--[[message
卡数：11
规则：大师3
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,9700,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

