2</span> 核心推演法</a></li>
<li><a href="#全面封锁" id="toc-全面封锁"><span class="toc-section-number">3</span> 全面封锁</a></li>
<li><a href="#效果分类" id="toc-效果分类"><span class="toc-section-number">4</span> 效果分类</a></li>
<li><a href="#误导性封锁" id="toc-误导性封锁"><span class="toc-section-number">5</span> 误导性封锁</a></li>
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<h1 data-number="1" id="核心理念"><span class="header-section-number">1</span> 核心理念</h1>
<p>烈烈炎火<b>燃九幽</b></p>
<h1 data-number="2" id="核心推演法"><span class="header-section-number">2</span> 核心推演法</h1>
<p>先确定最重要的几张<b>核心卡</b>。</p>
<p>其中，需要印卡的核心卡，数量不宜多，不然难以推演。</p>
<p>然后围绕着这几张核心卡进行检查，通过增加辅助卡的方法来把意料之外的情况全数排除。</p>
<p>最终形成全卡池只有少数几种解法，甚至唯一解的局面。</p>
<h1 data-number="3" id="全面封锁"><span class="header-section-number">3</span> 全面封锁</h1>
<p>越是大流的效果，比如墓地类效果，比如召唤类效果，比如攻守类效果，越应当在设计阶段予以一定的规避。</p>
<p>召唤类效果必须<b>彻底封死</b>。因为它们太强了。</p>
<p>墓地类效果无效化即可。</p>
<p>魔法类效果可经由特定卡进行开启。</p>
<h1 data-number="4" id="效果分类"><span class="header-section-number">4</span> 效果分类</h1>
<p>将各效果划分为少数几个大类，要够粗放。</p>
<p>将效果分类与当前局面进行比较，以求条件缩小至具体的名词术语。</p>
<p>利用这些被筛选后的名词术语去进行查找，重点关注效果的<b>副作用</b>。</p>
<h1 data-number="5" id="误导性封锁"><span class="header-section-number">5</span> 误导性封锁</h1>
<p>把胜利方法以「次要封锁」的方式表达出来，形成<b>贼喊捉贼</b>的局面，干扰玩家判断。</p>
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