Overview
| Comment: | 好 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
f7d8ee14bc34574022fc7cef4ee76a1c |
| User & Date: | 顽雨沉风 on 2024-02-13 11:49:40.626 |
| Other Links: | manifest | tags |
Context
|
2024-02-13
| ||
| 14:22 | 好 check-in: b9c81ad464 user: 顽雨沉风 tags: trunk | |
| 11:49 | 好 check-in: f7d8ee14bc user: 顽雨沉风 tags: trunk | |
| 11:46 | 好 check-in: 091f486d37 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua
from [08284fbbde]
to [2b050e85be].
| ︙ | ︙ | |||
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else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
local h1, h2
| | | 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
local h1, h2
s["开局随机抽卡之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
-- 随机抽卡
--~ 调该效果的效果
|
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effect_event:Reset()
end
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"], 0)
end
fun["一_禁格"] = function(u1)
local h1
| | < | 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 |
effect_event:Reset()
end
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"], 0)
end
fun["一_禁格"] = function(u1)
local h1
s["禁格之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetCode(EFFECT_USE_EXTRA_MZONE)
h1:SetValue(u1)
Duel.RegisterEffect(h1, 0)
end
--第二层-------------------------------
|
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end
if str["无AI"] == 0 then
h1 = h1 .. "无AI "
end
if str["开局添加手卡"] then
h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
end
| | | | | | 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 |
end
if str["无AI"] == 0 then
h1 = h1 .. "无AI "
end
if str["开局添加手卡"] then
h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
end
if s["禁格之数"] then
h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
end
if s["开局随机抽卡之数"] then
h1 = h1 .. "抽" .. s["开局随机抽卡之数"] .. "卡 "
end
Debug.ShowHint(h1)
end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
fun["aux.BeginPuzzle"]()
if u1 then
|
| ︙ | ︙ |