--[[message
维护： 2024-06-24
标签：#有人打不过 #37.Eternal Evolution #四妹
简语：永恒进化
]]

Debug.SetAIName("QQ 群 181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)

Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

--[[
这个残局具有开创性意义，即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。
有点类似于混沌系统，即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。
使用此方法可以简单地将残局难度提升一个档次。
不过，对于大部分残局而言，不宜滥用该功能。
只需要开局选 1~2 张卡入手卡就行了。
]]
