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<h1 class="title">三个绑定函数</h1>
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<li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1</span> PreSummon</a></li>
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<h1 data-number="1" id="presummon"><span class="header-section-number">1</span> PreSummon</h1>
<p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p>
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<summary>
补充
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<pre><code>●void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
设置卡片c的召唤信息：以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre>
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<p>sum_type的可选值：</p>
<pre><code>--Summon Type --召唤类型
SUMMON_TYPE_NORMAL      =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
SUMMON_TYPE_ADVANCE     =0x11000000 --上级召唤
SUMMON_TYPE_DUAL        =0x12000000 --再度召唤（二重）
SUMMON_TYPE_FLIP        =0x20000000 --翻转召唤
SUMMON_TYPE_SPECIAL     =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
SUMMON_TYPE_FUSION      =0x43000000 --融合召唤
SUMMON_TYPE_RITUAL      =0x45000000 --仪式召唤
SUMMON_TYPE_SYNCHRO     =0x46000000 --同调召唤
SUMMON_TYPE_XYZ         =0x49000000 --超量召唤
SUMMON_TYPE_PENDULUM    =0x4a000000 --灵摆召唤
SUMMON_TYPE_LINK        =0x4c000000 --连接召唤</code></pre>
<p>●bool Debug.PreEquip(Card equip_card, Card target)
为target添加装备equip_card ，返回值表示是否成功</p>
<p>●void Debug.PreSetTarget(Card c, Card target)
把target选为c的永续对象</p>
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