--[[message
#静寂大日 #20.Silence Vylon
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 12900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(78706415, 1, 1, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(05650082, 1, 1, k1, 1, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(74064212, 0, 0, k1, 0, k2)
Debug.AddCard(74064212, 0, 0, k1, 0, k2)
Debug.AddCard(74064212, 0, 0, k1, 0, k2)
Debug.AddCard(38679204, 0, 0, k1, 0, k2)
Debug.AddCard(38679204, 0, 0, k1, 0, k2)
Debug.AddCard(38679204, 0, 0, k1, 0, k2)
Debug.AddCard(01281505, 0, 0, k1, 0, k2)
Debug.AddCard(01281505, 0, 0, k1, 0, k2)
Debug.AddCard(75886890, 0, 0, k1, 0, k2)
Debug.AddCard(75886890, 0, 0, k1, 0, k2)
Debug.AddCard(75886890, 0, 0, k1, 0, k2)
Debug.AddCard(92035412, 0, 0, k1, 0, k2)
Debug.AddCard(92035412, 0, 0, k1, 0, k2)
Debug.AddCard(55046718, 0, 0, k1, 0, k2)
Debug.AddCard(74657662, 0, 0, k1, 0, k2)
Debug.AddCard(90592429, 0, 0, k1, 0, k2)
Debug.AddCard(41858121, 0, 0, k1, 0, k2)
Debug.AddCard(95515060, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(84224627, 0, 0, k1, 0, k2)
Debug.AddCard(47805931, 0, 0, k1, 0, k2)
Debug.AddCard(95169481, 0, 0, k1, 0, k2)
Debug.AddCard(29071332, 0, 0, k1, 0, k2)
Debug.AddCard(48370501, 0, 0, k1, 0, k2)
Debug.AddCard(75779210, 0, 0, k1, 0, k2)
Debug.AddCard(56768355, 0, 0, k1, 0, k2)
Debug.AddCard(93157004, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(41431329, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44341034, 0, 0, k1, 0, k2)
Debug.AddCard(01644289, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
