Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
f56b114da9a3859859ab665e07e3494f |
User & Date: | 顽雨沉风 on 2024-02-13 10:36:39 |
Other Links: | manifest | tags |
Context
2024-02-13
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10:40 | 好 check-in: 04eb866260 user: 顽雨沉风 tags: trunk | |
10:36 | 好 check-in: f56b114da9 user: 顽雨沉风 tags: trunk | |
10:27 | 好 check-in: 46bd1a8cd5 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [33185c6ab4] to [18ce3f21ef].
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38 39 40 41 42 43 44 | local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin | | | | | | | < | | | | | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin Debug.ReloadFieldBegin = function(u1, u2) str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN str["无AI"] = u1 & DUEL_SIMPLE_AI str["规则表"] = { [3] = "大师3 ", [4] = "新大师 ", [5] = "大师2020 ", } if u2 then str["规则"] = str["规则表"][u2] else str["规则"] = str["规则表"][5] end fun["Debug.ReloadFieldBegin"](u1, u2) end fun["一_随机抽卡"] = function(u1) str["随机抽卡的数量"] = u1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event, player_who_activate_the_effect) Duel.ShuffleDeck(0) Duel.Draw(0, u1, REASON_RULE) effect_event:Reset() end str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end fun["一_该效果不能被连锁"] = function() Duel.SetChainLimit(aux.FALSE) |
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107 108 109 110 111 112 113 | if Card.IsType(card, str["效果卡的种类表"][i]) then return true end end if Card.IsType(card, TYPE_PENDULUM) then for i = 1, #str["无效果灵摆怪兽表"] do if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then | < < | | | | | | | | | | | < | | | | | | 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | if Card.IsType(card, str["效果卡的种类表"][i]) then return true end end if Card.IsType(card, TYPE_PENDULUM) then for i = 1, #str["无效果灵摆怪兽表"] do if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then else return true end end end end fun["一_开局添加手卡"] = function(u1) str["开局添加手卡"] = true str["开局添加手卡的数量"] = u1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event, player_who_activate_the_effect) str["玩家选定的卡"] = Duel.SelectMatchingCard( player_who_activate_the_effect, Card.IsAbleToHand, player_who_activate_the_effect, LOCATION_DECK, 0, u1, u1, nil ) Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE) effect_event:Reset() end str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end fun["一_禁格"] = function(u1) str["禁格"] = true str["禁格的数量"] = u1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE) str["效果"]:SetValue(u1) Duel.RegisterEffect(str["效果"], 0) end --第二层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 local cache_5 local cache_6 local cache_7 local cache_8 local cache_9 local _ fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd Debug.ReloadFieldEnd = function(u1) fun["Debug.ReloadFieldEnd"]() if u1 then fun["一_随机抽卡"](u1) end end fun["二_印卡"] = function(u1, u2, str_3) if str_3 then else str_3 = u2 end Debug.ShowHint( "点击对方额外卡组可以进行印卡。\n手卡只能印 " .. u2 .. " 张。\n最多可以印 " .. str_3 .. " 张" ) str["效果"] = Effect.CreateEffect(u1) str["当前印卡数"] = 1 str["效果"]:SetType(EFFECT_TYPE_IGNITION) str["效果"]:SetProperty( EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE ) str["效果"]:SetTarget(fun["一_该效果不能被连锁"]) str["效果"]:SetRange(LOCATION_EXTRA) function print_hand(effect_event, player_who_activate_the_effect) announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect, announce_card) if str["当前印卡数"] <= u2 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card, nil, REASON_RULE) else if str["当前印卡数"] <= str_3 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card, POS_FACEUP, REASON_RULE) Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE) else Debug.ShowHint("印卡过多!") effect_event:Reset() end end end str["效果"]:SetOperation(print_hand) u1:RegisterEffect(str["效果"]) end fun["二_开局说明"] = function() str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil) str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(str["超量素材组"]) do if fun["一_是否效果卡"](k) then |
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240 241 242 243 244 245 246 | str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 " end if str["随机抽卡的数量"] then str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 " end Debug.ShowHint(str["开局说明"]) end | < < < < < < < < < < < | | | | | < | 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 | str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 " end if str["随机抽卡的数量"] then str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 " end Debug.ShowHint(str["开局说明"]) end fun["aux.BeginPuzzle"] = aux.BeginPuzzle aux.BeginPuzzle = function(u1, u2) fun["aux.BeginPuzzle"]() if u1 then fun["一_开局添加手卡"](u1) end if u2 then fun["一_禁格"](u2) end fun["二_开局说明"]() fun["一_通关邀请"]() end --兼容层------------------------------- fun["印卡"] = fun["二_印卡"] fun["开局添加手卡"] = fun["一_开局添加手卡"] fun["是否效果卡"] = fun["一_是否效果卡"] fun["禁格"] = fun["一_禁格"] fun["随机抽卡"] = fun["一_随机抽卡"] |