--[[message
卡数：6
规则：大师3
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3300,0,0)

Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

